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Rapporter et oversættelsesproblem
The only way I know how to do it is not in the campaign. When you launch Fantasy Grounds the first screen pops up where you choose to create or load a campaign, there is a button Manage Characters. If you select that, the window that is over where the chat window normally is has three tabs up top. If you select roll, down at the bottom of that window you will see where to set up the roll. To roll, just right click on the 6-sided die and select 4, then roll them in the window.
In the meantime, you might be interested in this user crated extension
https://www.fantasygrounds.com/forums/showthread.php?22637-DMFirmy-s-Drop-Lowest-Extension
I hit the link to your forms. On that thread, the link to that guy's site is dead. The link to GetHub is good. I pulled the files from GetHub and zipped them up changing the extension from zip to ext. I then put the file in my extensions directory and now it is working. This will work great.
We posted some early screenshots of some prototyping we were doing a while back for it.
https://www.facebook.com/fantasygrounds/photos/a.10151825441731630.1073741830.199230241629/10152363572636630/?type=1
That's cool. Not terribly pressing at the moment, but it would be a great feature.
Out of curiosity, would this new module also include collision control? The FG dice rolling kinda looks terrible when the dice end up merged together.
Yeah, the skins are more what I meant. The only die I have that is not there is the 30 sided die. I have not seen this die used in any games so far. I guess it is more a novelty.
We are back and forth on this. When we have full collisions enabled, they end up ♥♥♥♥♥♥ against each other or stacked on top of each other. When you roll a handful of dice, it can be problematic. In play-tests, we actually kind of like excluding collisions against all other objects on the dice layer since it resulted in a slightly better experience. It might be a preference thing we can implement and just set the default to what we think most people will like.
I can see that. Although I would point you to the iPhone/iPad app called Dicenomicon. They seem to have solved the stacking/cocking problem, and (on an iPhone at least) they don't have nearly the real estate FG does when rolling. Might be worth seeing how they did it.
I actually use 30 sided dice in my games. Since FG2 doesn't have a 30-sider, I use a d6 and a d10. A 1 or 2 = 01 to 10; 3 or 4 = 11 to 20; 5 or 6 = 21 to 30. The d10 resolves the final range.
Primarily it is used for this most excellent house rule taken from Jeff's Game Blog:
http://jrients.blogspot.com/2008/11/draft-cinder-house-rules-part-1.html
The Big Purple D30 Rule
Once per session each player may opt to roll the Labyrinth Lord’s big purple d30 in lieu of whatever die or dice the situation normally calls for. The choice to roll the big purple D30 must be made before any roll. The d30 cannot be roll for generating character statistics or hit points.
I would really like to see the addition of other dice ranges like the d30, d24, d5, d7, etc. As Dungeon Crawl Classics by Goodman Games incorporates these, it would make running that system on FG2 much easier.
also you can use the MoreCore extension http://www.fantasygrounds.com/forums/showthread.php?23281-More-Core-extension-for-CoreRPG to have it actually throw a 3d dice (it will throw a fate dice in the animation but return the correct thrown dice result) it includes d3, d5, d7, d14, d16, d24, d30 options.