Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Worth pointing out for Roland would be lack of reverse thrusters, Carrier and Stargazer are super weak at start and that the Intrepid was the first ship in the game, so its design is the oldest one (which might make it feel more generic than it should).
By the way, have you found the Fox yet?
Yoou might want to use "+" and "-" instead of only "-" for features, so others would know what the good things about the ships are.
One thing I would like to see is components that work better or worse in particular hulls. The hull being a generic container for components ultimately means that the advantages of the carrier or stargazer can be extended to a ship with destroyer-like stats.