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I think the pure fact that the captain role is meant to be a sort of boss is what makes people abuse it so much and use it not how it was meant to be used
And yet you still haven't found the one captain and game that has what you want.
Very strange indeed, I would have thought after a few of those no-fun games you would have created your own. After all, when you are the captain, you create the rules of your ship.
If you have a problem with every game you join's captain, be your own one.
Sorry for my English and if I +/- fall into that category but...
(super neutral tone here, just explaning my view on that matter)
I'm a mature gamer, I dont want peeps to scew around, all the time. For me having fun is getting a profesionnal crew with a few twitchy breakers. The more you prove yourself as an efficient officer, the more lax I'll be toward you extinguishing the science officer.
That being said, I ask all my crewbuddy If they're new when they join. I run trough the basics with them. Things is, some people like to shoot 10s shots in the ship or screw around a little, wich is totally ok. Other shoots 100s shots and keep breaking the dynamic for every other crewmates.
TLDR : Match with peeps that wants to have the same level/kind of gaming.
Teamspeak, it's just that it changes everything between not having those seconds to type and just saying it. I dont kick for not having it, but highly suggesting to at least to install it and listen to what the others are saying. This game is all about communictions imho.
Also, sometimes, its possible that you enter a ship/room with peoples that have been playing together for many month/years now (other games ie). The Cohesion betweem these gals is strong, so taking the right space is sometimes hard to figure out.
For the whole lecturing part, I just dont do that (and enjoy not having to do so). When we screw, we screw as a crew, and we try to see where we failed personally or collectively to get better next time.
The Game is challenging by itself when you get into higher chaos. Having different level of crewmate is a part of that challenge that I really appreciate. But after couple of hours now, I seen too many core ejected, o2 suppressed, fuel cell wasted... It gets on the nerves, and I recognise those "kind of" behavior more quickly now.
On a last note, If you're not fitting or having fun with your buddy, you're always free to command your own ship, with your own rules/anarchy level ;). Ways of having fun is different for everyone i think :)
This is a valid complaint. There is an official teamspeak server provided, and many crews will prefer its use, or have their own TS server. Personally, I can't use teamspeak, because it has massive issues with my mic and speaker setup and is unfixable. As such, I'll use the in-game text chat, or if I have a long-lasting or recurring crew member, will ask if they have skype. I have a few friends I met through other games who I communicate with through skype already, and would be happy to put together a crew once some more of them have the game.
On the rare occasions I'm running a game, I won't have any such complaints about a crew member not using teamspeak. But I can respect that other hosts/captains will require this of their crew members.
Not even going to try and defend point 2, it's stupid, but next one...
For me, this isn't a real concern, but many people do think that the Captain should be the only one giving orders, and fail to consider the possibility that another crew member might be providing "advice" when suggesting a course of action. Again, this is something which will vary from crew to crew, and some players want that "proper" space experience and your actions are seen as a violation of the chain of command.
This, too, is something that differs from ship to ship. But in large part, the concern with your specific example is that you're a potential troll, or an idiot who might cause as much damage as one. Firing your weapon at ship's systems can damage them, and interfere with the other crew member's jobs. You could take out the ship's oxygen, suffocating the rest of the crew (yourself included if you didn't grab a suit). Or you could damage the weapon control systems, leaving the ship unarmed during a fight. For all they know, you might decide to visit engineering and see what that nice little switch on the left does and reboot the entire ship in the middle of combat for no reason.
If you join during a troll attack, and look like you're doing the same things the troll had been, I might kick you for this kind of thing. Otherwise I'll probably just laugh at you (or join in). That said, I can understand and respect another captain's decision to do otherwise, and try to explain why you shouldn't be doing things which look like what a troll might do.
Obviously, for that particular captain, you ARE doing something wrong, and as the captain, removing you from the game is something they have the right to do.
Guns of Icarus Online has a suspicious lack of trollish behaviour in its community. I have no idea how they've managed that, but people actively sabotaging their crews ALMOST never happen. The community is incredible. This game is unfortunately not able to manage the same, and very few other games I've played have been able to do so. That said, I have come up against a few overly-strict captains in GoIO in my time, and while they don't have a kick option, they've made it very uncomfortable for me, or certain other less experienced players, to remain on board their ship, intentionally trying to ruin the person's play experience to make them abandon the ship.
I have, somewhat jokingly (but not entirely so), suggested that along with kicking and a possible future addition of banning players from games, the devs add the ability for the crew to mutiny, and lock the captain in the brig, removing his ability to kick players. That said, while I'm not personally like the captain's you've encountered, I can understand and respect their points of view. I wish there were more captains who are less specific about their requirements, but you take what you get at the moment. In time, with a larger community, hopefully this will become less of an issue.
Another possible solution - at least partway - would be the ability to "tag" your game along with the name. Have preset "TS required" or "Skype required" or "Voice Comms recommended" tags, and "roleplay" or "casual" or "noob captain" tags so you know what you'll be getting into. If you're not in character in a game with a roleplay tag, expect to get kicked. If you're refusing to violate chain of command in a casual game, and complaining when others do, expect to get told to lighten up or possibly kicked if you keep whining. if you join a game with "TS required" and don't use teamspeak, well, that's trolling.
To be honest, I think addng tags like this would help people find crews that better suit their needs while still letting players freely choose their game name.
I would suggest J, become a Captain and encourage ones similar to you stay aboard. Entitle your server &/or ship with the word 'fun' in it somewhere - although they already exist so you could just join one & fit in.
Consider:
In the midst of battle, someone could just turn off main power - for fun.
Send you to a different sector - for fun.
Sabotage ships main computer cores, sending you on wild goose chases repairing um - for fun.
All this & more I have experienced.
Over time you will begin to see that 'fun' has its limits. The priority of a good Captain above all things is to the ship. With that in mind, the crew benefit too. So a Captain needs a crew with a resonable sense of cooperation and teamwork and not ones who are constatntly insubordinate & disruptive.
https://www.youtube.com/watch?v=2jyG4cRh6ro
Honestly, as a relatively new player myself, I'd welcome J on board my ship. And I'd love to join his crew sometime as well if he runs his own game. That said, the level of "because LOL" in that video is a bit further than I'd personally prefer to be seeing in my crew, even though I'd probably be laughing too much to be annoyed while it happens.
Things like that are obviously griefing, it's impairative to everyone else.
Making a small mistake or extinguishing someone is no big deal, yet people get kicked for it.
The problem with your arguement that "it's the captain's ship and it's his rules" is weak since people will pick up this game expecting to have fun, join a random server, and if the captain's a jerk they will write a bad review for the game and refund it. See where I'm going? If this game wants to survive it needs to have some other system to prevent strict captains (not necessarily bad ones) from luring a new player away from the game and thus making the game die quicker. People want to have the ability to join a random game and have fun, and in it's current state this game disallows that.