Sword of Convallaria
Controversial Opinion
Whilst the game is great and I thoroughly enjoyed it
I do personally feel the rates are quite bad.
like we can compare it to Zenless Zone Zero and other recent gacha titles. where you do dailies and earn pulls.

My Account is 14 days and i feel like i have less pulls overall compared to ZZZ. and even after spending some money in this game whereas ZZZ is still currently f2p (for me)

Also the shard system in this game. where you make Shards by daily dungeon attempt to add an extra star to your character.
That is something similar with another tactics gacha game known as "War of the Visions"
and yes in War of the Visions you can collect like... 3 shards per unit a day. But to ease the limitbreaking of units they also added

- daily logins can earn you 40 coins you can exchange for character shards (maximum being spent for 40 shards for said character)
- pulls give you special currency which you can exchange for character shards
- story quest/bond quest for said unit gives you a flat 15 character shard once for said unit

in summary, you have a way easier time limitbreaking a unit there than in Sword of Convallaria which also makes it generous enough for the game not to be considered too "pay 2 win" despite the pity system in that game is 20 10x for 2000 coins to buy the unit u want (whereas in this game its a guarantee Legendary per 10 10x if hard pity)
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Εμφάνιση 1-15 από 16 σχόλια
From my experience with Honkai Star Rail, this game is much better than HSR in terms of gacha rate.
Too long didn't read. I have every banner character + extras. Didn't even spend that much. Winners win and losers lose. You sound like a loser.
Αναρτήθηκε αρχικά από uberyun:
Too long didn't read. I have every banner character + extras. Didn't even spend that much. Winners win and losers lose. You sound like a loser.

did you just quote Asmongold?
Dude. ZZZ and other games have 0.6% chance on pull while this game has 2%. ZZZ pull costs 160 gems and each banner uses their own tickets. This game cost 150 gems and have universal ticked for every banner.
In ZZZ I barely got Shark girl with ALL free gems and pull they gave you, Here I already have 8 or 9 units.
Αναρτήθηκε αρχικά από Daryl:
Whilst the game is great and I thoroughly enjoyed it
I do personally feel the rates are quite bad.
like we can compare it to Zenless Zone Zero and other recent gacha titles. where you do dailies and earn pulls.

My Account is 14 days and i feel like i have less pulls overall compared to ZZZ. and even after spending some money in this game whereas ZZZ is still currently f2p (for me)

Also the shard system in this game. where you make Shards by daily dungeon attempt to add an extra star to your character.
That is something similar with another tactics gacha game known as "War of the Visions"
and yes in War of the Visions you can collect like... 3 shards per unit a day. But to ease the limitbreaking of units they also added

- daily logins can earn you 40 coins you can exchange for character shards (maximum being spent for 40 shards for said character)
- pulls give you special currency which you can exchange for character shards
- story quest/bond quest for said unit gives you a flat 15 character shard once for said unit

in summary, you have a way easier time limitbreaking a unit there than in Sword of Convallaria which also makes it generous enough for the game not to be considered too "pay 2 win" despite the pity system in that game is 20 10x for 2000 coins to buy the unit u want (whereas in this game its a guarantee Legendary per 10 10x if hard pity)

This game literally has a 2% SSR rate, most other games have 1% max, usually below 1% for SSRs.
Also pity completely carries over between all banners.
Τελευταία επεξεργασία από Unforgiven; 16 Αυγ 2024, 7:37
Αναρτήθηκε αρχικά από Wyrtt:
Dude. ZZZ and other games have 0.6% chance on pull while this game has 2%. ZZZ pull costs 160 gems and each banner uses their own tickets. This game cost 150 gems and have universal ticked for every banner.
In ZZZ I barely got Shark girl with ALL free gems and pull they gave you, Here I already have 8 or 9 units.
oh shark girl didnt come for me :D
instead i got nekomata from her banner
I stopped playing MiHoyo games since they started installing fishy Tencent files... before that, yeah, it's possible to own every character without paying, but owning and upgrading is a different story. You are being blocked from having strong characters without upgrading them by spamming the gachas (which literally means you need 500 pulls to fully unlock a character). While SoC lets you farm the shards to upgrade your characters for free after you unlocked them, big difference there.

For this game (SoC), the best comparison is Langrisser M since they are from the same genre, which has similar weapons and characters collecting system. In compare, we can easily tell SoC here is the greedy one. It has less drop rates, slow free tokens payout and screamed for money every corner you go in the game while not being fair to both the paying and none paying players. In Langrisser M, a free player can really own and upgrade everything and ended up in the top rankers, it's THAT generous to free players (where other online games will simply make free players a sandbag for paid players). Those who pay in Langrisser M has a balance cap they would hit sooner or later and won't be able to grow any stronger from there, those who play free gets to catch up to them in due time with the generous freebies they get from playing the game alone.. and with the generous pay out of free tokens that you can accumulate and use whenever you like, free players get to obtain and train their fav characters easily without much stress, and once they are done with that, those free tokens pile up easily and they can use it for more stuffs like getting heroes they don't even want... and even that, will be capped once they've gotten every single heroes in the gacha (they do add more and more heroes monthly, but the generosity of the free tokens let the free players catch up to even that in time). SSR Weapons and such in Langrisser M are not from gacha only, they dropped in daily game play, and on a pretty high rate, high enough that you will ended up with tons of dupes lying around in the inventory at end game, so max upgrading stuffs and characters in Langrisser M isn't a problem at all once you are within the correct momentum of the game. Oh, just to add on to that "rarity" thingy, in Langrisser M, even the lowest rating characters have their uses in end-game contents or PvP when properly built, there's no real "useless" characters, only inexperienced commanders. :winkycat:

Though similar stuffs can be said for SoC here, they lack that generosity in tokens payout (as well as gacha rates), which means they will try to put bottleneck for free players and get them to pay with every new mechanism introduced. The free tokens you get in this game is barely enough to get anything of desire without a one try luck on your side, that's why people talk about "Re-Roll" to get the best characters as a starter. While a good free player friendly game will simply advice their players to grab them all in time with advise like "you will sooner or later own everyone, the lowest rank characters are sufficient to get you through most stuffs until you save enough to get your desired dream team... so why bother to reroll?" Another thing about the slow payout of free tokens means that "Stamina" limit is a problem in this game due to the token needed to buy more Stamina come by slow and rare as a free player, while Langrisser M, i never had to worry about stamina at all at end game there's always more than enough Stamina before i get tired of the strategy tactics and needed to rest my eyes, at least we get more than enough to do the dailies and some left over (as items that we can accumulate with no time limit)... here in SoC i can't even get to finish the dailies with that stamina count (including both recharge items and free from login).

Another in comparison with Langrisser M is the shards farming... in L we are limited to farm 3~5 per day for a single character (9 runs total limit a day when there's no extra run event)... getting 3 characters to max stars is around 4 months for a free player... as far as i can tell, in SoC, it will require about 290 days (or less) to max a character with that 1 shard daily... with 1 run limit a day... though multiple characters can be farmed together, it's far too long and stressful compared to Langrisser M.
Τελευταία επεξεργασία από Meowish; 24 Αυγ 2024, 18:48
How are people so bad at math in regards to MHY rates? They have overall 0.6% rate and also logarithmic scaling gacha so every banner you are rolling minimum 70 or 140 as it is very unlikely you will roll an SSR before the soft pity zone (60~70) AND they have a 50/50 at the end of that. They have more or less removed the RNG from their gacha to ensure everyone spends minimum 200 dollars for a single SSR copy. AND they have the constellation system instead of shard system for dupes where characters have "sweet" spots where they get important parts of their kit.
The entire system is one of the most aggressive I've seen but it fools people into thinking it's better that they've only lost once big instead of multiple small times when simple math says otherwise. Every Chinese company started copying this monetization and we are worse off for it.
Αναρτήθηκε αρχικά από sibladeko:
How are people so bad at math in regards to MHY rates? They have overall 0.6% rate and also logarithmic scaling gacha so every banner you are rolling minimum 70 or 140 as it is very unlikely you will roll an SSR before the soft pity zone (60~70) AND they have a 50/50 at the end of that. They have more or less removed the RNG from their gacha to ensure everyone spends minimum 200 dollars for a single SSR copy. AND they have the constellation system instead of shard system for dupes where characters have "sweet" spots where they get important parts of their kit.
The entire system is one of the most aggressive I've seen but it fools people into thinking it's better that they've only lost once big instead of multiple small times when simple math says otherwise. Every Chinese company started copying this monetization and we are worse off for it.

Rates for character alone is just a small corner of the whole big picture... I dunno why everyone just focus on how to "get" the character in miHoYo game and not the part where you need to make them strong in order to "play" the end game contents.... The hidden reality is that they never give you the full character from the start, you need multiple pulls to unlock the character's full function. We only get 20% of the character until we fully max them out (if you include their exclusive weapons and stigmata, it's even less since each took up 20% of the final output, meaning you will be needing 3 full stigmata for that 60%, maxed out weapon for that 20% and finally a maxed out characters for another 20%... and you started with 1/5 of that 20% before you maxed out the character)... And that's only for 1 character. where in their game they will want o you create decks of "team" and multiple elemental teamS are needed to complete a lot of the later end game contents where they set different requirements and situations that require different "sets" of characters... so getting a character unlocked is... well... far from enough to "play" the game normally... and that's where free players are stuck, because maxing out one character may take them a year with the resource out put rate.. but the game needs like 30 maxed out chars for 100% end game enjoyment. Not to mention their "new event" always gives a huge stage bonus boost to the new gacha characters giving the false feel that they are stronger than the rest and is a must have...
Τελευταία επεξεργασία από Meowish; 25 Αυγ 2024, 7:20
I started on the TW server around the same time as ZZZ, and I feel like getting more pulls than ZZZ, and I got more SSR than ZZZ as well because the characters are not really limited like ZZZ.

I also saw someone on TW server got around 1200+ pulls per year, so you may get more eventually I guess.
Τελευταία επεξεργασία από xiaoleiwen; 24 Αυγ 2024, 20:09
Αναρτήθηκε αρχικά από Meowish:
Another in comparison with Langrisser M is the shards farming... in L we are limited to farm 3~5 per day for a single character (9 runs total limit a day when there's no extra run event)... getting 3 characters to max stars is around 4 months for a free player... as far as i can tell, in SoC, it will require about 290 days (or less) to max a character with that 1 shard daily... with 1 run limit a day... though multiple characters can be farmed together, it's far too long and stressful compared to Langrisser M.
So that's actually wrong, SoC lets you farm 3 shards per character too, with 9 shards being the limit on the highest end missions which you'll reach soon enough. I'm currently at 7 shards per day. You don't have to field 5 characters and the missions are easy so I just throw 3 characters in, put it on auto, and walk away with 2/2/3 shards for each, soon to be 3/3/3 when I hit account lvl cap. You're looking at 3 months per character and you can upgrade three at a time.
Αναρτήθηκε αρχικά από Kyutaru:
So that's actually wrong, SoC lets you farm 3 shards per character too, with 9 shards being the limit on the highest end missions which you'll reach soon enough. I'm currently at 7 shards per day. You don't have to field 5 characters and the missions are easy so I just throw 3 characters in, put it on auto, and walk away with 2/2/3 shards for each, soon to be 3/3/3 when I hit account lvl cap. You're looking at 3 months per character and you can upgrade three at a time.
So what you said there is you get to clear the stage Once a day with 9 shards max separated among the characters you put on the field. It's about the same as Langrisser's daily limit of 9~18 shards (rng) during none event and 18~36 shards (rng) during double event, where we are limited to 9~18 battles daily, but there's a max cap of how many shards we can farm "per" characters which means we are forced to farm multiple at the same time in Langrisser. In SoC the least characters you put in the field the more you get? Or there's a 3 shards cap? In Langrisser SSR shards are limited to 3~4 (depending on hero's individual story) as well, but other rank shards we can get up to 3~6 per day with a bit of rng luck required for double drop. To be frank, i have maxed all R and SR in L and have almost all the characters in the game with over 30 of them reached end game power (and i actually play for free for the past 2 years, that's why i am testifying to it here) -- Just to be clear, in Langrisser, R and SR characters gets to be as powerful as the SSR characters if you train them right, so we do not have to cling on to the SSRs (there's actually more SSRs than SR or R in Langrisser, which makes them the unique ones instead...) And if i am not wrong, SoC here has the same wild cards shards as Langrisser? In Langrisser we get to receive random "generic/wild" shards that we can used on all characters... that helped speed up the grind, and there are events that gives generous amount of shards as well which might randomly maxed out some characters we didn't even plan to train... :awkwardsmile:

Well, before I get carried away... Let's sum this up. Langrisser required 300 shards per SSR character (It's possible to unlock unobtained heroes using shards in Langrisser, if we count those, there's another 60 required, SR and R characters starts with less stars, so they require more shards to upgrade), SoC required 290 shards per character (unsure if collecting shards can unlock characters or not, but it seems that Legendary and Common shared the same pace). At least for end game, SoC shards system is nearly the same as Langrisser but with less out put daily, where in L newbie gets to farm the same amount (as long as they get to clear the individual hero story's stages). And the main difference there is, we can't skip the stage in SoC and the least characters we put in the harder it is to auto (even when SoC's stages are super easy comparing to L, new characters have their limits when we are newbie). Whereas in Langrisser M we don't have to redo the character shard mission we've already cleared once, we can "sweep" in one click. At least for me, that's a big difference for daily farm where things get stale quickly...

Don't get me wrong though, i am not saying it's less grindy in Langrisser compared to SoC... in L, it's a combination of Hero + Unit soldiers, so there's more to grind as well as mix and match to do. Other than weapons/armors/accessories (similar to SoC but at a much easier pace), we will need to grind both the hero (classes unlock, skills unlock) and soldiers (training)... Heroes level up is the least we need to worry just like SoC, where we get shared exp accumulated sooo much that we may max level a char as soon as we get them from gacha... but the rest are pretty grindy. But the overall compare of these two very similar games, SoC is the greedier one (not saying L isn't greedy) and have lesser and slower out put on rewards for free players. In comparison, L looks generous.
Τελευταία επεξεργασία από Meowish; 25 Αυγ 2024, 8:02
Αναρτήθηκε αρχικά από Meowish:
Αναρτήθηκε αρχικά από Kyutaru:
So that's actually wrong, SoC lets you farm 3 shards per character too, with 9 shards being the limit on the highest end missions which you'll reach soon enough. I'm currently at 7 shards per day. You don't have to field 5 characters and the missions are easy so I just throw 3 characters in, put it on auto, and walk away with 2/2/3 shards for each, soon to be 3/3/3 when I hit account lvl cap. You're looking at 3 months per character and you can upgrade three at a time.
So what you said there is you get to clear the stage Once a day with 9 shards max separated among the characters you put on the field. It's about the same as Langrisser's daily limit of 9~18 shards (rng) during none event and 18~36 shards (rng) during double event, where we are limited to 9~18 battles daily, but there's a max cap of how many shards we can farm "per" characters which means we are forced to farm multiple at the same time in Langrisser. In SoC the least characters you put in the field the more you get? Or there's a 3 shards cap? In Langrisser SSR shards are limited to 3~4 (depending on hero's individual story) as well, but other rank shards we can get up to 3~6 per day with a bit of rng luck required for double drop. To be frank, i have maxed all R and SR in L and have almost all the characters in the game with over 30 of them reached end game power (and i actually play for free for the past 2 years, that's why i am testifying to it here) -- Just to be clear, in Langrisser, R and SR characters gets to be as powerful as the SSR characters if you train them right, so we do not have to cling on to the SSRs (there's actually more SSRs than SR or R in Langrisser, which makes them the unique ones instead...) And if i am not wrong, SoC here has the same wild cards shards as Langrisser? In Langrisser we get to receive random "generic/wild" shards that we can used on all characters... that helped speed up the grind, and there are events that gives generous amount of shards as well which might randomly maxed out some characters we didn't even plan to train... :awkwardsmile:

Well, before I get carried away... Let's sum this up. At least for end game, SoC shards system is nearly the same as Langrisser but with less out put daily, where in L newbie gets to farm the same amount (as long as they get to clear the individual hero story's stages). And the main difference there is, we can't skip the stage in SoC and the least characters we put in the harder it is to auto (even when SoC's stages are super easy comparing to L, new characters have their limits when we are newbie). Whereas in Langrisser M we don't have to redo the character shard mission we've already cleared once, we can "sweep" in one click. At least for me, that's a big difference for daily farm where things get stale quickly...

Don't get me wrong though, i am not saying it's less grindy in Langrisser compared to SoC... in L, it's a combination of Hero + Unit soldiers, so there's more to grind as well as mix and match to do. Other than weapons/armors/accessories (similar to SoC but at a much easier pace), we will need to grind both the hero (classes unlock, skills unlock) and soldiers (training)... Heroes level up is the least we need to worry just like SoC, where we get shared exp accumulated sooo much that we may max level a char as soon as we get them from gacha... but the rest are pretty grindy. But the overall compare of these two very similar games, SoC is the greedier one (not saying L isn't greedy) and have lesser and slower out put on rewards for free players. In comparison, L looks generous.
The less characters you put the more you get up to the 3 cap. So it's effective to just put 3 every day. You also have no need to ever rank up the lower tier units because you will 5-star them easily just from the gacha (which pulls mostly these units). Legendaries are the 2% drops that you will want to spend your daily attempts starring up. Just from the gacha, I already have many units 5-starred and so there's no need to run them through the shard grind. Duplicates after this also award you with pieces that lead to a legendary selector box so all the units I already maxed are earning me another legendary eventually.

In Langrisser, stars are needed because low tier units just aren't very good until raised to match higher start units. Yet in SoC, low tiers are already superior to most legendaries for tower and boss (PVE) content. In fact, most youtube videos showcase endgame fights being beaten 30+ levels earlier than they should be using common tier units instead of legendaries. This is because common tier units get their OP abilities early and with how quickly you can star them purely off the gacha they have similar stats to legendaries too. Legendaries have a decent amount of power and unique abilities but they're situational and specialized, and stars are needed to unlock the true power of their passives. So F2P can easily dominate the game's content using easily acquired units. Legendaries are more for PVP where their passive abilities break game rules rather than just adding more stats, but to really shine they need their 3 months of star farming (while again, lower tier units do not).

You don't need to worry about character strength when autoing the shard missions because the characters will one-shot everything rather easily. Weapons and Armor are where most of your power comes from, the character is just a vehicle with skills. Maxing out new characters you pull to be the right level will be very quick and your gear can be swapped to the new character, allowing them to one shot the content. It's set to Baby difficulty and characters can even solo it thanks to Tactics abilities.

I quit Langrisser years ago because it was very much not generous. This isn't apparent while leveling up but mainly happens at the endgame where maxing out meta units takes forever, especially with some store RNG that I can't recall exactly what. But stingy it was, that much was clear, unless you whaled you had no real chance at keeping up. Here, pretty much everything is handed to you on a silver platter except characters, trinkets, and catalia, all of which you earn at a decent rate monthly. Unlike Langrisser where you need to school up specific colors of teams just to level up what you actually want, much of SoC can be handled by the same LOW TIER common units that you will easily 5-star in your first week playing without ever running the shard mission for them.
Needing only to pull a character once is really nice, not as good as Limbus Company, but way better then a lot of other companies.
Αναρτήθηκε αρχικά από Kyutaru:
The less characters you put the more you get up to the 3 cap. So it's effective to just put 3 every day. You also have no need to ever rank up the lower tier units because you will 5-star them easily just from the gacha (which pulls mostly these units). Legendaries are the 2% drops that you will want to spend your daily attempts starring up. Just from the gacha, I already have many units 5-starred and so there's no need to run them through the shard grind. Duplicates after this also award you with pieces that lead to a legendary selector box so all the units I already maxed are earning me another legendary eventually.

Then it's as i said, L gives more shards output daily compared to SoC. But basically they are not far difference from each other in that.

Αναρτήθηκε αρχικά από Kyutaru:
In Langrisser, stars are needed because low tier units just aren't very good until raised to match higher start units. Yet in SoC, low tiers are already superior to most legendaries for tower and boss (PVE) content. In fact, most youtube videos showcase endgame fights being beaten 30+ levels earlier than they should be using common tier units instead of legendaries. This is because common tier units get their OP abilities early and with how quickly you can star them purely off the gacha they have similar stats to legendaries too. Legendaries have a decent amount of power and unique abilities but they're situational and specialized, and stars are needed to unlock the true power of their passives. So F2P can easily dominate the game's content using easily acquired units. Legendaries are more for PVP where their passive abilities break game rules rather than just adding more stats, but to really shine they need their 3 months of star farming (while again, lower tier units do not).

Not true really, in L we can use most R characters in battles even when they are Lv1 and haven't ranked up their stars, we do not need to level up them as long as the required class skills are unlocked we can use them in our strategies. Eg. pull an enemy towards you and let your strong character kill them safely away from the rest of the enemy crowds, or having a SR character that have 100% heal skill makes them do full heal at lv1 as well... Catch is about the same as SoC here, you as the commander needs to know how to use the characters. Also, R characters are still being used in top rank PvP contents in Langrisser.

Oh yeah, in L, we have much more freedom on the tactic part because the game doesn't decide which character you move like SoC here, so you can have a bit more flexibility in decisions and team tactics without needing to worry about which character moves first. As long as it's your turn you can move whoever you like how you like it (real player pvp being the exception, that one works more like chess)

Αναρτήθηκε αρχικά από Kyutaru:
You don't need to worry about character strength when autoing the shard missions because the characters will one-shot everything rather easily. Weapons and Armor are where most of your power comes from, the character is just a vehicle with skills. Maxing out new characters you pull to be the right level will be very quick and your gear can be swapped to the new character, allowing them to one shot the content. It's set to Baby difficulty and characters can even solo it thanks to Tactics abilities.

Like i said, it's only "easy" for end game players. Same goes with Langrisser where we ended up with tons of maxed out SSR gears and exp potions that we can easily set a newly unlocked character up on par with the daily contents. But for newbie, that's not the case.

And Auto is still time consuming. Where a quick sweep button is preferred. :kisscat:

Αναρτήθηκε αρχικά από Kyutaru:
I quit Langrisser years ago because it was very much not generous. This isn't apparent while leveling up but mainly happens at the endgame where maxing out meta units takes forever, especially with some store RNG that I can't recall exactly what. But stingy it was, that much was clear, unless you whaled you had no real chance at keeping up. Here, pretty much everything is handed to you on a silver platter except characters, trinkets, and catalia, all of which you earn at a decent rate monthly. Unlike Langrisser where you need to school up specific colors of teams just to level up what you actually want, much of SoC can be handled by the same LOW TIER common units that you will easily 5-star in your first week playing without ever running the shard mission for them.

Since it's been years, you probably remember it wrong or haven't seen the recent updated version of the game, Langrisser have come a long long way afterall... I played for 2 years and have gotten most of the SSR characters and all the LLR in game (for free) and have more than one faction teams maxed and ready (in fact, i ended up level characters that i do not need nowadays due to those i often use are maxed, of course R and SR max out themselves from the Gacha pull just like you said so there's no need to worry about them, and story characters gets their shards upgraded as we progress, old characters who "fell out of meta" gets their "remake" and still able to catch up with the meta in the end... )

Powercreep? Well yeah, it's there in all gacha games. But Langrisser's Dev return to old characters and gives them a "make up" from time to time making them strong again. In fact, the power has already out creeped the faction part you mentioned, nowadays in all of the dailies you don't really need a faction at all, and can bested a stage that require 6 characters with only 2... yeah with that 30% buff it's even better, but it's no longer a requirement for end game players. It's probably still a requirement for Lv40+ newbie though, that "learning part" can't be avoided. :winkycat:

Again, this is a testify here. I am a free player and i am also a ranker in Langrisser M. (Often ranked top 10 in the AI pvp arena and often high rank in the real player pvp arena whenever i have time to do the tournament). Letting a free player ended up as a ranker should be more than enough to tell you how Langrisser is being generous to its free player. :winkycat:

Well for SoC, i haven't seen any real player pvp or co-op yet like Langrisser so i can't judge on the balancing part (though from what you said, it sounds pretty bad, and probably a lot of nerfing and balancing needs to be done before real pvp or co-op happens), but for Langrisser it's done really well (with a catch, you need to max out the characters and soldiers training to make things equal). For the PvAI part, they are both pretty much the same.

Whale in L doesn't do much than getting more shards, the same as Whale in SoC. The real part about spending money in L is the expedite, where you buy resources to speed things up. Same goes to SoC. Not much difference between these 2 games when it comes to that part.

But monetization as it goes, L is still one step more generous to its free player. For example, the infamous "Battle Pass" system we see in all games (including SoC) is there in Langrisser now as well, but with the accumulate-able resources, it's possible for free players to own the rewards the paid players are getting. In SoC, it's clearly separated and only the paid players may gain access to certain stuffs. Other cash grab events like Lotto to get the special skins of characters is there in L too, we get to choose the rewards pool in some of them before we start pumping in game tokens on them making the rewards more flexible. SoC is mostly a clone of L when it comes to monetization... the only difference is the free token rates we are getting is far slower in SoC and L is being a gentleman and well.. generous when it comes to payout.

Cash store tokens for example... other than the dailies and achievements (that we may sooner or later runs out), there are random events that may drop and reward us with more in L, eg, listening to a character chat in the flying isle...

But it will be the same in both L and SoC, newbie will have a hard time on these since they need to spend those tokens on something else more important making them choose whether to miss out on the on-going events or slow down their progress. The "relax" part only comes at end game when they no longer need to worry about character building. In Langrisser it stopped (capped) at Lv70 and been on 70 for years, every contents after that are challenges where we use our Lv70 characters to beat up to Lv100 enemies... again, there are stage rules that help us achieve that, it's a strategy game after all and understanding the rules are more important than brute forcing a stage with high power characters... Trust me, with the levels and power up all out of the picture, that's where the real fun begins in L... but it may be a long commitment for new players and may take a year to years before they reached that part depend on how frequent they play the game. It's about the same in SoC too, but honestly speaking, they did the opposite from what you said there, it's "too easy" and players may have to do higher level challenges to seek the correct "balance" themselves.

Well, hard to list them all here, if you have played before, it won't be hard for you to check how Langrisser is nowadays i bet. You will be amazed how much SoC have copied from L. And after playing a bit, i am sure you will know what i said about the generosity... i am playing both currently and comparing them in real time, that's why it's obvious to me L is more generous in payout. :winkycat:
Τελευταία επεξεργασία από Meowish; 25 Αυγ 2024, 19:38
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