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Having to stop a meteor in the first half-hour of gameplay while my crew was still learning the controls was another bad experience. You have five turns to complete it, no time to upgrade or delay. If you refuse, Colonial Union won't call you at all anymore. How am I supposed to know that?
I love this game and I'm having a lot of fun but unless I'm missing something, the only way to know a questline is a questline currently is to know all the names of all the quests by heart. It needs better signaling.