PULSAR: Lost Colony

PULSAR: Lost Colony

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dfhuscarl Jun 8, 2017 @ 2:31am
[Suggestion] More Klaxons and Warning Lighting
So, one of my frustrations is that the ship is very quiet when it comes to damage. We get some nice klaxons and amber lights when the hull is damaged to 25%? but that's about it. I feel there needs to be more, especially with the addition of flame turrets and phase turrets.


The bare bones of what I feel needs to be added are a fire klaxon, a system-damaged lighting, and a low Oxygen alarm; each with the option to mute/disable.

The fire klaxon and system-damaged lighting would be room-specific. So, if Engineering and Science were on fire, you would hear the alarm more distinctly from those sections as well as have the warning lights, amber for damaged and red for destroyed, activated.


The low O2 warning should be a distinct, ship-wide general alarm.
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Showing 1-4 of 4 comments
justDerrick Jun 8, 2017 @ 11:54am 
I would like amber or red "emergency lighting" to come on, when I turn off the "interior lighting" to save power
also fire alarm ...
and like star trek: bridge crew does ... physical damage ... cables hanging down ... sparks ... loose pannels

Originally posted by Derrick Moore:
I would like amber or red "emergency lighting" to come on, when I turn off the "interior lighting" to save power
I think not THE but a (different) which runs out completly after a while and let you be stuck in complete darkness ... I really mean pitch black. (while the emergency light should give you some visibility ... but not that much)
Catmander Jun 11, 2017 @ 5:43am 
Yea, klaxons is exactly what everyone in multiplayer needs: constant yelling from other players pc speakers. [/irony]

@light: even today its not a hughe part in nergy consumption and it shouldn't play a big deal in ship settings. I'd rather have more mission types where it might play a role / it might be used to create a special ambience. Sitting in pure dark: no thanks. It adds nothing to the game nor did it create a special ambience since your room light is still on^^ And if y a ship has a blackout you would have to use night vision to see smth. That at least would make sense but pls not all the time. Its a space game some nice visuals would be great instad of just black! Which would be nice for scifi fans and thoise who already have problems seeing certain things on screen because of bad eyes.
Originally posted by Tetrapack:
Yea, klaxons is exactly what everyone in multiplayer needs: constant yelling from other players pc speakers. [/irony]

Dah ... I wouldn't play with anyone who doesn't use headphones.

Originally posted by Tetrapack:
@light: even today its not a hughe part in nergy consumption and it shouldn't play a big deal in ship settings. I'd rather have more mission types where it might play a role / it might be used to create a special ambience. Sitting in pure dark: no thanks. It adds nothing to the game nor did it create a special ambience since your room light is still on^^ And if y a ship has a blackout you would have to use night vision to see smth. That at least would make sense but pls not all the time. Its a space game some nice visuals would be great instad of just black! Which would be nice for scifi fans and thoise who already have problems seeing certain things on screen because of bad eyes.

Well, currently the lighting is all wrong anyway ...
It is "moody" all the time ...
In space: ... except when uncomfortable close to a star ... it should be way darker

In ship: When lights are turned on, it should be really bright. When turned off pitch black ... except there is a window where the sun can shine in ... IF the sun shines in.
Also lighting from external sources should be abled to be limited ... like shades or blast doors (you actually don't want to be cooked by a sun).

And don't underestimate the power needed for large ships ... I think even the smaller ones ... assuming LEDs ... would need at least 250W power (but more like 500W) ... if all turned on.
On the bigger ones it could more than tripple that ...

... which doesn't sound much compaired to the total consumption ... but again could if starve for that little extra power to power your guns.

Edit: I ususally don't see my room lights ... I (want to) play in VR
Edit: Also the pitch blackness would change the game mechanic ...
Last edited by ~* BiZZ Keryear *~; Jun 12, 2017 @ 2:55am
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Date Posted: Jun 8, 2017 @ 2:31am
Posts: 4