Fantasy Grounds Classic

Fantasy Grounds Classic

Printable?
Does this allow me to print out Character Sheets and maps for Pen and Paper play? (Or for archiving?)
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We've already indicated the community has provided in tools to make printing a possiblity on per/game basis. I even asked Boomer to step in, which he has.

I havent seen these guys asking Tabletop Simulator for printing functions ;)... whats up with that?
Looks like your wish has been granted. There is now a utility to create a PDF from the Fantasy Grounds XML output.

Don't recall what the URL is, look in previous posts in this thread.
Err... I think the OP was avoiding asking about other software that did or didn't print out of courtesy to the developer. You know not asking about the competition on the developers forum. He is looking for certain features out of necessity but no official source for those features exist.

Understand fantasy grounds is getting questions like this specifically because they have obtained a 5th edition license. Yes Fantasy Grounds is a Virtual Table Top software. But it is also currently the only software that has a 5th edition license. Everyone who want's to make their 5th edition gaming easier has no other option but to ask SmiteWorks to consider their requests for features.

To continue the analogies regarding Cars, the fact is that at this time, Fantasy Grounds is the only Car on the market with the official sanction of the department of roads. Telling people to go use another product is telling them to ignore that recommendation. Some people aren't comfortable with that.

While I agree Fantasy Grounds is not intended to be a Campaign Management Tool or a Character Generator, it is understandable that Wizards of the Coasts official grant of license has pinned a lot of people's hope for such tools on Fantasy Grounds. If you are willing to accept the profit that license brings then you should also be willing to accept or at least discuss the affects it includes, such as feature requests for printing functionality that may not be practical as is.

Truthfully I wouldn't even know what Fantasy Grounds is if I didn't want a character generator and it's the closest thing with the hope of ever supporting non-basic rules characters at this time.
Legutóbb szerkesztette: dynath; 2015. jún. 22., 16:24
hi dynath - yes the conversation did go astray - fantasy grounds is not at this time a character builder or charcater sheet builder. one core reason for this is simply that many, many people house rule various elements of their game. forcing players to use a strict build character would be limiting to the many people who want to game their own way - as RPGs were inteneded to be :)
I don't think the OP understood what FG was.
And the community embraces a lot of external utilities to enhance their FG experience.
FG is not a mapper, nor a character builder, nor an adventure manager. Game masters (DM/Storyteller or whatever you may call them) often take existing printed material and import it into FG to make the modules playable by group over the internet.
You need to use a image editor to make maps, you need rule material pdf/books.
FG is a thing you use to import materials (even unsupported games can easily be imported) and play pen & paper style with a group over the internet.
I personally use Profantasy CC to map, or NBOS Fractal mapper, or Manga Studio to make my map materials. I also use either Keeper, Realmworks or Writeitnow software to manage my games with... FG is open to everyone to use what they feel is fit to their situation.

FG is a tool to allow a bit of automation that is common to all P&P gaming:
Fog of war, Enemy creation with png Tokens that allows some die automation, and simple note taking, random roll tables, initiative tracking, party logistics, as well as a Text chat.... (a lot of people use voice chat like skype/teamspeak)

With purchased FG material you get near-full automation of dice mechanics... But if for example, I wanted to play Mechwarrior/Battletech, its easy for me to make a Character sheet for my players to use that is semi-functional, then import maps and images from the Battletech technical readout books, to use in my game.
FG does this very well, and without restriction, and presents it as if you were table top gaming with your friends.
Legutóbb szerkesztette: Magnatude; 2015. jún. 22., 20:14
damned eredeti hozzászólása:
fantasy grounds is not at this time a character builder or charcater sheet builder.

Magnatude eredeti hozzászólása:
I don't think the OP understood what FG was.
And the community embraces a lot of external utilities to enhance their FG experience.
FG is not a mapper, nor a character builder, nor an adventure manager.

These responses baffle me. As is "what are you guys smoking?" kind of baffle.

Below is a link to a character sheet from FG. All I did was take screenshots directly from FG and convert them into a PDF. If FG isn't a "character builder," exactly how did I do this?

https://www.dropbox.com/s/63kuqctiel63z2q/Wizard%20Character%20Sheet.pdf?dl=0

Moreover, how easily could I do this to any number of other features in FG to effect a "mapper" or "adventure manager"?

The OP was asking if FG had a print function for character sheets. That's it. The simple answer was "no." End of thread. However, some players have asked for a print feature to be included in FG. Requesting a print feature for FG is not particularly shocking, given what FG clearly already does.

FG clearly allows for the creation of characters. It's one of FG's most fundamental functions. Also, FG already has a character sheet (see my PDF). FG already exports characters to XML. The feature request is basically, "Print that, please." And the reality is that allowing for a print function would likely involve only a minor amount of code for simple text print, or a little more code for character sheets with more graphics and formatting.

Will all due respect, get some perspective folks. This is a very minor and logical feature request to extend FG's built-in capabilities. There is really no need to go off on the extistential purpose or intent of FG.
screenshot of a player sheet is not a "character builder"... we are only responding to the miriad of questions therafter from the OP to clairify what FG actually is.

Madpoet, if you read the entire thread, you would also see he wanted to use FG to play pen and paper tabletop... without using the online features, he wants to print out the entire adventure and character sheets to play on actual paper.

Herolab, CoreRules2.0, Twin Rose CS... THOSE have "character builders". FG has a character sheet. There is a difference.
Microsoft Access or Excel can be restricted to be a character builder (adhering to the rules of game)... in Xara Graphic Designer I can make a character sheet and no, it is not a character builder.
If you notice with the FG sheets you can replace the Class with any descript... you can have a 49th level Picklehead with 3 hp and a BAB of 1... or whatever you want. Its a sheet that functions well with scripts in the FG interface.

We are just trying to clairify that the function of FG is a platform for gaming a P&P tabletop game overthe internet. And we listed its maain functions so other readers can understand that.


Legutóbb szerkesztette: Magnatude; 2015. jún. 23., 8:39
the original discussion was about how it would be nice to be able to EXPORT FG characters onto paper for use in a face to face campaign, and then be able to import that paper copy back. No onw wants to play face to face on the Game Masters computer. They want to really roll those dice themselves. For long distance games it may be a decent tool, but it's limiting factors make it undesirable to many (myself included)

Additionally it would be nice to be able to make your own adventure of campaign instead of being forced to buy them premade. And then be able to export it as a face to face playable component.
Additionally FG would find an entire new market and buyer-base if it had creation and prining capability and let players produce hard copy game suppliments to sell or trade to eachother. (not that this part would be my cup of tea but it would appeal to many)
Legutóbb szerkesztette: stcrispin; 2015. jún. 23., 12:39
yes I think it would be cool to print within FG. Doug did a great job on it over all the years, and its fairly solid. Maybe he will end up programing that in. (at least for player character sheets)

Oh and stcrispin where is my manners, if you want I can get you into a game if you are willing to install the demo version, you can try it out as a player (like a full version player).
Legutóbb szerkesztette: Magnatude; 2015. jún. 23., 17:49
Magnatude eredeti hozzászólása:
Herolab, CoreRules2.0, Twin Rose CS... THOSE have "character builders". FG has a character sheet. There is a difference.

Oh, for the love of.... nevermind.
No mention of PCGen?
nylanfs eredeti hozzászólása:
No mention of PCGen?

lol... and a dozen others...
MadPoet eredeti hozzászólása:
Magnatude eredeti hozzászólása:
Herolab, CoreRules2.0, Twin Rose CS... THOSE have "character builders". FG has a character sheet. There is a difference.

Oh, for the love of.... nevermind.

well heres my point... if I was to SAY that FG has a "character builder", your will likely see someone from Herolab (PcGen or whatever) community come here and say... FG has a Character builder? Thats not a character builder.... Herolab is a character builder! FG doesnt do anything that Herolab does...
Get my point?

The function on the FG character sheet is for the scripted interaction with the FG interface to create some automation with the dice rolling and the combat tracker, I don't think it was intended to be a "character builder" or compete with other character builders.
It serves its purpose to be a representation of a character sheet in Fantasy Grounds, it is interactive and scriptable to be more automated with the chat interface, combat tracker and party sheet.

(But if Doug wants to come in here on this thread and say its a "Character builder", he can... its his software)
Legutóbb szerkesztette: Magnatude; 2015. jún. 23., 23:13
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