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If it plays out exactly the same way and none of the people who die can be saved.. Then that's stupid.
Kinda dissapointing, but oh well.
Some games try to put a meaning to the save process. eg, make you tell a story to a bard or have someone record down your adventure, transfer your data to the server for backup, etc etc. This game represent it as time travel's beacon.
You, the player, gain knowledge of the "requirement" to get into certain routes when failing, and the check points lets you redo that part without restarting all over. Just like those "learn by death" games. So it's still like you're travelling back in time to change the outcome, just that the MC isn't really scripted to be talkative about it, but you, the player, do get to know which requirement and choices that you need to take in order to get a better ending. For your case this time, it's probably the 30k money you failed to prepare...
They need to add a perfect route where you can save everyone. That's what having time travel powers is all about - get the outcome you want. I hate when there' a story with time travel and the conclusion they wanna sell you is that you shouldn't have messed with time in the first place, total bs.
Right now, the time travel aspect of the game is essentially overlooked, aside from the beginning. Diffrent routes that lead to diffrent endings is not time travel. I guess they didn't have time to really implement this in the story.
From what I understand from the Cat's dialogue, this is the primary purpose of the Fool's Journey; you're collecting the Tarot cards to power up the Astrarium to change fate and save everyone. The Fool's Journey just isn't done yet.
No absolutely not. They should never do this under any circumstances. The entire point of the story and the concepts behind it are that war sucks and hard choices have to be made. If they just add in some shoe horned fairy tale ending it would just spit in the face of everything the story is trying to be.
As for the concept that the tarot cards are gonna unlock a super special happy ending i very seriously doubt it. Any happy ending is just going to reek of poor writing and cop outs. It would be a terrible idea. Better for Elysium itself to be the "good" ending.
MC going through hell of trial and error trying to keep everyone alive, that is a 'cop out' and 'poor writing'? This isn't a story about war sucks alone, there is more to it than that.
Time travel is supposed to be a thing here, and it can't just be cast aside as an afterthought. "Oh we were able to change this one thing but now we can't change anything else" - why?
Sometimes the impossible should stay impossible because it is quite frankly more interesting that way.
What I mean is that the MC will save their friends and allies, keep them alive through the war. Or at the very least make the attempt, when having the ability to go back in time - you go back and try to avoid the tragedies.
If time travel wasn't a thing in this story, i'd have nothing to say. Characters die on routes and that is that. But time travel IS a part of this story, and it cannot be cast aside and forgotten.
At the beginning the MC speaks up and the others listen, thus they stay alive and don't die in the revolt. Why can't the MC continue to do this in future events to avoid more deaths? MC can speak up about the double agent when in the office with Dantalion, can speak up about the union's plans and avoid having to leave the Valderians to die, can warn the Valderians about Elaman coming to attack their home and so on and so on.
That is what i'm talking about, a route where MC learns from past events and changes them. Just like in the beginning in the revolt. That is what they need to add, that is what I expected the beacons to do.
This isn't a conversation about happy endings vs bittersweet endings, I like either one. This is about what is expected when time travel is involved. If they don't want to go deeper into it, then they shouldn't include time travel in the first place.
Yes, the recent Baldur Gate 3 made a huge impact on the story telling game worlds with soo many possibilities it's hard to keep track of, but even then, they are still based on limited choices on pre-designed railways, you don't get 100% what you want, but close. And that makes us want more... Well, certain AI-based story telling games are on the rise (or in the making) where worlds and stories are generated on-the-go... but they don't really fit online games design requirements right now, and are more suitable for offline based games on devices that can tolerate huge storage space... well.. co-op maybe possible... but MMO, we don't have the commonly-used device nor a server that supports it yet... let alone a mobile phone game... But something like that will come sooner or later, as technology advanced. (Nvidia is pushing that idea right now https://inworld.ai/ )
https://www.youtube.com/watch?v=uryeFhnNzEs
In fact, the Chinese Mobile MMORPG "Justice Online" brags about its uses in AI generated contents (mainly NPC chat and quests). But whether or not it will meets our expectation is another thing, since we can't change the main story or the outcome of things, just AI generated tasks which could be extremely boring. At least we might enjoy chatting to random NPCs like this guy here. AI is a technology that's still under development, they aren't perfect yet. But for real AI generated worlds and story settings, they could happen, but it will be some time to go before it happens. Right now, if there's one you can experience, it will be like journeying through a very very weird dream that makes no sense sometimes, most of the times... with weird landscapes and characters that may be beyond our understanding or recognition...
But if you want to experience an online world that changes every seconds without the main developer's decisions and the world updates itself on the fly based on decisions and actions of its residents... especially that your decisions and actions may impact the direct short-termed future of the virtual world and people/residents that have interacted with you... such Virtual worlds do exists long ago... try https://secondlife.com/
Oh, just be warned that all users have near total freedom in doing stuffs in that world, including creating objects or even implementing AIs Chat bots, so people you meet and able to chat with nowadays inside that virtual world might not be a real human anymore.
This isn't even about what I want, it's like if you read a book and you can guess where things are going, but then the writer is inconsistent and things don't add up.
If the MC can time travel and change events, they should be able to continue doing so. If they can't, if the power is limited - then do let us know how it works so we don't expect something that isn't going to happen.
From next patch info they do update the Spiral with more content, so here's hoping they will eventually address this issue.