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Повідомити про проблему з перекладом
5E is very Hit Point balanced, so to beef up an encounter just add more HP or more monsters.
I'm running through Horde of the Dragon Queen and started with level 6 characters and all I've had to do was boost HP for all the mobs by like 30 points and it's a fine challenge for my party. Might sometimes add some extra damage.
If you increase the # appearing when you open the encounter, you will also see new tokens added. The tokens that are preplaced will be shown as check marks and the new tokens will look like the regular tokens. Remember that you will need to manually place the extra tokens on your map, but it is generally easier to do this from the Combat Tracker after they've been added (if you adjust it in-game). If you do it as part of your GM prep, you can unlock the encounter, adjust it and then place the tokens in advance, test and then clear the Combat Tracker and then during game it will remember the placement. Experiment with it a few times to get the hang of it before your game session.
Every combat doesn't have to be life and death. You just want to have a series of connected combats that over time begin to wear down the parties resources.
Oh, I absolutely agree. When you're mid-session and the party just chewed through an encounter you thought would be hard like a walk in the park, it's a handy way to shake them up a bit without stalling the game by pulling out books and padding the encounter with more bodies.
One arrow in the quiver, but not something to load an entire magazine with.