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If you don't need to purchase it through steam, you could upgrade now. You can also go to their actual website and get the demo, once you link your FG account in the settings and run the update you should see all your content get downloaded.
I 100% agree and don't blame you for being cautious at all, I personally wont even get a title with an associated season pass anymore, but Smiteworks does right by its customers. Despite a very small team they have just about the best customer service I've ever seen.
I'm playing around with Unity, but it still has bugs and needs memory optimization to speed it up.
It should be ready before the end of the year (or sooner).
Aside from that, we want to be out of Early Access before we release on Steam. Our fans that follow us on our forums are more forgiving of some of the performance issues we have in the current build than we would typically expect to find with a general Steam release.
But you still don't talk about what the plans are as far as whether or not when someone has spent quite a lot of money they do not have to buy ultimate edition but just the core because they already have everything.
Thank you!
But what Smiteworks does not say is, all you need to do is update the core and pay at most the 30 whatever bucks. you do not need to repurchase all the other stuff. If you had purchased, for example, the ultimate edition and then paid separately for more things, you do NOT need to purchase the ultimate AGAIN because you ALREADY OWN all the things from the ultimate edition.
This is why I ask, because it sounds like they want us to pay for something TWICE. If we already own it, i do not see why we have to pay for it again. Hence my statement of its pretty shady they would make you do something like that. The fact that someone from Smiteworks posted a reply, but was so ambiguous in their response, if not completely avoiding the issue all together.
The DLC rulesets and modules that you can purchase to go with those licenses, however, are not limited in this way. These are separate sets of code which Smiteworks has gone through a great deal of trouble to ensure are readable by both Fantasy Grounds Classic and Fantasy Grounds Unity. Because these can be ported over easily, you do not need to purchase these again. And since these can be a significant portion of the cost (especially if you're a fan of D&D or Paizo, which both tend to push out an exceptional amount of product), I definitely appreciate not being limited to only one version or the other with my purchases.
It is not worth paying for FGU unless your group uses it.
From my experience, I bought FGC on Steam, as well as a lot of material. By joining a community of players on Discord, many of them make use of the FGU, so I bought another Ultimate License there. The good news, all the material that I bought on Steam was downloaded into Unity. The bad, it is still a program that is usable but not complete. Many of the DLC have bugs, linux players like myself, well, despite the promise that there would be a launcher ... well nothing. Of course, for players who do not speak English ... well, nothing, the translations are done by you, like everything else. In my opinion and as a user of both versions, the SF team is simply lazy for many things and its the wonderful comunity who does the work for them. And amazing job. And no, as I said, unless some external reason forces you to update, don't do it, at least not yet. I rarely see paying such an exorbitant price for software that is not even finished.
If you purchased ultimate, it means aside from the core engine, you also purchased some books etc. If you already purchased a whole bunch of books, you own the books. If you purchase a core upgrade, you still already own the books. Again, it sounds like what they are trying to do is make you pay TWICE for something you already own. Trying to mince words is only doing that. So the final verdict is, if you want the new unity version and you already own a whole bunch of stuff, you gotta buy it again.
That is incorrect, all the content you own in classic works in unity, the only things that don't work are some of the extensions, if you bought extensions from 3rd parties.
A lot of the content you buy on Steam or the FG website is also being modified so you get LOS features, on your maps, etc. This is all being done at NO COST to the content owner, it is being funded under the kickstarter program and part of what Kickstarter was all about.
So unless something changes, the only risk of you, a FGC owner ever needing to pay for something twice when you move to FGU, is if you bought something from DM Guild or Drive Thru, where the person who made the module wants to charge say $2 for an updated unity map pack that includes the LOS on the maps. In all cases you have the CHOICE of adding LOS to the map yourself, or paying for it if it is available for purchase.
FGU works without LOS, you can still use the fog, just like classic, so adding LOS is a choice thing not a must have. Depending on the map size, it can take anywhere from 10 mins to 2 hours to add LOS to your map. It took me about 5 hours to do the whole of Castle Ravenloft.
I have been running FGU for over 3 months since my players have access to the FGU demo, and every week I see more of my modules and content updated so it has colour maps and LOS features, in fact I think the only thing still missing LOS are my Adventure's league modules.
As for the cost of FGU if you already have FGC and the fact you have to pay for an upgrade licence, well that is exactly the same as paying to upgrade to Office 2019, Photoshop, and practically any other piece of software ever created that releases a new updated version, including Windows.