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I strongley recommend takin a look at Interstellar Rift before you purchase.
Ironically, they both have aspects each other game need!!!
Suffice to say IR is the better choice.
Manufacturing, Machine Operating, Mining, Refinin, Ship Contruction, Factions, Missions, Aliens Steam Workshop & more.
http://store.steampowered.com/app/363360/
And yes, you can have 2 players and 3 bots, and the bots can be amazing if you know how to program them (there's a priority list you have to set)
This game works fairly well for 2 players. Weapons and Engineer function decently with base AI programming. One of you will always have to be the Captain. Player 2 should either be Pilot or Scientist, as those roles are a bit more hands on for the bots to be stuck with.
You are not limited to your role. Any one can jump on a station and interact with it. Don't like the way Pilot Bot is driving? You can always jump in and manually take control of the wheel. Bots level up at the same rate as human players, and the Captain chooses how to spend their level-up talents.
No biased posts made. Just facts. Some will accept them & others, like you, wont.
Servers are set up to join.
I personally really love both games, and can definitely recommend either or both (depending what you want out of your experience). IR has a great ship design system, allowing you to custom-build your ship how you want it - a solo craft can be designed specifically to be a viable ship to run by yourself. 2- or 3-player crews can be explicitly built for. You can also go to the other extreme and build a ship for 6 or 12 or more people to crew, loaded with weapon systems a smaller crew could never handle. It also has prettier graphics, which is a plus if that's what you're into.
On Pulsar's side, you have actual hosting controls like password protection (yes, these super-basic things are missing in IR), and the game itself is more stable. It still crashes on occasion, but I've had "loss of connection to server" WHILE I'M THE HOST in Interstellar Rift as recently as a month ago. There was a similar bug in Pulsar, a LOOONG way back, but I haven't seen it resurface since it got fixed back then. General stability both of servers and the game client itself is an issue in IR. Pulsar also has AI enemies in ships like your own, as well as boarding of those AI ships, missions which involve derelict ships, and the ability to land on planets.
There are space stations in both games, and missions (given by quest-giver NPCs in Pulsar, and a much easier-to-find mission board on certain stations in IR), and both games have some variety of AI-controlled alien entities which are non-boardable ships that operate differently from your own (more varied options in this regard in Pulsar, but many of the differences are cosmetic rather than practical).
As for the actual question, though: Some ships are more friendly than others for small crews. The newest ship, the Outrider, is GREAT for a 2-person crew with bots. It works really well because of the compact layout of the interior, while the Roland's massive and spacious design, while awesome, is less friendly to smaller numbers of players.
The community isn't super-active, and there are occasional trolls about to watch out for, but you can usually find a few interested (usually newer) players if you host an open game, and are happy to chat with the new joiners to let them know what the plan is and make sure they fit with your goals.