Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Yes and no. If you join some random person's game, and they never host it again, you won't be able to play "their" galaxy save. But if you host your own, you can rehost that as many times as you want, as it autosaves. (you can also manually save)
Also, overtime, your "chaos" level changes. That's basically a "difficulty level". Infection spreads, more enemies, harder enemies, but that only changes as you play. The galaxy is also different every new playthrough.
3. Talents are restricted to each game. Once you start a new game, your "level" resets, and so does your talents.
It's a great game, especially when played with a mic and a great crew.
Best of luck.
Progression is limited to each game - if you leave and come back at a later time there will be changes if the class has been played since you left. You can respec talents in hub areas with a neural rewriter
https://thumbs.gfycat.com/RespectfulTautDunnart-size_restricted.gif
if you want to adjust the choices made.
It would seem like a chore but the thing about this game is the crew interaction - the mix of personalities makes it fresh every time and no 2 games are the same.
If you want to play stictly adhering to talents you unlocked you could always take a screenshot before you stop playing and resepc with a neural rewriter. However the talents in themselves are less of an indicator of ability, more the unlocking of more potential. What do I mean by this? The more you know about how a role works - the better you'll play that role regardless of talents.
To put it another way - your personal knowledge of the game and its reality are not affected by talents, they just make certain things easier. Thus a captain or gunner or pilot or science officer with 0 talents in engineering can engineer if the player has experience of what is required to keep the ship from blowing up. To my mind this makes it easier to drop into a new game or a game that has been running for a while rather than needing to meet prerequisites to join.
Cheers Croc