Fantasy Grounds Classic

Fantasy Grounds Classic

Roxxorman Jun 8, 2020 @ 8:21am
Upgrading to FGU; Is it worth it?
I have invested a LOT of money with Fantasy Grounds. Now I totally realize that they have not come out with anything completely formal yet. However, things appear to be leading to the fact that if you have purchased A LOT of stuff, they are going to make you pay a whole lot of money AGAIN even though you already have all the books etc. This seems very shady; double dipping and down right unethical.

Am I wrong and will they just make us pay for the core upgrade because I already have all the books and mods etc, or are they really going to be that shady?
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Showing 1-15 of 24 comments
Originally posted by Roxxorman:
Am I wrong and will they just make us pay for the core upgrade?
This exactly. To be blunt; they have been transparent as they can without an advertising campaign about NOT needing to re-purchase anything. In fact, Unity is already out if you count public 'early access', the delay getting it up on steam is due SPECIFICALLY to the fact that the steam storefront is not able to list a common DLC library for both classic and unity.

If you don't need to purchase it through steam, you could upgrade now. You can also go to their actual website and get the demo, once you link your FG account in the settings and run the update you should see all your content get downloaded.


Originally posted by Roxxorman:
double dipping and down right unethical.
I 100% agree and don't blame you for being cautious at all, I personally wont even get a title with an associated season pass anymore, but Smiteworks does right by its customers. Despite a very small team they have just about the best customer service I've ever seen.
nylanfs Jun 8, 2020 @ 9:26am 
Plus the best community. :)
rhammer2 Jun 8, 2020 @ 11:47am 
It helps that the owners are players.

I'm playing around with Unity, but it still has bugs and needs memory optimization to speed it up.
It should be ready before the end of the year (or sooner).
Magic Myra Jun 8, 2020 @ 1:23pm 
I'm sitting on waiting on the "full" release in the coming weeks. While I look forward to the new features, the lack of optimization and other bugs as well as the high cost for a new Ultimate license are enough to hold me back for now. Still, once it's on Steam, you can bet that I'm going to be grabbing that up pretty quick.
Smiteworks  [developer] Jun 8, 2020 @ 2:04pm 
It is getting closer but is still very much Early Access. We have a path forward on Steam that will share the libraries between both apps. FGU already supports and loads in purchases made on Steam for FGC, but the storefront would be out of sync if we pushed prior to these needed changes.

Aside from that, we want to be out of Early Access before we release on Steam. Our fans that follow us on our forums are more forgiving of some of the performance issues we have in the current build than we would typically expect to find with a general Steam release.
Roxxorman Jun 8, 2020 @ 6:03pm 
Originally posted by Smiteworks:
It is getting closer but is still very much Early Access. We have a path forward on Steam that will share the libraries between both apps. FGU already supports and loads in purchases made on Steam for FGC, but the storefront would be out of sync if we pushed prior to these needed changes.

Aside from that, we want to be out of Early Access before we release on Steam. Our fans that follow us on our forums are more forgiving of some of the performance issues we have in the current build than we would typically expect to find with a general Steam release.

But you still don't talk about what the plans are as far as whether or not when someone has spent quite a lot of money they do not have to buy ultimate edition but just the core because they already have everything.
Fetito Fazzito Jun 9, 2020 @ 12:02am 
So I akready own the basic D&D guides and can import them then through the upcoming Unity-Steam release without any issues?
Fetito Fazzito Jun 9, 2020 @ 12:03am 
The "Vampire - The Masquerade 5th edition" handbook will also be compatible with the Unity version?

Thank you!
Magic Myra Jun 9, 2020 @ 2:52am 
Unless there are specific modules that have problems with the new engine, everything that you can purchase for FGC can be used with FGU, and if a particular module doesn't work you can submit it to be fixed. I can say that everything that I've tried using has worked, outside of a few graphical issues (primarily sizing on some of the fields being a bit off).
Roxxorman Jun 9, 2020 @ 8:56am 
Originally posted by MagiusDel:
Unless there are specific modules that have problems with the new engine, everything that you can purchase for FGC can be used with FGU, and if a particular module doesn't work you can submit it to be fixed. I can say that everything that I've tried using has worked, outside of a few graphical issues (primarily sizing on some of the fields being a bit off).

But what Smiteworks does not say is, all you need to do is update the core and pay at most the 30 whatever bucks. you do not need to repurchase all the other stuff. If you had purchased, for example, the ultimate edition and then paid separately for more things, you do NOT need to purchase the ultimate AGAIN because you ALREADY OWN all the things from the ultimate edition.

This is why I ask, because it sounds like they want us to pay for something TWICE. If we already own it, i do not see why we have to pay for it again. Hence my statement of its pretty shady they would make you do something like that. The fact that someone from Smiteworks posted a reply, but was so ambiguous in their response, if not completely avoiding the issue all together.
Magic Myra Jun 9, 2020 @ 9:53am 
That's not quite correct. If you purchased the Ultimate license for Classic, you will need to purchase the Ultimate license for Ultimate, because they are two separate (though very similar) programs with unique licenses between them. There are plans to provide a discount on the new license(s) for those who have purchased the previous license(s), but they are two separate and distinct products from each other. I will note that both Fantasy Grounds Classic and Fantasy Grounds Unity are available for free through the Fantasy Grounds site, and each give you nearly full use of the software to create, modify, and load your own or purchased material through, you simply will not be able to host games without at least the standard license, or join games hosted by non-Ultimate license holders for the relevant system, without purchasing the relevant license.

The DLC rulesets and modules that you can purchase to go with those licenses, however, are not limited in this way. These are separate sets of code which Smiteworks has gone through a great deal of trouble to ensure are readable by both Fantasy Grounds Classic and Fantasy Grounds Unity. Because these can be ported over easily, you do not need to purchase these again. And since these can be a significant portion of the cost (especially if you're a fan of D&D or Paizo, which both tend to push out an exceptional amount of product), I definitely appreciate not being limited to only one version or the other with my purchases.
albanosalatti Jun 9, 2020 @ 10:53am 
Direct response: NO.
It is not worth paying for FGU unless your group uses it.
From my experience, I bought FGC on Steam, as well as a lot of material. By joining a community of players on Discord, many of them make use of the FGU, so I bought another Ultimate License there. The good news, all the material that I bought on Steam was downloaded into Unity. The bad, it is still a program that is usable but not complete. Many of the DLC have bugs, linux players like myself, well, despite the promise that there would be a launcher ... well nothing. Of course, for players who do not speak English ... well, nothing, the translations are done by you, like everything else. In my opinion and as a user of both versions, the SF team is simply lazy for many things and its the wonderful comunity who does the work for them. And amazing job. And no, as I said, unless some external reason forces you to update, don't do it, at least not yet. I rarely see paying such an exorbitant price for software that is not even finished.
Aussie Hope Jun 9, 2020 @ 8:31pm 
In the long run I would say yes, FGU is worth it, but unless your reason for buying it is that you have port forwarding or data bandwidth issues and can't use FGC with local host. I would say wait till it's out of early access.
Roxxorman Jun 11, 2020 @ 6:09pm 
Originally posted by MagiusDel:
That's not quite correct. If you purchased the Ultimate license for Classic, you will need to purchase the Ultimate license for Ultimate, because they are two separate (though very similar) programs with unique licenses between them. There are plans to provide a discount on the new license(s) for those who have purchased the previous license(s), but they are two separate and distinct products from each other. I will note that both Fantasy Grounds Classic and Fantasy Grounds Unity are available for free through the Fantasy Grounds site, and each give you nearly full use of the software to create, modify, and load your own or purchased material through, you simply will not be able to host games without at least the standard license, or join games hosted by non-Ultimate license holders for the relevant system, without purchasing the relevant license.

The DLC rulesets and modules that you can purchase to go with those licenses, however, are not limited in this way. These are separate sets of code which Smiteworks has gone through a great deal of trouble to ensure are readable by both Fantasy Grounds Classic and Fantasy Grounds Unity. Because these can be ported over easily, you do not need to purchase these again. And since these can be a significant portion of the cost (especially if you're a fan of D&D or Paizo, which both tend to push out an exceptional amount of product), I definitely appreciate not being limited to only one version or the other with my purchases.

If you purchased ultimate, it means aside from the core engine, you also purchased some books etc. If you already purchased a whole bunch of books, you own the books. If you purchase a core upgrade, you still already own the books. Again, it sounds like what they are trying to do is make you pay TWICE for something you already own. Trying to mince words is only doing that. So the final verdict is, if you want the new unity version and you already own a whole bunch of stuff, you gotta buy it again.
Aussie Hope Jun 11, 2020 @ 7:27pm 
Hi Roxxorman,

That is incorrect, all the content you own in classic works in unity, the only things that don't work are some of the extensions, if you bought extensions from 3rd parties.

A lot of the content you buy on Steam or the FG website is also being modified so you get LOS features, on your maps, etc. This is all being done at NO COST to the content owner, it is being funded under the kickstarter program and part of what Kickstarter was all about.

So unless something changes, the only risk of you, a FGC owner ever needing to pay for something twice when you move to FGU, is if you bought something from DM Guild or Drive Thru, where the person who made the module wants to charge say $2 for an updated unity map pack that includes the LOS on the maps. In all cases you have the CHOICE of adding LOS to the map yourself, or paying for it if it is available for purchase.

FGU works without LOS, you can still use the fog, just like classic, so adding LOS is a choice thing not a must have. Depending on the map size, it can take anywhere from 10 mins to 2 hours to add LOS to your map. It took me about 5 hours to do the whole of Castle Ravenloft.

I have been running FGU for over 3 months since my players have access to the FGU demo, and every week I see more of my modules and content updated so it has colour maps and LOS features, in fact I think the only thing still missing LOS are my Adventure's league modules.

As for the cost of FGU if you already have FGC and the fact you have to pay for an upgrade licence, well that is exactly the same as paying to upgrade to Office 2019, Photoshop, and practically any other piece of software ever created that releases a new updated version, including Windows.
Last edited by Aussie Hope; Jun 11, 2020 @ 7:39pm
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