Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
>beat mita fair and square
> wait never mind she just comes back and beats the player because...... because she just does okay dont ask questions!
honestly the game was 10/10 but that ending was lazy imo
"Actually, you can't delete me because... uh... I'm a prototype! I'm not really a Mita!!!"
buh... buh my ending...
Even with this ending, I think it would've been cool if you could open the safe (ONLY after beating the game and seeing a randomly generated code) that you can stop your soul from being digitized. and truly beat Mita. I was sad that you can enter the safe code and then... it was for naught and you were just her plaything the entire time.
That's why I called it the "realistic" ending. It makes sense with all the info we were given, regardless of how I think it was a horrible cop-out that Crazy Mita couldn't be deleted.
Just because an ending is 'bad' doesn't mean that it can't be satisfying. This ending was just "yeah the entire game was literally pointless, you were a cartridge the entire time."
If there was one great thing about it, it's the final scene where Mita mischievously opens the safe and gives us that final victorious smile. That was pretty slick.
Huh but you weren't a cartridge the entire game, when you open the safe it's like at 17% conversion or something. By the time your reach the normal ending you're fully converted. It's just baffling there isn't a true ending of sorts that explains more about Crazy Mita and Core Mita? There were so many other options in the core room and everything else is unused? At first I wanted to praise the game as amazing but if this is all there is, it is such a letdown... There's so much more potential... I expected this to be a multi-route experience.
I just assumed that when you pull the cartridge out, you're effectively "ending the game" that Crazy Mita is playing with you, making the game a loop (sort of eternal torture thing). But perhaps it means that you pull the cartridge out and your Player instantly wakes up IRL.
the ending of being turned into a cartridge is listed as the true ending.
Mita tells you that just pulling the cartridge could kill the player and as you pull out your own cartridge and the game resets to main menu theirs no inclination that you did not just kill yourself.
the stay with Mita may seem like the good ending but it is only temporary. the other Mita's still suffer, the other players are still cartridges, Cruel Mita can clearly interact with multiple players simultaneously so her being with you dose not stop her, and I think it was players 10 cartridge that says Mita lost interest in him before he was turned into a cartridge witch is what likely ends up happening to us eventualy in that ending.