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Fordítási probléma jelentése
1- This is easy. Yea it would. If you know Savage Worlds where the attributes are Dices and not numbers you'll know FG2 can handle this.
2- It does. But it will require extra work putting this on code. Again, savage worlds have open ended rolls. About endurance, depending on how it works players usually add a bonus before rolls and have them on shortcuts for easy use. It would be a matter of adding the right bonus before the roll.
3- There are not. As you see FG supports gurps and many other systems with hundreds of lines for you to write.
4- That's right. The difference between GM and Ultimate is that players don't have to buy it to play, they can use the FG Demo and play. Right now all GM licenser are working as if they were Ultimates because of FGCon. You might buy full license while it's 25% off and later buy an upgrade to ultimate on their website.
With that said, creating a ruleset is not one of the features we consider to be easy or targeted at all to the standard user. The layout for the graphics are all done in XML and the automation to handle the mechanics you mention is done in LUA scripting. All of our rulesets are open for viewing and re-use in your own ruleset, but it takes an experienced developer anywhere from 1-6 months to put together a complete ruleset.
So you don't have to consider me a standard user, and the info that a complete ruleset needs up to six months to be done is an info I can work with.
I started off modifying a ruleset, in making a rolemaster FRP version of the classic version. I have now also finally finished off my first complete new ruleset. Now to be honest it did not take 2 years, to get to that stage to be able to do my own ruleset. Just that long to dedicate the time and I learnt bit and pieces over that time.
It was all in chunks. With CORERPG as your base you can put together a ruleset is a month or two. A week if you want to work really hard, well the code side atleast.
Hope that helps.
As Smiteworks have mentioned above, the rulesets are open for you to view and modify as you wish. So you could take the CoreRPG ruleset and slowly, over time, build up your specific needs on top of this (the CoreRPG ruleset is designed specifically for this). So you could get gaming with your friends online pretty quickly and could slowly introduce your ruleset specific developments over time...
A really nice feature is that only the GM needs the ruleset -the players download the latest ruleset when they login to the GM's game. This lends itself to developing a ruleset over time and slowly adding in more functionality - the next time the players connect they get the new features automatically.