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EDIT: At worst, if this is added, the current system should remain as an option for the game host.
Turrets should be under ships too.
At the moment, from what I've read on the website, the game focuses firepower on top because you have a choice between firing on the enemy and exposing your own ship's systems to take damage, or using your armoured underside to protect your systems at the cost of being unable to return fire.
It would be nice to have a ship (or several, eventually) with different weapon/armour balance. Like a warship with its systems only moderately protected from all directions, in exchange for having weapons mounted in every facing. Something like that could have a front-mounted main gun instead of top-mounted, with smaller turrets mounted top, bottom and on both sides of the hull. Give the ship full omnidirectional fire, but with the armour spread evenly over the ship, its systems are somewhat vulnerable from any direction as well.
Besides, even with the raised difficulty (we actually have to dock for repairs), it's still super easy for the pilot and gunners to coordinate, even without chatting, if you can get into the main cannon rythm.
1. Make sure turrets have clear sight of the target.
2. Stand completely still and wait for small guns to fire.
3. When small guns have fired, main gunner fires.
Wrinse and repeat. If your crew know these instructions they will rip through enemies like nobody's business. Main gunner may also fire before the smaller turrets if the smaller ones take too much time to recharge. The smaller cannon gunners just have to accept this if their charges are not synchronized well. That said, as long as everyone times their business around the main gun you should be ok.
You can even place yourself at about 5-8km away, strafe in one direction and as soon as you see incoming enemy fire, you strafe the other direction. At this distance, your strafing will have a minimal impact on the gunners and you can still easily dodge things like railguns and spreadshots.