PULSAR: Lost Colony

PULSAR: Lost Colony

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lukaself Jun 26, 2021 @ 11:09am
Make missable questline missions more obvious
Congratulations on the release out of early access! We're having a lot of fun with my friends finally playing a game we've been patiently waiting for since we pitched in for the kickstarter.

My last remaining gripe is with the main questlines and other missable missions... PLEASE make it more obvious that refusing some missions will permanently lock you out of the whole questline. We were at like 20 or 30 hours of gameplay until we realized the mission we refused in the first two hours was actually the main questline for our faction. We decided to push forward anyway, reached the lost colony and finished the game but missing out on a potentially cool adventure because we refused a mission that did not seem that important at some point is not a nice feeling. I believe something as simple as using a conspicuous color for the title of the mission would work in making it stand out without breaking immersion.

Thanks for considering my feedback. :orb:
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Showing 1-3 of 3 comments
obvious Jun 30, 2021 @ 12:21am 
Originally posted by godfather:
yes i feel the same it is sad
lol they DID that in the update that was out when you posted :D
lukaself Jun 30, 2021 @ 2:23am 
Originally posted by obvious:
Originally posted by godfather:
yes i feel the same it is sad
lol they DID that in the update that was out when you posted :D
I checked the notes and went to see what it does in-game: The "High Priority" tag added with 1.02 at the end of the mission description you get only once you've accepted it is about as useful as a fall hazard sign at the bottom of a ravine. There is still no way to know beforehand that a mission is the start of a chain and missable if you don't take it immediately. If it's so High Priority, why not put it at the top AND in the call you receive on comms, for starters? For instance Open Call: https://steamcommunity.com/sharedfiles/filedetails/?id=2532401187

Having to stop a meteor in the first half-hour of gameplay while my crew was still learning the controls was another bad experience. You have five turns to complete it, no time to upgrade or delay. If you refuse, Colonial Union won't call you at all anymore. How am I supposed to know that?

I love this game and I'm having a lot of fun but unless I'm missing something, the only way to know a questline is a questline currently is to know all the names of all the quests by heart. It needs better signaling.
godfather Jun 30, 2021 @ 6:16am 
thanks for all the advice ! my bad missed some info on update comment removed
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Date Posted: Jun 26, 2021 @ 11:09am
Posts: 3