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Out of hundreds/thousands of people - there will inevitably be one who is waaay luckier than average over long spree. That's just average statistics.
There is none of that here however. You will always approach 2% no matter what - be it lower or higher. Game only allows a very temporary lucky spree before INEVITABLY throwing you down.
Only noticeable by whales who spend to pull every character and who often notice how a huge luck is always followed by a huge bad luck.
Devs can obviously even state there is nothing like that, but without actual investigation/sue case nobody would know.
i mean i did get gloria and beryl but it took me everything
and i shouldn't have pulled for simona (but she so damn gorgeous ^^)
so now starting the game more than a week later and basically always buying stamina for 60 i have as god as no pulls left
the upcoming coca banner also seems like a must have (like beryl and gloria)
i guess i have to do the math to see how many pulls i ned to hit the magical 2% since even the soft pity is out of reach...
No no no absolutely not except in cases with low sample sizes. One person might get lucky early and roll an absurd amount of positive results but over a long enough timeline it will even out. There is no bias toward or against luck because eventually lock ceases to matter because its all just margin of error. I will guarantee you that there is some lucky bastard that has like an 8% pull rate right now with something like 300 pulls. That is NORMAL as is when he reaches 3000 pulls that rate dropping to 2.5% because that is how sample size effects outcomes. Over a long spree everything evens out and by the time you hit 4 digit numbers everyone will be relatively equal and by the time you hit 5 digits everyone is effectively even.
It is not the game doing this. It is nature. It is math. it is how things work. There is not some kind of magic voodoo that gifts people good or bad luck except when a small sample size is factored in. Look up how sample sizes effect outcomes and basic information on statistics and probability.
[edit] You ALSO must take into account that many people rerolled accounts for that early god pull scenario which boosts the overall numbers early. Its real easy to force a high roll % when you roll 100 accounts for one with 4 SSR in the first 10 pull.
The actual info starts at ~4:45
https://youtu.be/8Ko3TdPy0TU
There WILL be variation between peoples results but you wont have anyone getting exceedingly lucky or unlucky over a long enough time line. It just REALLY bothers me when people are out there blatantly accusing people of tampering because they dont understand the basic concepts of the situation.
People really get hung up on the "its technically possible" argument as well like its some kind of magic phrase that washes away all arguments. Its technically possible for me to roll 100 times on a banner and get 100 rate up characters. But that will never happen in a million years and its not because the developers are secretly lying to us all.
Really prefer to get any new character to tryout rather than same one. Sad!
First 10: nothing
Second 10: nothing
Third 10: nothing
Fourth 10: nothing
Fifth 10: nothing
Sixth 10: nothing
Seventh 10: nothing
Eighth 10: nothing
Ninth 10: nothing
Tenth 10: Cocoa in the 9th/99th pull!
https://steamcommunity.com/sharedfiles/filedetails/?id=3330381692
Hit the legendary pity for the first time, but at least I got her.
rolled for coca
and i really got a legendary as soon as i hit the 2%
unfortunately i lost the coinflip got myself a edda i know people like her butt i find her quite lackluster... well still better than a duplicate
on the bright side i get every 50 plus a legendary (350 summons 8 legendaries 2,29%)
not that i will be able to have only 500 luxyte left
by the way did they reduce the amount of Luxites you get from daylis ?
i could swear i used to get more that's why i was hitting the 60 for stamina every day
now is like 60 from daily and 5 from clash