PULSAR: Lost Colony

PULSAR: Lost Colony

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Romp Apr 30, 2018 @ 6:56pm
Multiplayer persistence and Talents question
Hi All, I am very much interested in purchasing this game and have reviewed the forums, website etc however I have not been able to ascertain the following and was hopeful if someone could enlighten me.

1. For the multiplayer game play is it persistant? By this I mean is the multiplayer game run on a persistance server where you can drop in or out of the game experience and hook up with other people to crew the ship? Or is it run by a person and people are invited to the game?

2. If I drop out of a mutiplayer game after playing for an hour is that galaxy available to play on later if I decided to come back and rejoin the same multiplayer game a day/week later? Has the galaxy changed or evolved through the actions of the players during that period?

3. I notice that there are talents that each class can obtain. Are these talents also persistant or do you have to relearn them each time you play.

Appreciate feedback

Cheers from Croc
Last edited by Romp; Apr 30, 2018 @ 8:02pm
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Showing 1-5 of 5 comments
1. There are no "official servers". It is strictly run by players. You are able to freely join, instead of waiting for an "invite", unless the host decided to make their game private. There's always a game to join, and if not, once you host your own, people will always join.

2. Yes and no. If you join some random person's game, and they never host it again, you won't be able to play "their" galaxy save. But if you host your own, you can rehost that as many times as you want, as it autosaves. (you can also manually save)

Also, overtime, your "chaos" level changes. That's basically a "difficulty level". Infection spreads, more enemies, harder enemies, but that only changes as you play. The galaxy is also different every new playthrough.

3. Talents are restricted to each game. Once you start a new game, your "level" resets, and so does your talents.

It's a great game, especially when played with a mic and a great crew.

Best of luck.
Last edited by Tiberius Lacedaemon; May 1, 2018 @ 2:45am
Romp May 1, 2018 @ 3:05am 
Brilliant. Thanks for the reply Tiberius. Pity there isn't an official persistant server as this is currently the only thing that is really holding me back from a purchase. The game looks amazing but as a casual player I like the drop in/out aspect knowing my earned talents and state of the galaxy is somewhat in tack next time I play. Having to reroll each time seems like a bit of a chore to a casual player. I'm on the fence and will do a bit more research. Thanks again for the reply.
Last edited by Romp; May 1, 2018 @ 3:06am
Calico-Jack May 1, 2018 @ 3:09am 
Each game is hosted by one of the cerw typically the captain.

Progression is limited to each game - if you leave and come back at a later time there will be changes if the class has been played since you left. You can respec talents in hub areas with a neural rewriter

https://thumbs.gfycat.com/RespectfulTautDunnart-size_restricted.gif

if you want to adjust the choices made.
Last edited by Calico-Jack; May 1, 2018 @ 6:21am
Calico-Jack May 1, 2018 @ 6:38am 
Originally posted by Croc.Tv:
Pity there isn't an official persistant server as this is currently the only thing that is really holding me back from a purchase.

I like the drop in/out aspect knowing my earned talents and state of the galaxy is somewhat in tack next time I play. Having to reroll each time seems like a bit of a chore to a casual player. I'm on the fence and will do a bit more research.

It would seem like a chore but the thing about this game is the crew interaction - the mix of personalities makes it fresh every time and no 2 games are the same.

If you want to play stictly adhering to talents you unlocked you could always take a screenshot before you stop playing and resepc with a neural rewriter. However the talents in themselves are less of an indicator of ability, more the unlocking of more potential. What do I mean by this? The more you know about how a role works - the better you'll play that role regardless of talents.

To put it another way - your personal knowledge of the game and its reality are not affected by talents, they just make certain things easier. Thus a captain or gunner or pilot or science officer with 0 talents in engineering can engineer if the player has experience of what is required to keep the ship from blowing up. To my mind this makes it easier to drop into a new game or a game that has been running for a while rather than needing to meet prerequisites to join.


Romp May 1, 2018 @ 7:07pm 
Thanks Calico-Jack. Appreciate the feedback. I have decided to buy the game but waiting on the next steam sale. I'm tight on cash ;) Hope to see you all in game.

Cheers Croc
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Date Posted: Apr 30, 2018 @ 6:56pm
Posts: 5