PULSAR: Lost Colony

PULSAR: Lost Colony

View Stats:
Koriath Dec 14, 2021 @ 1:01am
Turret Question
I started playing a while ago with my brother who had some experience with the game.
We took the W.D. Destroyer for a spin and after installing two Auto-Turrets, we we're blasting anything with an E.M. signature above 0.0, pretty fun.

Then I decided to start a singleplayer save to play whenever is not available and took the C.U. Intrepid to explore other content. However, this ship does not have Automated turret slots, it instead has "Ship Turrets". This has caused me some confusion.

I noticed that on the Destroyer I had a Turret control on the bridge that fired a sort of Secondary turret, while the WeaponBot fired the main turret on his room.
On the Intrepid I don't have a secondary turret. The weapon bot fires the Main turret as normal, but next to him are two "consoles" to control the ship turrets.

My question is: are those two "Ship Turrets" used at all? Are they automatic? Can the bot fire the Main Turret and both Ship Turrets? Or am I suposed to send the EngieBot and myself in there to man them?
Put it another way: what's the diference between Ship Turrets and Automated Turrets?

Side note: according to the wiki, there's only one type of Automated Turret? There aren't multiple types like the other mounts?

Thanks in advance.
Originally posted by rancher3000:
there are three types of ship turreted weapons in the game. the main turret, the secondary turrets which are both manned and auto, and the tertiary turrets which are auto only. the third tier will always be labeled auto.

the secondary turrets can be manned by ai, but usually just clicking on the enemy ship is enough to get them to auto fire on the opponent without anyone there. the main turret is the only one that doesn't feature an auto feature. this can be painful if you collect the reaper turret ( i believe it's called) from the boss that is shielded by two powerful drones.
< >
Showing 1-5 of 5 comments
Koriath Dec 14, 2021 @ 1:13am 
Nevermind, I found this great post on the official forums:
http://forums.pulsarthegame.com/viewtopic.php?f=5&t=4091

For anyone stumbling on this question: Ship turrets act like Automated Turrets when the Main Turret is manned and a target is set by the captain. They can still be manned manually, but will otherwise function normally.
The post doesn't' mention AutoTurrets, but if I had to guess, those probably fire even if the Weapons Specialist isn't manning the manning the main turret (in case of boarding, for instance.
The author of this thread has indicated that this post answers the original topic.
rancher3000 Dec 14, 2021 @ 10:41am 
there are three types of ship turreted weapons in the game. the main turret, the secondary turrets which are both manned and auto, and the tertiary turrets which are auto only. the third tier will always be labeled auto.

the secondary turrets can be manned by ai, but usually just clicking on the enemy ship is enough to get them to auto fire on the opponent without anyone there. the main turret is the only one that doesn't feature an auto feature. this can be painful if you collect the reaper turret ( i believe it's called) from the boss that is shielded by two powerful drones.
rancher3000 Dec 14, 2021 @ 10:42am 
Originally posted by rancher3000:
there are three types of ship turreted weapons in the game. the main turret, the secondary turrets which are both manned and auto, and the tertiary turrets which are auto only. the third tier will always be labeled auto. there are no stations for those. there are only a few ships that use the auto turrets. the roland, to my mind, is one of the others.

the secondary turrets can be manned by ai, but usually just clicking on the enemy ship is enough to get them to auto fire on the opponent without anyone there. the main turret is the only one that doesn't feature an auto feature. this can be painful if you collect the reaper turret ( i believe it's called) from the boss that is shielded by two powerful drones.
Last edited by rancher3000; Dec 14, 2021 @ 10:43am
obvious Dec 17, 2021 @ 9:00am 
Originally posted by 1stBdC Martins:
Nevermind, I found this great post on the official forums:
http://forums.pulsarthegame.com/viewtopic.php?f=5&t=4091

For anyone stumbling on this question: Ship turrets act like Automated Turrets when the Main Turret is manned and a target is set by the captain. They can still be manned manually, but will otherwise function normally.
The post doesn't' mention AutoTurrets, but if I had to guess, those probably fire even if the Weapons Specialist isn't manning the manning the main turret (in case of boarding, for instance.
The secondary turrets fire even if nobody mans the main turret. The autoturrets used to be the only ones who did this. But an update made the secondary turrets auto-fire as well.
There is no "Reaper turret", but there is a Keeperbeam. And this is why you have a wespon specialist, to fire the main turret, cause this one needs manning :)
rancher3000 Dec 17, 2021 @ 2:31pm 
Originally posted by obvious:
Originally posted by 1stBdC Martins:
Nevermind, I found this great post on the official forums:
http://forums.pulsarthegame.com/viewtopic.php?f=5&t=4091

For anyone stumbling on this question: Ship turrets act like Automated Turrets when the Main Turret is manned and a target is set by the captain. They can still be manned manually, but will otherwise function normally.
The post doesn't' mention AutoTurrets, but if I had to guess, those probably fire even if the Weapons Specialist isn't manning the manning the main turret (in case of boarding, for instance.
The secondary turrets fire even if nobody mans the main turret. The autoturrets used to be the only ones who did this. But an update made the secondary turrets auto-fire as well.
There is no "Reaper turret", but there is a Keeperbeam. And this is why you have a wespon specialist, to fire the main turret, cause this one needs manning :)
it has been awhile since i fought that boss for that turret, i couldn't remember the name. back when i used it, the weapon specialist never would use it. it may have been bugged.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Dec 14, 2021 @ 1:01am
Posts: 5