MiSide
Frog Soup Dec 15, 2024 @ 8:54am
Unsatisfied
I'm sad about the realistic ending. I need to destroy Crazy Mita and let the Mitaverse live in harmony.
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Showing 1-15 of 148 comments
76561199224674997 Dec 15, 2024 @ 9:12am 
3
Yea I was honestly frustrated with it
>beat mita fair and square
> wait never mind she just comes back and beats the player because...... because she just does okay dont ask questions!
honestly the game was 10/10 but that ending was lazy imo
Frog Soup Dec 15, 2024 @ 9:43am 
Originally posted by frankwoods539:
Yea I was honestly frustrated with it
>beat mita fair and square
> wait never mind she just comes back and beats the player because...... because she just does okay dont ask questions!
honestly the game was 10/10 but that ending was lazy imo

"Actually, you can't delete me because... uh... I'm a prototype! I'm not really a Mita!!!"

buh... buh my ending...

Even with this ending, I think it would've been cool if you could open the safe (ONLY after beating the game and seeing a randomly generated code) that you can stop your soul from being digitized. and truly beat Mita. I was sad that you can enter the safe code and then... it was for naught and you were just her plaything the entire time.
Last edited by Frog Soup; Dec 15, 2024 @ 9:45am
nicks husband coach Dec 15, 2024 @ 9:48am 
nah if i was trapped in this game i would submit to crazy mita like a good boy
Hussam710 Dec 15, 2024 @ 10:26am 
3
nah you all are capping. This was actually a really interesting ending and I love it. Not everything has to end on a happy note where all the problems are 100% solved
Frog Soup Dec 15, 2024 @ 11:16am 
Originally posted by Hussam710:
nah you all are capping. This was actually a really interesting ending and I love it. Not everything has to end on a happy note where all the problems are 100% solved

That's why I called it the "realistic" ending. It makes sense with all the info we were given, regardless of how I think it was a horrible cop-out that Crazy Mita couldn't be deleted.

Just because an ending is 'bad' doesn't mean that it can't be satisfying. This ending was just "yeah the entire game was literally pointless, you were a cartridge the entire time."
nicks husband coach Dec 15, 2024 @ 11:21am 
crazy mita could have swapped the note in kind mitas hand
Chrisme Dec 15, 2024 @ 12:32pm 
I thought the ending was okay myself. Sort of surprising but I must also say that it didn't really grip me because it was a fabricated surprise. It does make sense for the game logic as a whole though and it explains why replaying the game with Crazy Mita still being around is possible.

If there was one great thing about it, it's the final scene where Mita mischievously opens the safe and gives us that final victorious smile. That was pretty slick.
Netami Dec 15, 2024 @ 1:33pm 
Originally posted by Frog Soup:
Originally posted by Hussam710:
nah you all are capping. This was actually a really interesting ending and I love it. Not everything has to end on a happy note where all the problems are 100% solved

That's why I called it the "realistic" ending. It makes sense with all the info we were given, regardless of how I think it was a horrible cop-out that Crazy Mita couldn't be deleted.

Just because an ending is 'bad' doesn't mean that it can't be satisfying. This ending was just "yeah the entire game was literally pointless, you were a cartridge the entire time."

Huh but you weren't a cartridge the entire game, when you open the safe it's like at 17% conversion or something. By the time your reach the normal ending you're fully converted. It's just baffling there isn't a true ending of sorts that explains more about Crazy Mita and Core Mita? There were so many other options in the core room and everything else is unused? At first I wanted to praise the game as amazing but if this is all there is, it is such a letdown... There's so much more potential... I expected this to be a multi-route experience.
Frog Soup Dec 15, 2024 @ 2:40pm 
Originally posted by Netami:
Originally posted by Frog Soup:

That's why I called it the "realistic" ending. It makes sense with all the info we were given, regardless of how I think it was a horrible cop-out that Crazy Mita couldn't be deleted.

Just because an ending is 'bad' doesn't mean that it can't be satisfying. This ending was just "yeah the entire game was literally pointless, you were a cartridge the entire time."

Huh but you weren't a cartridge the entire game, when you open the safe it's like at 17% conversion or something. By the time your reach the normal ending you're fully converted. It's just baffling there isn't a true ending of sorts that explains more about Crazy Mita and Core Mita? There were so many other options in the core room and everything else is unused? At first I wanted to praise the game as amazing but if this is all there is, it is such a letdown... There's so much more potential... I expected this to be a multi-route experience.

I just assumed that when you pull the cartridge out, you're effectively "ending the game" that Crazy Mita is playing with you, making the game a loop (sort of eternal torture thing). But perhaps it means that you pull the cartridge out and your Player instantly wakes up IRL.
Last edited by Frog Soup; Dec 15, 2024 @ 2:40pm
admiraldtercs Dec 16, 2024 @ 1:36am 
I may be in the minority but my only real complaint is that their is not a good ending. It leaves me feeling both like the game said F you everything you did was pointless, and a feeling of not having finished like I missed something. I enjoyed the game and because of that the ending just left me unsatisfied. I wish their was a secret ending that you had to do specific things in order to get or something like that. Enjoyed every minute then just left feeling unfinished at the end.

the ending of being turned into a cartridge is listed as the true ending.
Mita tells you that just pulling the cartridge could kill the player and as you pull out your own cartridge and the game resets to main menu theirs no inclination that you did not just kill yourself.
the stay with Mita may seem like the good ending but it is only temporary. the other Mita's still suffer, the other players are still cartridges, Cruel Mita can clearly interact with multiple players simultaneously so her being with you dose not stop her, and I think it was players 10 cartridge that says Mita lost interest in him before he was turned into a cartridge witch is what likely ends up happening to us eventualy in that ending.
the biggest question i have is who the hell is the player who has been in the game for a year?
Lux Dec 16, 2024 @ 2:59pm 
Originally posted by Frog Soup:
I'm sad about the realistic ending. I need to destroy Crazy Mita and let the Mitaverse live in harmony.
Should have had an ending where we surprise kill her while she's pulling her fake nice act.
Hussam710 Dec 18, 2024 @ 10:17am 
Originally posted by Netami:
Originally posted by Frog Soup:

That's why I called it the "realistic" ending. It makes sense with all the info we were given, regardless of how I think it was a horrible cop-out that Crazy Mita couldn't be deleted.

Just because an ending is 'bad' doesn't mean that it can't be satisfying. This ending was just "yeah the entire game was literally pointless, you were a cartridge the entire time."

Huh but you weren't a cartridge the entire game, when you open the safe it's like at 17% conversion or something. By the time your reach the normal ending you're fully converted. It's just baffling there isn't a true ending of sorts that explains more about Crazy Mita and Core Mita? There were so many other options in the core room and everything else is unused? At first I wanted to praise the game as amazing but if this is all there is, it is such a letdown... There's so much more potential... I expected this to be a multi-route experience.
I have to agree on this one. The game still has a lot of potential for more endings and events and its a shame its probably going to waste
Yaweh Dec 23, 2024 @ 12:36pm 
Originally posted by Netami:
Originally posted by Frog Soup:

That's why I called it the "realistic" ending. It makes sense with all the info we were given, regardless of how I think it was a horrible cop-out that Crazy Mita couldn't be deleted.

Just because an ending is 'bad' doesn't mean that it can't be satisfying. This ending was just "yeah the entire game was literally pointless, you were a cartridge the entire time."

Huh but you weren't a cartridge the entire game, when you open the safe it's like at 17% conversion or something. By the time your reach the normal ending you're fully converted. It's just baffling there isn't a true ending of sorts that explains more about Crazy Mita and Core Mita? There were so many other options in the core room and everything else is unused? At first I wanted to praise the game as amazing but if this is all there is, it is such a letdown... There's so much more potential... I expected this to be a multi-route experience.
Yea Im kind of shocked there is only this ending given the complexity of the setting
Jugger Dec 23, 2024 @ 2:56pm 
More endings and content will be added in future updates
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Date Posted: Dec 15, 2024 @ 8:54am
Posts: 148