Fantasy Grounds Classic

Fantasy Grounds Classic

Der Falscher 2020년 4월 4일 오후 1시 09분
Recent connection issue - Help, pretty please
I started a campaign last week. We had some minor connection issues such as players dropping out then immediately in the game. It was only noticeable in the chat log, but for one player who some times couldn't roll because of it.

Today I launch the campaign again and my friends are unable to join. "Could not connect to the host".

Since last week, the only different thing I have are modules and stuffs I added manually. Could this cause an issue? There might be one default module that I have removed from the game library too.
첫 게시자: ƤЄℙƐꝒÖⱣӨ:
Connections should not be effected by DLC. With a sketchy connection its possible you were at the line last week and traffic is higher in your area now.

More likely your players are trying to connect via IP and your local IP has changed (even if using the phrase I have had a similar issue with my GM, I often have a passphrase and an IP connection history. Assuming the IP has not changed either would work but even with the same username the local assets will be reset [notes and character access and such]. If the default method you used to get your players connected was IP address and your IP changed then not only will the players need the new IP to connect but notes will be lost and their character will need to be released. This is why a passphrase is best, even when your IP changes the passphrase will not need to be updated [also with a reconnect error they might get shunted to an IP connection but if the default is the passphrase they can get in with their usual assets again on reconnect.])

If not related to that, its most likely to be generic P2P connection problems (closed port, firewall, ISP traffic filters, regional switch went down, etc).

If all else comes up looking right on your end call your ISP, I play with someone who's ISP filtered his connection to the server as a file sharing connection and they close the connection on him pretty regularly and this BEGAN like 2 years into regular sessions for him.
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ƤЄℙƐꝒÖⱣӨ 2020년 4월 4일 오후 1시 30분 
Connections should not be effected by DLC. With a sketchy connection its possible you were at the line last week and traffic is higher in your area now.

More likely your players are trying to connect via IP and your local IP has changed (even if using the phrase I have had a similar issue with my GM, I often have a passphrase and an IP connection history. Assuming the IP has not changed either would work but even with the same username the local assets will be reset [notes and character access and such]. If the default method you used to get your players connected was IP address and your IP changed then not only will the players need the new IP to connect but notes will be lost and their character will need to be released. This is why a passphrase is best, even when your IP changes the passphrase will not need to be updated [also with a reconnect error they might get shunted to an IP connection but if the default is the passphrase they can get in with their usual assets again on reconnect.])

If not related to that, its most likely to be generic P2P connection problems (closed port, firewall, ISP traffic filters, regional switch went down, etc).

If all else comes up looking right on your end call your ISP, I play with someone who's ISP filtered his connection to the server as a file sharing connection and they close the connection on him pretty regularly and this BEGAN like 2 years into regular sessions for him.
Aussie Hope 2020년 4월 4일 오후 5시 30분 
I assume you are talking about Fantasy Grounds Classic. If so I'm not sure if it is an Australia thing, but new new players I.e. 1st connection with the demo will often get disconnected about 30 mins to 1 hour after they join a game. Not sure why this happens, just get them to reconnect and they shouldn't have a problem ever again.
If players are connecting to your game, then getting kicked there are lots of reasons for this:
* usually it is a bandwidth issue, I find if my upload drops below 3mbps players have problems.
* If you are creating your own maps, try to keep the image as small as possible, there are lots of official size recommendations on the forums, but I use under 1mb as a rule of thumb, less is better.
* If most of your players are stable, and only one specific player drops out, the issue is likely to be at their end, either their router, ISP, bandwidth or virus protection software
* If no one can connect, use the test feature, if it is green "Success" it probably isn't you, but use the name generator e.g. "Spooky midget wise owl" and you don't get any issues with IP addresses.
* If none of this works, I suggest you use the FG forums and try the groups on discord for more help.
Aussie Hope 님이 마지막으로 수정; 2020년 4월 4일 오후 5시 33분
Der Falscher 2020년 4월 4일 오후 9시 09분 
Thank you both for your answer. It was indeed a reset IP issue. I generated a new alias for the game and it worked like a charm. We had some minor drop out. Some on my end (all players "disconnecting" at the same time, but still being in the room), but most on the end of one or two of my players mostly. Always weird when it happens because we are voice chatting live with no interruptions.

I'm glad it is fixed!
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