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Further, in code, the phone game at the beginning is referred to as `Tamagotchi`.
Calm down lmao
Act 1: clarification
I think my earlier question might not have been fully clear. I get that the content in question was part of the game files. What lobythepirate did was access the game’s actual code from the installed files.
In software development, code or source code refers to what makes the game function—the logic behind everything. My mistake was assuming I was speaking to people familiar with programming. I didn’t mean the kind of “code” you enter in the game itself.
Act 2: Unity Game Modding
Miside is a game made in Unity. If you search online for Unity game modding tools, you'll find many resources for grabbing, modifying, and replacing models, sounds, textures, etc. Additionally, with some effort, you can view or modify the game's code to change its behavior or discover hidden secrets. In Unity games, the game logic is typically stored in the "Managed" directory. However, for Miside, it is not there.
Act 3: Postmortem
After some research, I discovered that Miside uses ill2cpp compilation, which explains the absence of the "Managed" directory. With further digging, I figured out how to extract the code from this compilation method. And bada bing, bada boom—I can now search for secrets and Easter eggs to my heart's content (especially the "misahide" cans :D).