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2907 MA
856 PD
1030 MD
6235 HP
Maitha
2809 PA
1249 PD
749 MD
7121 HP
Col
3243 PA
964 PD
873 MD
5875 HP
Beryl
3547 MA
914 PD
1183 MD
6378 HP
Auguste
3491 PA
980 PD
815 MD
6337 HP
Those are my top 5 power score units. My other most-used legendaries have over 3,000 ATK or close to it. Dunno why Hasna is so tanky, as she's only 1*. They're all at least level 3 bond, 4-5* weapon and trinket except Beryl, all equipment at level 60 except Maitha's weapon, engravings for everyone. Only way to go up from here is to increase their star level, get better rolls for engravings or tarot, or level up those stat nodes that affect all classes.
The stats on the gears are random so you might require some luck to get the 20% stat affixes there on both gears per character. This game's RNG really sucks, even when we are using the legendary ingredients, they practically start from the lowest junk stats... So as a free player, there really isn't any room to go for more than 1 high stats on a gear, so just aim for 20% atk/matk on most of the gears for your dps, and go for def/mdef/hp for tank gears... it's all about luck and you might got lucky with multiple high stats, who knows? it's rng after all.
As for the tarot, the RNG is too crazy there to be any useful unless you whale, so my advice is just aim for those with the 2nd unique affixes. And stick to those that gives a total of ignore 40% enemy's defence, so regardless of having low stats, your archers (including N~SR) could ignore up to 65% of the enemy's defence with the SR weapon (the one that ignores 25%) + tarot. And with the long range buff, you can easily take out the enemies unless certain stage rules forbids it.
Pick middle buff tree. Pick X2 hp but lose 90% at the beggining, pick shields on heal or attack. Start combat with spamming healing tactic and use your healer.
Now noone can kill you with double hp and full shields.
Check out this post : https://www.reddit.com/r/SwordofConvallaria/comments/1houjyk/they_werent_kidding_when_they_said_it_stacks/
You abuse the fact that start-of-turn Saf trait refreshes the buff so it never falls off. Every trait proc gives you a stack. Every counter from shadowless blade too. Fortune tarot is a must. Invincible hero tactics too. You use invincible hero for hard turns, shadowless blade otherwise and after a couple of manual turns she can solo maps on auto because becomes too tanky for enemies. I've done dif5 quite a few times with her already, it's extremely consistent, just reroll for the buff on left path.
On some maps you'd want to take cooling powder (to rpevent no heal) or fancy hat (to prevent stun/frozen) as trinkets, but that's all.
You will probably not have trouble, but if you still do - I can send you my replays in game. UID: 954029636 IGN: Avestus
What does this effect that says, "DMG dealt is reduced by 50%," mean? Dealt by my characters, or by the enemy? It's a clear tradeoff effect if it's the former with getting an act again, but it's a clear choice if it's only beneficial.