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Of course you can do a lot against that!
1. Make sure not to raise your chaos level too quickly. If you struggle with boarding and ground combat, that could mean that your enemies are tougher because of a high chaos level. Try to level up with the chaos level, so that enemies remain a challenge but don't become painful.
2. You can't turn off the maximum helth loss. But you can use revitalizing syringes (buy them at trading stations) to instantly regain your full health INCLUDING the 100HP max health bonus you get from not dying for 20 jumps. They are cheap. So stock up on them.
Good luck!
Will stock them like cookies! ;D
This was the solution to stop the "suicidal captain" tactic that was extremely prevalent until this. Basically, there was no downside to have the captain run over to the enemy's ship and get killed, whereas the benefit was to more or less shutdown every function on the enemy's ship for at least around 8 seconds by pulling the breakers. If they were able to they could also take over engineering which was always unguarded and drop power to everything until they got killed or the ship exploded and just come back in 20 secs. or less as the only "punishment".
Naturally though, now you not only have punishment for dying but a strong incentive and benefit to stay alive as well! And as stated above you can stock up on revitalizing syringes to get your Max health back and then some. My main complaints about it though is that it can punish humans a lot if they get revived in a bad situation and get killed again as it doubles the punishment and that it can snowball really easily in either direction and potentially negates robots biggest weakness once they get a syringe.