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Not being able to see a target gives disadvantage, this goes both ways. Even if you attack from an arrow slit and leave the area you are still detected even if not visible until youtake the hide action successfully. Usually this deals with rogues trying to gain advantage for sneak attacks, however, if you mention the Shadar Kai race specifically I assume the jaunt feature causes you problem? If so, refer to the above, if you decide as a GM that using that feature would be noticable from light or sound effect then it should be LITERALLY impossible to use the feature to stealthily relocate because: It requires you to down someone which requires an action, meaning they cant hide that same turn because attack takes an action and the feature uses a bonus action, since not even rogues can hide as a reaction this race is exactly no more stealthy than any other.
Basically it sounds like the player is abusing the DM's lack of game knoweldge. Now that you know that NOTHING but the hide action can make you undetected after attacking it shouldnt be an issue for you anymore.
I'm wondering if this is some lore thing he read somewhere. It's weird because when he described it it's like he was reading from something. I have no clue what it is. We play tomorrow morning so I'll update then.
Umbral Sight - You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.
Darkness (PHB) - Darkness creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.
This works as if you where in your room and turned off all the light sources. It also covers Darkvision. If he is in dim light, this will not work. Invisible does not work like in video games, you can still see the outline of a person in a shadow. They would have to hide behind cover to be totally unseen. Then again still wont be "invisible".
Some useful stuff you could use is having an enemy cast Light, Daylight, Dancing Lights, throw a torch or something equivalent. Enemies can even flank and stealth up behind the party. Monsters have feelings, if they're getting picked off they might charge the position out of rage. You could also give him a skill challenge of sorts to distract him, having to hit a target (rope holding bolder above goblins), maybe the group mate next to him triggered a net trap and he helps to get them out.
Just some info to help you, I'm sure others will also add ideas.
As he is already using it you should ask hm to provide you the source material
If the character is "breaking" the game and is detracting from yours and others fun you can either talk to them about it or engineer it to become less fun.
Have an intelligent enemy get sick of sending many minions after him and have him send is some stealthy opponent who can put a "mark" on the character.
From then on - until he discovers it - have all ranged attackers target him at no penalty and target him often. Take him out of the battle every time - but not kill him (unless he fails all his death saves).
If he starts wondering why have him find a clue or overhear a conversation that reveals that his secret is known to the big bad and that they are gonna get him sooner or later.
https://www.dndbeyond.com/monsters/22816-shadar-kai
I had a quick look through Mornekainens Tome of Foes and the shadar-kai do not have all the abilities your player is claiming...
Awesome! Good stuff.