Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The single player experience is mainly shaped by the captain tweaking and programming the bots to make them work more smoothly and more to their liking. The added them rather late, cause the game was aimed at actual crew experience. The AI is admittedly limited, but keep in mind, it is just two people. They don't have the resources and expertise that Ubi has to make high end AI.
I think you maybe overlooked some things that make your game more exciting:
- Named systems have planets. Go explore them! There is lots of cool stuff on them.
- Do the missions. The game REALLY lives from the missions, not from random space fights.
- Really try multiplayer. If you host a game, I am totally willing to hop on and read some science news when you need to go AFK to care for the crying baby. Or I'd chat with the rest of the crew. Give it a shot :D If you advertise your game as "needs baby breaks sometimes" you still will find people willing to join. And many captains will also accept crew members that go on baby breaks. You find the majority of the community here: https://discord.gg/NFayN2e
LMAO
The AI in Star trek bridge crew Doesnt exsist. You have to order them to do everything. So im not sure what you are talking about.
The AI in Pulsar is outstanding. In fact the only other AI that ibe seen is on par with this one, is that of Rimworld. But thats exactly the thing. The AI is so good, that it does everything by itself, leaving little for me (the player) to do.
What i mean is that i wish there was a way to create more (a LOT more) custom commands in pulsar. So that i could set the bots to just do basic stuff (e.g. put out fires, repair, etc.) and have me (the captain) issuing orders for important stuff. Like moving, firing, scanning, divert power to X, etc.
Anyhow, you can definitely decide when your bots fire and when not. Remove the Auto target tic from the tab menu. Then you need to manually target enemy ships for your bots to fire on them. You do that by holding down space and clicking the enemy name on the top of your screen.
Also the alarm levels and basic commands have influence on the AI. There really are too few programmable commands though, maybe suggest to the devs to add another row? Or ask on the discord server if that was something that could be modded in? In the meantime I can only offer my solution: I made my custom commands fit specific situations and trigger more than one action. E.g. "align and warp" instead of having both separate commands. Also my bots never warp OR align without command. So they really do nothing on their own.
And the AI really isn't that good. Real players are way, way better with a bit of experience. :)
It would be great if for example, the orders menu (pressing "Z") would be divided into 4 sections, one of engineer, one for weapons, one for pilot, etc. Where you could define commands for each of them. That way i could define orders for e.g. pibot, to collect scrap, line for jump, evade target, approach target, collect scrap, etc. Then for weapons bot, target X subsystem, hold fire, arm / disarm missiles / nukes, etc.
Dont get me wrong, i still love pulsar. and the universe & options it provides to the player is ORDERS OF MAGNITUDE bigger (and better) than the one star trek bridge crew offers, wich is fairly limited.
I just wish i had the opportunity to be more of a Captain issuing orders all the time based on the current situation, instead of just tweaking AI scripts every now & then.
EDIT:
I took some screenshots (re-bought the game), to better ilustrate what i mean.
As you can see, every crew member / station has its own set of commands, and you can even take over that station.
Helm
https://steamcommunity.com/sharedfiles/filedetails/?id=2532329840
Crew wide
https://steamcommunity.com/sharedfiles/filedetails/?id=2532329527
Tactical
https://steamcommunity.com/sharedfiles/filedetails/?id=2532329269
Engineering
https://steamcommunity.com/sharedfiles/filedetails/?id=2532329072
I can (and actually MUST) issue orders to my crew all the time. Wich makes for a more engaging single player experience.
I would give my right arm for Pulsar, with is vast, interesting universe & mechanics to give me this kind of options in single player. :)
Until then I recommend to dethrone pibot and fly the ship as captain :) Many single players do that, cause Pibot is not really good. And it gives you more to do.