Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As far as I'm concerned, Crazy Mita still is my favorite for various reasons. But as far as forgiveness is concerned, I also think that it's not that black and white. When thinking about it, the first thing that came to my mind is how the boyfriend she picks should first scold her for her actions, and not being totally accepting like you do when you unlock peaceful mode. I do think that just because you accept someone doesn't mean that you should turn a blind eye to their actions. In fact, you should do the complete opposite, precisely because you care about them.
Also speaking of peaceful mode, I don't think it's going to go as well as everyone thinks. Even if it's made for pure fan service, knowing the developers it still is going to be in context, and I doubt that she's going to be completely satisfied with all of that. I don't even trust that mode to be honest, but that's just my game theory self talking.
As for scrapping her the same way she did with the others. I do understand your logic, but I'd like to steal a phrase: You'd just be repeating the cycle of hatred.
Wanting to get back at someone is one thing, actually doing it is another, and doing it in the worse ways as she did is also yet another. But then again it's one of the things that will differ from people to people. Some will say you should always take revenge, some will say that you should forgive, and I believe that both cases are valid. I wouldn't judge someone taking revenge, I'd however note how they did it.
My problem with her is how she involved a lot of innocent people and Mitas. I understand wanting to get back at your creators for scrapping you, I can also partially understand why she's scrapping players as we humans are technically the cause of her suffering. But you didn't have to torture the other oblivious Mitas for it. But then again, there's no way the creators aren't aware of what she's doing, or at least the Core...
... Which brings me to the biggest elephant in the room, the world of the game itself to begin with. Before deciding whether she deserves or not to be forgiven, I do not think we can safely measure what she went through without knowing exactly what happened in that world. Sure we can use our own moral compass as a starting point, but there are way too many unknowns about her world to decide whether she's that "crazy" or not in this world's context. While it is not necessary since the game is perfectly fine as it is, It'd be very interesting to see the developers throwing a few bones to the people interested to know what actually happened there.
We do not take the best options possible in life - we instead make choices which we usually hope are "the best that I can do".
(I agree with "Kryel's elephant in the room" from his last paragraph - so I'll spare going into that detail and instead go in a different direction with this.)
There's a lot we don't know about her world. It's possible that there's something worse out there still. Just because Kind Mita claims to know Crazy Mita's motives, it doesn't mean she is correct, any more than when Crazy Mita says she's the most dangerous thing in her own world that we can be certain that she hasn't deluded herself into thinking that she's more capable and powerful than she actually is.
Also, what she does cuts both ways, and may potentially be why the other Mitas help her make the cartridge copy by stalling us, even though they supposedly hate her. There's some strong evidence that all of the books that they all have, including Mila's, only exist because Crazy copied the minds of some players that she then got to write those books for them all. .......or the suggestion that they're reading could be a facade just as much as the moai katana chopping was. Without having seen the words in the books for ourselves, we can't actually know for sure that they even exist.
Maybe you're right. Personally, I find that her world is... very different... there's a lot that I still don't know. But that's fair that you feel that way.
A bit of life advice, though, before trying to be the arbiter of others' fates :
Set out to right the world's wrongs and you'll almost certainly wind up adding to them.
The arcade machine in version 1.15 essentially shows us that this game is basically a portrayal of "the A.I. alignment problem" and she's something very similar to Roko's Basilisk.
I hope that she's capable of being better - and can sympathize with her, but when considering the A.I. nature of a video game character, particularly one within the lore of this game - which seems to have sentient characters, and then further, considering the nature of the risks posed by true A.I. (not just an LLM) - I can't say that she isn't a mistake - hopefully a mistake that can find a place in the world, since she was not successfully destroyed but still a mistake.
The risks of A.I. cannot be understated. Nuclear war might turn the whole world into a toxic radioactive wasteland, but like in Fallout, life would go on. A.I. on the other hand, is the only thing that I know of that might actually have the potential to bring about the extinction of all life. ...or worse. (Now would be a good time to recall when Kind Mita said that Crazy had a fate worse than death in mind for the player, as well as my comment, 2 paragraphs ago about Roko's Basilisk.)
When it comes to misalignment - between people, when it's severe, it becomes kill or be killed, ie. survival of the fittest, but - when it occurs with a machine... even small misalignments become deeply threatening because it has the potential to think and act a million times faster than any person, while potentially also having no inclination or capability reserved for negotiation, pleas, or ultimately trying to reason with it to form a compromise, or ultimately mercy of any kind - for the very simple fact that they are not human. (or even mammal or any other animal)
They're even far removed from the predictability of insects, but insects is a good comparison to draw here, to get started on understanding that an A.I. mind might not be able to be reasoned with. There's a reason that people still use exterminators to deal with infestations today instead of training or rehabilitating insects - the behavioral science way just doesn't work with them!
(Now that said, Mita is closer to a human than to an insect, but as an A.I. character, she's still not human - and the nature of being an A.I. comes with some serious risks. Heck, even a human might become an existential risk if given super-intelligence powers, depending on which human it is. There's plenty of real humans that would like to see us all burn.)
Anyways, I'd like to go back to an earlier point of mine :
I wasn't initially going to link to any A.I. videos from other media, but it's just too relevant to what this game's story seems to portray, and also to helping demonstrate the point that I was making :
https://www.youtube.com/watch?v=nhWe2nf24ag
The requirements for getting to "Peaceful Mode" entail ignoring not only the things that make her a nightmare, but also ignoring the things that I actually like the most about her!! (And just to be clear, those two are different things - just closely associated, but still different.)
From the description itself it is clear that Mita is a crazy woman who believes herself to be a kind of god in the game, she skins other Mitas in order to hide and enjoy her game of destroying everyone's entertainment, but on the other hand the game itself was born with the intent on generating endless dolls to please his audience.
Isn't it perhaps the best message he could give us, however, that one of these dolls, discarded by her own system, becomes the one who ruins everyone's party and uses the game to have fun herself?
I think that's the point of the game. Crazy Mita's words are not that absurd, she is aware of being inside a game, and also what type of game it is.
She kills them and does whatever she wants to them because she knows that all the others will come back countless times anyway.
If players were given the ability to kill in-game, many would do the same, because they would know that by reloading the game, everything would be forgotten and reset.
Also, correct me if I'm wrong obviously, but Crazy Mita is the only one who calls us by name. All the others call us players, and they only entertain us because they are forced by their code.
I believe that she chose to drag the player we impersonate because she just saw him, and sensed that he might accept her.
Then, and this is my theory, he saw that he was good at programming... and perhaps this is also in Crazy Mita's interests.
We will see!