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Drive-by commenting for the win. Thanks for the bump I guess.
Engineering is only boring in late game when the reactor is too good. Then you just shoot capsules and don't need to tweak energy levels, cool the core or switch aux settings to fit the situation. But then you are part of the boarding crew, as James said. And you always go with your crew to planets. The captain should tell you when you can leave ship. Also: check the map. If the next system is named it is a planet and you should set atrium on and head for teleport. "leaving the engineer behind" is not a thing on most ships.
Yes, cooling the core is effective. But you can't do that all the time, since you have other things to do as well in order to be a good engineer. So, not boring. But rather stressful.
Also: The engineering station needs fixing in combat. Just as the weapons person cannot repair their weapon station from the bridge, you cannot repair engineering from the bridge. I think it makes sense to have jobs linked to stations and the crew spread out on the ship. A window in the core rooms sounds like a structural hazard. And I am glad they did not add that.
To translate the rather harsh words of James: There might be more to the engineer role than you see right now. Good engineers do way more than just to cool the core and their actions have a big impact on the ship as a whole. Playing as an engineer I am always way too busy for missing a better view: Got no time to look out the window. Try work with core safety off and then handling core stability to squeeze out some extra watts before using coolant. Your goals as engineer should be to be as frugal and resource saving as possible while providing the crew with as much as is needed.
There is a massive difference between "viewing screen" (as in computer monitor) and "window" (as in transparent portion of the outer hull). You can have the ability to view the outside of the ship (or key areas relevant to engineering) without compromising structural integrity.
The information deficite between crew members is a design choice. In this game and in similar coop games. So that people have to communicate. Aside of that actual real crews also work like that. I like this aspect of the game. Like I said, I'd even like the pilot to be uninformed about the core temperature so that the engineer has to tell them when to be careful.
You don't have to like that design choice. If you don't, then I recommend you don't play Artemis Space Ship Bridge Simulator. There it is even worse.
But complaining about this like OP did and calling the reasons "silly" is not fair to the game. The choice was made deliberately and that it is an unpleasant experience for OP is not a fault of the game but of how they and their crews play the game. With too little communication.
Obviously they had something particular in mind for the gameplay. Putting one of the most important classes in a tiny box is a terrible way to promote team play.
Exactly how many games have you guys joined with 3 people in them where engineer was taken? Practically nobody wants to choose it.
If you don't like playing engineer, that is fine, Underhill. People like to play different classes. Try the others and see which you like better. All classes are important and make a big difference if played well.
As you can see, King here is a text book specimen of a space ship engineer :D If that is not how you think and feel, all good. We are all different. Let's combine our strength and save the galaxy :)
The games which do not separate players on teams are innumerable.
The games which do can be counted on one hand.
I remember seeing Artemis a long while back, it looks fun but I wish it were online networked.
Thanks for mentioning the other games, i hadn't heard of them.
I just think that a few things would make engineer more fun. This game doesn't NEED to have engineer lack a view of outside.
I like engineering and it is the most important role on the ship. But I have to agree that it would be nice to have some screens to see whats going on.
As for extracting parts from other ships I think this feature should only work for the engineer because it is their skill set for the feature. If the extraction percentage success only applied to the engineer then that would encourage teams to use him for the process.
Only work for Engineer? I disagree.
Only apply the success chance to Engineer? I disagree.
Have a base % chance with an upgradeable skill modifier for the Engineer that starts at a slight buff from the baseline value? Yes.
Exactly this, Scotty.
I just wish they added more gimmicks and minigames to some of the crew jobs.
The most fun roles imho are Pilot, weapons (usually my role), and captain.
I do agree with the Op, having played engineer in the past, once you get a new reactor it becomes very boring.
I believe they should add some minigames to speed up tasks?
For example increase cooling efficiency - you get a little very simple minigame
Or
Momentarily increase reactor output - you get another very simple minigame.