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Thanks for the tip, I'll try this.
Fekking TAKE MY POINTS! <3
With one modification:
- I had to save as globalgamemanagers2, because it didn't want to overwrite the globalgamemanagers. (then switch the two files around)
EDIT: One notable drawback is that it mouse-based mini-games are also affected.
...so here's a step-by-step:
01: Ensure the game is not running.
02: Download, extract and launch "Unity Asset Bundle Extractor"
https://github.com/SeriousCache/UABE
Download link on the right side under "Releases"
03: Menu File->Open "globalgamemanagers" game file
..\Steam\steamapps\common\MiSide\MiSideFull_Data
04: Find "InputManager" under column "Type"
05: Mark it and click "View Data"(on the right)
06: Navigate the tree down to "InputManager Base"->"vector m_Axes"->"Array Array"
07: Open up the second row (should read [1]) and its s_Name should read "Mouse Y")
08: Find "bool invert" and ensure it reads "true" (double-click to toggle it)
09: Menu File->"Apply and Save All"
10: Save as "globalgamemanagers-mod"(default)
11: Close "Asset Bundle Extractor"
12: Make a backup of your "globalgamemanagers" (move it out of the game directory)
13: Rename your "globalgamemanagers-mod" to "globalgamemanagers"
14: Play the game!
An old post on that github suggested that Wine might work for you.
i looked into linking to downloads, it seems to be ok. would be cool
https://dropmefiles.com/JXtTf
Hope this works. If not, let me know. ^_^
Anyone know a fix to the minigame issue?
At least not that I've figured out.
Though, for me the mini games are so limited, that it didn't wreck the experience.