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2. There is a weaponspecialist talent that can be researched that makes guns cool down faster.
3. The splitshot is nice for close range combat like boarding and imho the best weapon there. It is annoying on planets though since there the range is usually bigger. I recommend using Heavy Beam Pistols for those places. Additionally you should keep a non-ammo gun with you (phase pistol or smuggler's pistol or beamrifle) to shoot at less tanky targets or when you run out of ammo or when your heavy beam pistol is cooling down.
4. there are special weapons that are difficult to come by: grenade launchers. additionally there are special weapons that you can only obtain in missions: beam rifle and WD experimental guns.
The wiki btw does contain pages for the weapons and you can see most of them when you click on the category. but i agree there should be a "handheld weapon" page that lists all and compares. will try to throw one together.
The experimental guns are only obtainable during the WD Corp main questline, that means if you start as WD and don't botch the mission before this one.
You can get the Spiker (i will not do all the .'s between letters here) which creates a field of ice needles on the floor. Enemies standing on it take damage. Is more gimmick then effective.
The impact is basically a gun that pushes enemies back while dealing just a bit damage. It works best in combination with the spiker to keep enemies on the ice needles. But again: more gimmick.
The WD Heavy is a very nice and powerful sniper rifle though. Be warned: all those experimental weapons degrade over time, that means they lose levels. You can prevent that by storing them in lockers during jump. Else you will have to keep on re-upgrading them after every 6th warp or so.
I will try to set up wiki pages for the new guns today. Hope that helps you with your choice.