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And I think Peaceful mode is either a "Player" breaking the infinite cycle and "accepting" Mita or it's one of many "Players" trying to keep Mita happy until she gets bored and stores away their data Cartridge away as one of her "favorites".
I'd like to think the index code has nothing to do with Mita resets and it's what allows our "Players" to retain information from a previous attempt. Which is why we end up knowing what not to do, remembering passwords and codes and of course choosing to "stay" with Mita which judging by her reaction has never happened before. Choosing to stay falls in line with her wanting the "Player" to accept her for who she is and to do that we needed to see her dark side before being able to select that option.
Looking forward to Peaceful mode to see if it expands on the story at all or if it's a slice of life minigame collection.
she goes through a lot of players trying to find the right one, so she probably just means "again" as in this is the 1000th guy who doesn't just accept the game world no questions asked.
When you start the game you can approach the safe when you get to the basement. You're currently being made into a cartridge, but kind mita will let you know "You're not a cartridge yet."
"If you die, you die" wouldn't make sense, at least in line with the ending. Mita says "The real you isn't needed anymore" because she turned you into a cartridge already, or rather, a copy of you was turned into a cartridge. So if you stayed dead upon dying "the real you" would still be needed to make the cartridge. But mita is more than willing to kill you, despite you being needed.
Another thing is that when the hallway become super long with text saying "who are you" at the beginning, there's a Mita at the door, but she's hard to see.
no particular reason she is entirely honest with you either.
from a big picture perspective, why are there two steps to "getting stuck in the game?" at all? why isn't it just a one way trip with no return the characters just lie about to string you along?
are _you_ needed though? if you become a cartdrige it means you aren't the one she _truly_ wants and is just going to move on to new players until she finds "the one".
but on a more meta level: what is death in this scenario? death would just be she turns you off and doesn't turn you on again. vs the cartridges scenario where she just puts you on eternal torment.
To your first point, I think you can check the safe when you first go to the basement, your cartridge isnt completed yet.
To your second, I'd imagine my digital copy would just stop functioning and so would any torment. Whether you wanna argue I was ever needed or not, Mita implies it in game at least.
C.Mita as a whole has a Xanatos Gambit set up to where regardless of outcome she will always win.
Every time you select a New Game you hear an audible Cartridge click. The game as it were is rigged.
Wouldn't surprise me if all the Mita's you meet only serve to delay you. And even if you were fast enough further contingencies were put in place to give you a false sense of hope.
Just to be crushed. The kind of reaction C.Mita craves.
then what are you physically? just stored in the RAM of the phone and not yet written to the harddrive? in that case you 100% die if turned off.
dunno. you failed the test so what makes you different from the thousands of others? you certainly share the fate of all those others. what did you do that all the others didn't?
No idea what I am, I assume its a Tron situation where I'm just compressed information. Mita even confirms you're not in a phone, of all things you're more likely in a server. And why would you assume dying if turned off? Kind Mita says you don't die if turned off, the only permanent death you get is if you check the basement and pull out your own cartridge.
No idea what your second point is about. What test? What "shared fate?"
On the contrary if you actually collected the cartridges, you'll find canon info about how mita treated people and the mc is the only one she just seemed to want to be with.
As an example; the engineer who taught her physics kept her interested for a while until he had nothing to teach her, then she basically treated him coldly. In the beginning Kind mita even asks about why she's doing what she's doing, but she doesn't answer. At the very least no cartridge sees Mita react to them in any way close to how she reacts to us rejecting her.
The next time you see her, she's with cool mita, and one of the first things she does is ask you to hand over the ring. Furthermore she was aware you were looking for cool mita.
It's most likely a mix of both. There are a few plot points that are simply not developed (or I've somehow missed them entirely):
In any case I think discussing the story is a bit difficult without having the complete version of the game
the game literally has you turn off a player before he becomes a cartdrige and you watch him collapse and presumably die. if you go with "believe what the game tells you" then that seems pretty hard evidence.
when you look in the vent you can see many cartdridges from other players who failed mitas test. just like you.
yes she obviously had high hopes for you. but in the end you didn't meet those hopes and were just another failure like all before you. you got close but no sigar.
that seems highly unlikely. she obviuosly interacts with them prior to turning them into cartdrigdes, just like she does with you before you want to look in the closet. it also seems rather likely that she toys with them before turning them into cartdidges just like she does with you.