PULSAR: Lost Colony

PULSAR: Lost Colony

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Max Health Lost on Death
Whenever I die, I lose maximum health. This just feels like a slap in the face, as now, already janky and hyper-difficult ground and ship raid combat has become even worse. Any time I get boarded, I lose my ability to defend because my maximum health will just keep dropping. Am I able to turn this off? Is there anything to do about it besides eating healthy biscuits?
Originally posted by obvious:
Hey,
Of course you can do a lot against that!
1. Make sure not to raise your chaos level too quickly. If you struggle with boarding and ground combat, that could mean that your enemies are tougher because of a high chaos level. Try to level up with the chaos level, so that enemies remain a challenge but don't become painful.
2. You can't turn off the maximum helth loss. But you can use revitalizing syringes (buy them at trading stations) to instantly regain your full health INCLUDING the 100HP max health bonus you get from not dying for 20 jumps. They are cheap. So stock up on them.

Good luck!
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The author of this thread has indicated that this post answers the original topic.
obvious Jan 27, 2020 @ 2:42am 
Hey,
Of course you can do a lot against that!
1. Make sure not to raise your chaos level too quickly. If you struggle with boarding and ground combat, that could mean that your enemies are tougher because of a high chaos level. Try to level up with the chaos level, so that enemies remain a challenge but don't become painful.
2. You can't turn off the maximum helth loss. But you can use revitalizing syringes (buy them at trading stations) to instantly regain your full health INCLUDING the 100HP max health bonus you get from not dying for 20 jumps. They are cheap. So stock up on them.

Good luck!
Originally posted by obvious:
Hey,
Of course you can do a lot against that!
1. Make sure not to raise your chaos level too quickly. If you struggle with boarding and ground combat, that could mean that your enemies are tougher because of a high chaos level. Try to level up with the chaos level, so that enemies remain a challenge but don't become painful.
2. You can't turn off the maximum helth loss. But you can use revitalizing syringes (buy them at trading stations) to instantly regain your full health INCLUDING the 100HP max health bonus you get from not dying for 20 jumps. They are cheap. So stock up on them.

Good luck!
Thank you very much! I also wanted this thread to help others in the future; as I couldn't find this information anywhere online, and there's bound to be others who don't know about this stuff. Thank you for a timely and helpful response.
Wow ty a lot ! i just came back to the game and i was like WAAAT
Will stock them like cookies! ;D
SapphireSage Apr 3, 2022 @ 5:18pm 
Obvious already provided the answer, so I'll provide a bit of background to this choice.

This was the solution to stop the "suicidal captain" tactic that was extremely prevalent until this. Basically, there was no downside to have the captain run over to the enemy's ship and get killed, whereas the benefit was to more or less shutdown every function on the enemy's ship for at least around 8 seconds by pulling the breakers. If they were able to they could also take over engineering which was always unguarded and drop power to everything until they got killed or the ship exploded and just come back in 20 secs. or less as the only "punishment".

Naturally though, now you not only have punishment for dying but a strong incentive and benefit to stay alive as well! And as stated above you can stock up on revitalizing syringes to get your Max health back and then some. My main complaints about it though is that it can punish humans a lot if they get revived in a bad situation and get killed again as it doubles the punishment and that it can snowball really easily in either direction and potentially negates robots biggest weakness once they get a syringe.
Last edited by SapphireSage; Apr 3, 2022 @ 5:20pm
That was soo interesting mate, ty for sharing! ♥ i have to say, death itself seemed a bit unrelevant, and now it kind of reminds me of Dark Souls 2, i don't know up to what point dying, then being rescued and then again dying and rescue by a teammate affects directly to health to a human player, but i really like the mechanic, seems like you recover like 5 hp per jump? i have no idea if it works on percentage but im loving it =)
I'm glad my direct approach to problems by asking questions immediately still proves fruitful for others.
It is indeed =)
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Date Posted: Jan 26, 2020 @ 6:14pm
Posts: 7