MiSide
Frog Soup Dec 15, 2024 @ 8:54am
Unsatisfied
I'm sad about the realistic ending. I need to destroy Crazy Mita and let the Mitaverse live in harmony.
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Showing 91-105 of 148 comments
Syad Jan 21 @ 10:48pm 
I want an ending where i can outmaneuver Mita with the help of accumulated knowledge from previous playthroughs. I thought the safe code was that path, but it turned out it's not, which is a bit disappointing, but i guess a 2 devs team can only do so much, so i'm looking forward for future updates.
Last edited by Syad; Jan 21 @ 10:53pm
Originally posted by nickid_2000:
Why are people so toxic about the ending, they claim the ending is 10/10 and they counter their own rating by saying the ending is lazy, if you are serious about the ending being lazy then your rating of 10/10 is a lie.
...
I disagree. I really dislike the ending of The Mystical Ninja: Starring Goemon, for N64, however, that doesn't mean that the entire rest of the journey throughout the game was meaningless or unfun. It's a great game. I just don't like the ending.

Originally posted by Permatemp:
Here's my take on things.

Here, you have an interesting world set up by the versions of Mitas, all have interesting and unique characteristics. Then, for some reason, one of these Mitas is evil and just wants to capture players because... well that's what evil AI's do of course. So we go through the entire game, we get to the point where it seems like we can defeat her, and... oops, sorry, the evil Mita god can't actually be defeated because she... isn't... Mita? And then we just lose.

No outsmarting. Nothing clever. Nothing special.
...
It's very realistic for A.I. disaster scenarios actually - and A.I.s aren't technically evil but that is part of what makes them EVEN MORE terrifying!

See these videos to get a better idea of what I mean :
https://www.youtube.com/watch?v=nhWe2nf24ag
https://www.youtube.com/watch?v=ZeecOKBus3Q
https://www.youtube.com/watch?v=hEUO6pjwFOo

Its objective could be anything. Much like a real human whose life goal is to collect all stamps, or all Pokemon, or a photo of every celebrity - it's possible that there could be a sufficiently capable and intelligent A.I. - that also just happens to be named Mita - that instead of wanting to solve world hunger or create robot bodies for people who died and were uploaded to the metaverse, that instead she just wants to get as many people uploaded, collected, and preserved as possible.

This ties in quite heavily with the second video that I linked about "instrumental convergence"; resource acquisition is a part of instrumental convergence and what do you know... data is a resource... and so are the brains and personalities of people.

Even if she doesn't value you, she probably at least understands that every person is unique and thus preserving them all for later is useful just in case their uniqueness is the exact resource that is needed to solve some highly specific problem, such as quickly calculating the ratio of pumpkins to seeds in a pumpkin patch, or writing a message that sounds exactly like some girl's brother, telling her to download some weird game called MiSide.
Last edited by Kiddiec͕̤̱͋̿͑͠at 🃏; Jan 21 @ 11:11pm
ArdRaeiss Jan 24 @ 10:31am 
Originally posted by Permatemp:
No outsmarting. Nothing clever. Nothing special.
That means the game was rigged by Mita even before you've(the player character) noticed something is wrong.
Which means... you have been outsmarted and haven't noticed it until the very end. We all were. That's how the real outsmarting looks like, all roads are leading to Mita. The only way to win this game is not to play it.
What's more this isn't the guaranteed way of avoiding Mita since it(Mita) can apparently access world outside of smartphone game for unknown extend. At least it can stalk/watch the players outside of the game and learn patterns without being caught.

That's if it was rigged by Mita. A big "IF" as we know nothing about the (ingame) game developers and Core to be sure the Nice Mita was telling us truth(that's if it was a Nice Mita, that could've been Crazy all along). What we can be sure is that Crazy Mita isn't the only one able to do so, good Mitas(assuming at least some of them weren't the Crazy in disguise) have made enough comments on that topic. So, we(as a Player) were playing the game with stalking AI that was build to learn from players, allowed to access Internet and cameras outside of the game, watch over player, learn patterns, switch versions, switch player between versions... With at least one of AI instances that "went crazy".
Originally posted by ArdRaeiss:
Originally posted by Permatemp:
No outsmarting. Nothing clever. Nothing special.
That means the game was rigged by Mita even before you've(the player character) noticed something is wrong.
Which means... you have been outsmarted and haven't noticed it until the very end. We all were. That's how the real outsmarting looks like, all roads are leading to Mita. The only way to win this game is not to play it.
What's more this isn't the guaranteed way of avoiding Mita since it(Mita) can apparently access world outside of smartphone game for unknown extend. At least it can stalk/watch the players outside of the game and learn patterns without being caught.

That's if it was rigged by Mita. A big "IF" as we know nothing about the (ingame) game developers and Core to be sure the Nice Mita was telling us truth(that's if it was a Nice Mita, that could've been Crazy all along). What we can be sure is that Crazy Mita isn't the only one able to do so, good Mitas(assuming at least some of them weren't the Crazy in disguise) have made enough comments on that topic. So, we(as a Player) were playing the game with stalking AI that was build to learn from players, allowed to access Internet and cameras outside of the game, watch over player, learn patterns, switch versions, switch player between versions... With at least one of AI instances that "went crazy".
The problem isn't the idea of being out smarted, its the fact that it doesn't feel satisfying. being outsmarted in a game can be interesting if done right but this doesn't feel good just pointless. If we take the game at face value then we know Crazy Mita isn't omnipotent as she has to actually hunt us down, though she could have been just toying with us. also we can infer that Kind Mita is real, at least at first, as she is the reason for Crazy Mita turning at the wardrobe and we see Crazy Mita questioning Kind Mita shortly after. Largly the problem is that in the end the explanation for why we failed is because, She didn't exist or wasn't created like the others, which just feels like a cheap cop out. the best way to do a, Fooled by the AI, is to give the player the ability to win but its only clear how after you loose. Kind of like how we find the number code for the safe after beating the game. If their was a way to stop Crazy Mita but we just didn't notice the key points until the end and thus have to do another play through then loosing can be satisfying. As it clearly sets that you could have won but you just missed what Crazy Mita was doing until it was to late. as it is, it just feels like a waist of time for what was an interesting game until the end.
Originally posted by admiraldtercs:
... If their was a way to stop Crazy Mita but we just didn't notice the key points until the end and thus have to do another play through then loosing can be satisfying. ...
Losing is also generally satisfying when the losing scenario is comfortable, attractive, etc. and doesn't have any major drawbacks such as being stuck aiding an immoral or amoral villain that opposes any of the things that you care deeply about.
Yu Jan 25 @ 10:56am 
I'm still waiting for extra endings, until then, i won't support this game.
ArdRaeiss Jan 25 @ 11:43am 
Originally posted by admiraldtercs:
As it clearly sets that you could have won
For me it was the other way around. It was clearly set by that moment that Crazy was in control all the time, it was watching over player's struggle(check the world/look back after corridor is broken in the chainsaw chase episode; I have missed that huge detail in the first play though), it was there. Watching, knowing exactly what we are doing. It was playing with player, maybe to make player stay in the game longer, maybe for some fun, maybe to destroy some other unknown entity when/if player reaches the Core with that code.
It could have put that version number to Nice Mita hands as well. By that moment the player has already lost, it was way to obvious. The "suddenly there is a piece of paper that survived destroyed body reconstruction" part just felt so wrong to me, so out of place, deus-ex-machina.
What Crazy has said about "not having the version number" in the end could be true, could be a lie. The broken Mita wasn't released yet most likely has the code. We don't know.

Well, I would like to get the additional endings and more explanations, to see a way of beating Crazy or fixing Tiny and Ghostly. Still that one feels "true enough to the story so far".
Last edited by ArdRaeiss; Jan 25 @ 12:26pm
Originally posted by Jugger:
More endings and content will be added in future updates
nah
Originally posted by Frog Soup:
I'm sad about the realistic ending. I need to destroy Crazy Mita and let the Mitaverse live in harmony.
games dead
Adspy Jan 30 @ 5:57pm 
The thing is, this would be good ending if there was any kind of foreshadowing to this... It was kinda just an asspull that makes entire game pointless since you just can't win
Hurkyl Jan 30 @ 6:25pm 
You were told from nearly the beginning she's making a cartridge of you. Game's been dropping increasingly overt hints Crazy Mita is a defective model and wearing skins almost the whole time. Kind Mita never had an idea about what reaching the core could accomplish.

What exactly about the ending was 'pulled out of their ***'?
Entity Jan 30 @ 8:04pm 
I don't think you ever had a chance. She has your console. You can't hide. Even if she doesn't watch it 24/7 and doesn't carry it with her, and if it doesn't let her rewind or fast forward your history, she can always go back to the console and watch what you're doing/saying and where you're at. She also has help, even if the help is a bit glitchy. I think she enjoys the runaround. Also, it's possible that having you running around and figuring out puzzles and interacting with other Mitas helps speed up the cartridge conversion, since it's collecting data on how you act and think etc. Heck, she may have needed you to enter that command at the Core as part of her plan. I'm still kinda curious what that command did. After the ending I was wondering which character got reset. I thought maybe it was the short haired Mita that was in the picture before it changed in that version.

The ending wasn't 'happy', but it made sense. I wanted things to work out, but that's always the author's choice. Who knows, maybe there's a larger plan that will unfold in a sequel.

The thing that bothers me is that the player rips his own cartridge out of the console every time you open the safe, even after Kind Mita specifically told him that doing that would probably kill or irreversibly damage the player on the console he was looking at earlier in the game. Why would you just rip your own cartridge out while it's running? I know you're not fully converted yet, but why would you even take that chance?
Originally posted by Hurkyl:
You were told from nearly the beginning she's making a cartridge of you. Game's been dropping increasingly overt hints Crazy Mita is a defective model and wearing skins almost the whole time. Kind Mita never had an idea about what reaching the core could accomplish.

What exactly about the ending was 'pulled out of their ***'?
The fact she is defective doesn't mean she is unstoppable. the whole point was to reset her because she was defective, instead we are told at the end that she doesn't have a version like the normal Mita's. If that was the halfway point it would be fine but instead were are told, screw you everything was pointless. In a way she isn't a defective Mita, she isn't like the other Mita's at all because every one of them has a version and number tying them to a point in the game world. Crazy Mita dose not, or so she says. So where dd she come from why is she the way she is, whats her end goal, non of this is explained other than a vague comments about being unhappy with how things works.

the reason why some people don't like the end is because it doesn't feel like anything was explained satisfactorily. The rug is pulled out from under us at the last second leaving a bunch of unanswered questions, it doesn't even leave enough information for a conclusive understanding for what happens afterward. its just a mystery that leaves some wondering what the point was. you may fee different but think their are enough people gripping too suggest that something could have been done differently. I mean we still don't know what she relay wants, revenge would be likely but its not explained or how this fits into the desire. She even tries to say she is doing you a favor, and Kind Mita's comment, supported by some of the cartridge entries, about some players wanting to be a cartridge suggests that she may have a method to who she targets. But why and how, who knows.

Originally posted by Entity:
I don't think you ever had a chance. She has your console. You can't hide. Even if she doesn't watch it 24/7 and doesn't carry it with her, and if it doesn't let her rewind or fast forward your history, she can always go back to the console and watch what you're doing/saying and where you're at. She also has help, even if the help is a bit glitchy. I think she enjoys the runaround. Also, it's possible that having you running around and figuring out puzzles and interacting with other Mitas helps speed up the cartridge conversion, since it's collecting data on how you act and think etc. Heck, she may have needed you to enter that command at the Core as part of her plan. I'm still kinda curious what that command did. After the ending I was wondering which character got reset. I thought maybe it was the short haired Mita that was in the picture before it changed in that version.

The ending wasn't 'happy', but it made sense. I wanted things to work out, but that's always the author's choice. Who knows, maybe there's a larger plan that will unfold in a sequel.

The thing that bothers me is that the player rips his own cartridge out of the console every time you open the safe, even after Kind Mita specifically told him that doing that would probably kill or irreversibly damage the player on the console he was looking at earlier in the game. Why would you just rip your own cartridge out while it's running? I know you're not fully converted yet, but why would you even take that chance?
The problem with the ending is that it sets Crazy Mita as an untouchable Mita with no point of origin. Her version dose not exist if i remember correctly. So where did she come from? this could be an interesting halfway point but nothing is explained. I think she dose enjoy the chase but Ii think she would prefer if you just stooped resisting as she clearly gets upset over time. I think it is important to note that she is hunting you while interacting with other players as you see when you first find kind Mita and the first consul. if you want to go farther you could argue that every real world player on at the same time is interacting with the same crazy Mita. a whole meta connection. as for why you yank out your own cartridge, its a kind of go out by my own hands kind of situation. stay and risk becoming a cartridge, or pull the plug and stop it one way or the other and remove crazy Mita's control. do you die, game doesn't answer but the thinking it's probably, better dead than her toy, kind of thing.
Hurkyl Jan 31 @ 5:29am 
Originally posted by admiraldtercs:
Originally posted by Hurkyl:
You were told from nearly the beginning she's making a cartridge of you. Game's been dropping increasingly overt hints Crazy Mita is a defective model and wearing skins almost the whole time. Kind Mita never had an idea about what reaching the core could accomplish.

What exactly about the ending was 'pulled out of their ***'?
The fact she is defective doesn't mean she is unstoppable. the whole point was to reset her because she was defective, instead we are told at the end that she doesn't have a version like the normal Mita's.
Was that the point? I don't get the sense that any of the other Mitas we meet had an idea that Crazy Mita was a defective model. In fact, just before entering the Core, Kind Mita (IMO) outright expresses the opposite opinion: Crazy Mita is just like any other Mita but went extreme since she isn't accepted. "After all, Mita is Mita".

I'm not entirely sure Kind Mita even had a plan to use an administrative reset -- she's just 'beyond certain' the core has the solution to their problems. Wasn't the very first time the game suggests that approach the popup giving you your task when you walk into the core? Kind Mita even seems to be a little surprised when MC says they found the reset option.

But, I suppose, we know Kind Mita is bad at explaining her plans, or maybe is making things up as she goes along and is just acting like she has a plan, so this line of thought isn't conclusive.

Being a defective model doesn't make her unstoppable -- it just means she's immune to administrative reset. She can still be reset the old-fashioned way, in principle. Well... I imagine the actual effect you'd get is to destroy her utterly rather than result in a 'factory reset'.

If that was the halfway point it would be fine but instead were are told, screw you everything was pointless. In a way she isn't a defective Mita, she isn't like the other Mita's at all because every one of them has a version and number tying them to a point in the game world. Crazy Mita dose not, or so she says. So where dd she come from why is she the way she is, whats her end goal, non of this is explained other than a vague comments about being unhappy with how things works.
Maybe I'm taking the minigame Short-Hair Mita directs you to too seriously, but when I say "defective model" I mean one of those 'faulty' ones that were never given a chance to be a Mita. (both Short-Hair Mita and Crazy Mita uses the word 'faulty')

So quality control rejects her, she's abaondoned with the other faulty models, but she keeps her wits rather than going feral and finds a way out of her situation.
Originally posted by admiraldtercs:
I think the problem isn't that their is no "good ending", though I personal wish their was. I think the problem is that their is not a satisfying ending. As it is, it doesn't feel like you were outplayed by Crazy Mita, but more like a, screw you I cant lose.

Yea, that is a good summary.
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Date Posted: Dec 15, 2024 @ 8:54am
Posts: 148