Sword of Convallaria

Sword of Convallaria

I find hilaroous how most new banners are dead characters.
I dont really understand the appeal of pulling and playing as character that barely existed for 1-2 cutscenes and than died.
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Showing 1-14 of 14 comments
At least you got young Rawiyah ~7 years prior to her liver's expiration date (what Miguel did was an act of mercy tbh).
Wyrtt Feb 8 @ 4:14am 
Originally posted by Phoenix.:
At least you got young Rawiyah ~7 years prior to her liver's expiration date (what Miguel did was an act of mercy tbh).
True. But on serious note at least people who died during main story exist in abyss and kinda particapate in future\remaking the world.
While Khvare is going to be a new OP character. And his main thing? He was in one mission and died. I wont talk about others as that might be too spoilery for people. But I really dont like that.
See, that's the problem with prequel stories. If you re-use characters then the player is 100% sure that the character will survive and be okay, thus there's no real suspense (See; every fight scene with Legolas in The Hobbit movies), but if you use new characters then you need an explanation of where they are during the events of the main story... and 90% of the time the easiest thing to do is just say they didn't survive to see the events of the main story.
Meowish Feb 8 @ 5:12am 
That's what to expect from a game that killed your main protagonist right at the start of the story and let you play the rest of the game as a ghost lingering in the void salvaging other ghosts from their memories/shards...
Nazkai Feb 9 @ 7:50pm 
Originally posted by Meowish:
That's what to expect from a game that killed your main protagonist right at the start of the story and let you play the rest of the game as a ghost lingering in the void salvaging other ghosts from their memories/shards...

Accurate AF there is enough "Timey-wimey" aand Multiverse type lore in this game to account for alternate versions of the same characters to meet their Earth-2 selves and face off or team up against one another Ad infinitum regardless of what the main cannon plot has revealed. :lunar2020thinkingtiger:
RussianMew Feb 12 @ 12:08am 
Isn't every character we get is like not a "person" but a "memory" of the person?

Reminds me of Saint Rows 4 situation (if you played, you know how it happened), when you could get 3 version of your female companion (young one, modern one and future one) and just run around, wreaking havoc and listening how the argue with each other about their life experience

That's explain, how you can get even alive characters, who just are a "collective memory" of every possibility at the given time
Last edited by RussianMew; Feb 12 @ 12:10am
Wyrtt Feb 12 @ 2:12am 
Originally posted by RussianMew:
Isn't every character we get is like not a "person" but a "memory" of the person?
Yeah, in that sense intire game is just an MC mental breakdown.
Originally posted by Wyrtt:
Originally posted by RussianMew:
Isn't every character we get is like not a "person" but a "memory" of the person?
Yeah, in that sense intire game is just an MC mental breakdown.

That's... Actualy make sence... And the cat is like a progection of his mental doctor...

Reminds me of Darkness II main theme
Wyrtt Feb 12 @ 3:57am 
Originally posted by RussianMew:
Originally posted by Wyrtt:
Yeah, in that sense intire game is just an MC mental breakdown.

That's... Actualy make sence... And the cat is like a progection of his mental doctor...

Reminds me of Darkness II main theme
Cat is 100% is part of MC. Fool's card is guy and his cat on a journey after all. MC is probably not even human. Dakrside cultist worship idea of rebuilding the world after destroying it. In a sense they did destroy it and now we are trying to reshape puzzle pieces into reality MC prefers.
Meowish Feb 12 @ 6:45am 
Originally posted by RussianMew:
Isn't every character we get is like not a "person" but a "memory" of the person?

Reminds me of Saint Rows 4 situation (if you played, you know how it happened), when you could get 3 version of your female companion (young one, modern one and future one) and just run around, wreaking havoc and listening how the argue with each other about their life experience

That's explain, how you can get even alive characters, who just are a "collective memory" of every possibility at the given time
It's not original setting of SoC but a copy of existing explanation of how Gacha fit into a game's world, if i am not wrong, it either origins from Kankore or FFBE... When Langrisser made its merged world of all previous series on the mobile, they took a lot of copy cat ideas from FFBE on the gacha side, including the memory shards/fragments collections, SoC is a shadow copy of Langrisser in the theme/skin of Octopath Traveler so the whole fragment collection part is copied over here. The only difference is in Langrisser, the void is a power given to one of the protagonist as the power of the goddess to interfere with time and space to called upon "memories" of past heroes to help in their quest. In SoC, it's changed to a far simpler explanation as simple past memories or future possibilities of someone that "may have exist or existed", it's just there to justify the gacha and tell you how the gacha is linked to the game story. Which means, in other gacha games, the "void" is often an explanation of how and why gacha exist in the game and how it called/summoned heroes to help you in your quest, in SoC, the protagonist is trapped in the gacha void itself from the start of the story, which isn't really original as well, due to they tried to copy the story telling method of Nier:Reincarnation telling broken pieces of small stories for each heroes introduced into the gacha pool... Which ultimately means, this game only want to introduced a ton of heroes into the gacha pool, but is only willing to tell you a short story for each of them. :winkycat:
True, but guess they have to go this way, since they give us everything for free and they have to earn money but any means possible

And it's not so famous like Genshin or Wuwa, since all characters are just pixels and people cann't *censhorship* on their characters with zooming camera
Meowish Feb 13 @ 8:23am 
Originally posted by RussianMew:
True, but guess they have to go this way, since they give us everything for free and they have to earn money but any means possible

And it's not so famous like Genshin or Wuwa, since all characters are just pixels and people cann't *censhorship* on their characters with zooming camera
Not sure about the "give everything for free" part because unlike Langrisser, SoC do have pay locked features that's only available to paid players, like skins, furnitures and certain gears with special unlimited self-heal abilities. And as far as visual goes, it's not everything in pixelated design and there are CGs and such just like Langrisser (the game they copied from), which also heavily pushing their good looking characters as a sale point in Gacha. SoC is doing the exact same copy-cat marketing when it comes to that part, and worse, unlike Langrisser that we can get all skins for free, in SoC there are paid only skins.

Hmm.. small correction on Langrisser giving out "all" skins for free. It's only valid if you are playing the game when certain skins are introduced in the Arena as rewards. After that, they aren't free anymore and required late-to-the-party players to pay for tokens to buy those skins during special events. But the majority of the skins can be bought with the free gem/crystals you get from playing the game, there's no premium paid only gems/currency in Langrisser other than those arena skin tokens. In short, Skins are the major income of these games, certain favored characters get more skins in the long run to prolong their... well... freshness? among the players... SoC is almost cloning the whole system over from Langrisser, so Skin will become one of their major sale and income, thus why there's paid only skins in SoC (because XD is more greedy in game economy design). And to get sales and player's love from these skins, you know what designers will do in the long run anyway... (Maitha has already been dressed up in a cosplay, don't be surprise if other cosplay or sexy outfits are introduced as paid versions) :winkycat:

And it's not game comes first gacha came later type of design here in SoC. Gacha comes first, the game is designed around the gacha. So there's no need to defend them on that part.
Last edited by Meowish; Feb 13 @ 9:01am
I don't know

1) Well, SoC got not so much skins so far, but right now they present one for free as log-in event rewards, am I right?

2) I don't mind "Gatcha" first... True, that this game is based around it, since you build you party around legendary you got... Some would start from scraps (like I did), some would start from leaders... I don't mind it, everyone got their own experience... Plus current event, when you can get choose 2 legendary from the pool is good too... And they even went to "get free rolls for rolls" event...

Ok... Let's try to change the topic (and I hope devs reading it)

Since you got your vision and can compare this game to something else, what would YOU change? Not like "more CGI or new 3 champs per month"

Just imagine all small steps you would add to make this game better? =)
Meowish Feb 14 @ 5:30pm 
Originally posted by RussianMew:
1) Well, SoC got not so much skins so far, but right now they present one for free as log-in event rewards, am I right?

Other than the max stars unlockable skins, Maitha's cosplay skin is the only ♥♥♥♥♥♥♥♥♥ so far.

Right now as far as i know, there's a few paid only skins out there, like the recent "young" skin for Gloria, and there's one for Col before that... You can't get those skins without paying real cash and they aren't up for sale forever, so FOMO marketing tactic is involved as well. And there's also event where you can spend in-game currency/paid currency to gamble for the skins, like the one for Beryl. The event one is a copy-cat idea from the Aniki Event in Langrisser, the only difference is there's paid currency involved in SoC.

If you check Langrisser, there are other ♥♥♥♥♥♥♥♥♥♥ that you can collect by participating in the Arena, Skin stores that you can buy ♥♥♥♥♥♥♥♥♥♥ from just playing certain in-game dailies. And skin token stores that you can buy skins from (you can collect skin tokens for free from playing the game alone without paying). The only skins that involved real cash in Langrisser are those "retired" skin that we used to get free from the Arena will come back in special events and they sell the tokens to get those skins, it's there as a chance for those who doesn't want to pvp or missed the previous arena rewards to get the skins they liked.

Hmm... why is "free" and "skin" censored in Steam when put together?

Originally posted by RussianMew:
2) I don't mind "Gatcha" first... True, that this game is based around it, since you build you party around legendary you got... Some would start from scraps (like I did), some would start from leaders... I don't mind it, everyone got their own experience... Plus current event, when you can get choose 2 legendary from the pool is good too... And they even went to "get free rolls for rolls" event...

You get 1 free pull on new character introduction banner here in SoC. You get about 2 free pulls in Langrisser in their new character introduction banner. As for the "free pull" event, there isn't any in SoC as far as i can remember (probably once after launch in vague memory), other than the 1st time beginner free x10 pull. But in Langrisser you get a free daily x10 pull events from time to time that normally lasted 1 week (a total of x70 pulls). So if you want to compare generosity, Langrisser is far far more generous to its players.

Originally posted by RussianMew:
Since you got your vision and can compare this game to something else, what would YOU change? Not like "more CGI or new 3 champs per month"

Just imagine all small steps you would add to make this game better? =)
Easy, since this game copy-cat from Langrisser, what-ever you see in Langrisser now that isn't implemented yet in SoC is bound to come to SoC soon. In fact, there's a lot of QoL features in Langrisser that SoC needs to add when certain characters/gears gets accumulated to a point that some existing methods doesn't work anymore...

But honestly speaking, eventhough SoC copied a lot from Langrisser, they are still distinctively different. Mainly because ZLong (BeiJing China) is only a sub-con of Masaya (Japan) even though they did a great job renewing an old time series on the mobile, the main franchise still belongs to Masaya and those are still considered one of the legendary masterpiece of the genre, the East may know it as "WarSong" since it's the English "Localized" title first debuted in the East (AKA Langrisser 1 or "The Descendants of Light"). They created the mobile game back then under the influence of FFBE's idea that merge past FF series into one world and have past heroes as gacha baits for fans, so Masaya hired ZLong to make a mobile game world that inherit the stories from past Langrisser series, it was meant to be a fan service and isn't expected to become a huge hit, at the near-same time, Masaya hired another game company to make the Remake of Langrisser 1&2 combined. The result turned out that the mobile version is much widely accepted than the remake, and that encouraged the mobile to extend its stories into 3 (now 4) parts which summed up all the past series and a revisit to those stages as well as including all Langrisser 1~5 + Rebirth in the mobile for free. It then turned into a big hit among the Langrisser old and new fans and ended up as the main key title of Masaya, which weights a lot more in both care and love from their parent company.

So basically, it's not the same as SoC here where Xin Dong only wants a fast cash grab and moves on. If you checked on XD previous or existing games you will see that they don't do originals but more like a doujin-like (amateur) commercial copy-cat of something that's successful or a hit, make some fast cash grab and moved on to a new game and eventually shutdown the games that no longer makes money. Sadly, SoC isn't their main focus at all right now, as they've spent more advertising on "Go go muffin" and only spent a very small amount of advertising on the SoC English/Global release mainly due to it's a known failure in the Chinese version where population already dropped to bottom line. So don't put up too much hope, especially on games published by XD, they aren't made to last. Especially when XD had been trying to get and publish existing successful games (that are starting to lost population and become cheaper in rates) rather than developing games themselves lately isn't a good trend imo... :sweatcat: The final advise from me will be as short as: "No matter if you're paying or free loading, Enjoy it while you can." :winkycat:

Oh yeah, speaking of the devil, XD took helm of publishing "Another Eden" on the mobile. If you played that game, you should know what inspired the "Cat" in SoC.
Last edited by Meowish; Feb 14 @ 8:18pm
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