PULSAR: Lost Colony

PULSAR: Lost Colony

Преглед на статистиките:
27 март 2019 в 14:00
Beta 22 - 22.1 Release Notes / "The Forsaken Flagship"
Преглед на пълната информация за събитие тук:
https://steamcommunity.com/ogg/252870/announcements/detail/1737734445471838262
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Показване на 31-45 от 68 коментара
I wish you can play as the ceo for the fluffy biscuit
@leafygamesdev

Thank you very much! When the game is well balanced or even the difficulty is adjustable, I believe no one needs cheats anymore. I am looking forward to it.
As to the update: I did not notice big changes in difficulty so far. But ofc balancing should continue. I still hope for player deaths to be more meaningful at some point (more tanky players&enemies, prolonged crew combat that allows for maneuvres and tactics).
I did not yet see all new content. The new WD weapon testing mission is very hard and might not level appropriately with the players. The AI is behaving extremely useless in the arena. But I didn't try the mission with full crew and appropriate level yet. It might already help to delay the mission until players reach a certain level to have enough points to invest in combat skills?
Loving the "send" feature! Loving the space backgrounds.
Thanks for you continuous work.
To all the people who find the game "too challenging" in space combat as briggstone does:
I suspect that also has a bit to do with you not knowing all the things you need to know to successfully fly a ship in solo mode or with an untrained crew.
I played with people who did things that raised chaos level quickly (and thus the overall difficulty) and then complained about the game being too hard. Or people who reduced science power to put "all to engines" in order to flee. Thus basically strangling their jump calculations. Those are preventable errors that you learn about WAY quicker in multiplayer than solo. Also there are ways to avoid combat and play solo or coop without fighting. -> Neutral ships, use cloak, don't take combat missions. Avoid enemy probes.

As someone enjoying to teach and who often shows new players how things work I offer you to add me and if we find time I'll quickly show you everything you need to know.
Sorry for tripple posting, but it would be REALLY nifty if the profanity filter would not block the word "am". :D
#pluffy biscuit is the best fraction. It’s final mission should be to become the ceo
I’ve played the game for over 500 hours and what I have to say about difficulty deal with it and get good
Sounds great! Are you guys working on end game content for all factions (or do we need to start a new game lol)?
to help with the difficulty of the long range comm mission chain for new players new ships should have to opt in to get missions over long range comms instead of opt out and opting in gives a warning about the mission chain being very difficult the weapons test mission was difficult cause it can be given to you at around level 6-8 and you cant go and level up or you'll fail the mission having it off by default would allow crews to level up a bit and then take on the quest chain
@Clogulf Clogfylahl
It’s a neat idea but it’s unlikely at this stage. We might add a bit more to the faction in other ways!

@obvious
Thanks for the feedback!

@Old Man Clark
Yep! The next faction to go is the Alliance of Gentlemen which should be Beta 23 if all goes well!

@Lego
Thanks for the feedback! In the next update we’ll remove the jump count restriction on the weapons testing mission, which should hopefully allow more room for crews to level up and try again or go and buy additional resources to aid them.
I have idea for a race called the crusaders theres some detail about them on discord but heres what they look like. https://cdn.discordapp.com/attachments/136400791081713664/562812496663281695/crusader_up_close.png
There a type of human/cyborg
I disagree with obvious. You can´t say the game is also singleplayer and throw a newbee into a universe while expecting, he has a Dr. title and will survive his first jump. I already fitted the ship with shield boost, new shield, new reactor ... It goes like this:

- Fly to system one - two drones - disconnect - reload
- Fly to system two - three drones - disconnect - reload
- Fly to system three - two drones - disconnect - reload
- Fly to system four - three drones - disconnect - go to steam community - cry, baby!! *LOL*
I'm pretty much a expert with this game but I have to say that the land enemies have way to much hp turn it down by one 0 would do the trick
I Completed the Wasted wing 10/10 pefect final mission for the Union before the lost colony!
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