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If you haven't already started a faction team, go for faction leaders.
Also, since it's going to take 3 months per character, make sure to choose faction leaders with advanced buffs over those with normal buffs.
eg. Rawiyah/Maitha buffs the SoC faction.
And there's 2 types of leader aura, the advanced type and the basic type.
eg. Abyss has the basic Drifters faction buff, Miguel's version is the advanced.
There's 3 types of major aura design in this game similar to Langrisser:
[1] Faction Buff (Leader Aura): Field wide passive buff, all members of the same faction get the buff no matter where they are on the map.
[2] Command Aura: These could be buffs or debuffs, and there's a limited range/masses where it's effective.
[3] Flag/Tower/Object Aura: Same as command aura, these have a limited range except that the object emitting the aura is immobilized.
Same types of aura do not stack but overlap each other, but different types of auras do stack and that made up to some insane damage buff or defense buff depending on your team builds and preferred strategy.
Mastering the Auras is one of the way to beat stages higher level than your team. And building a team that benefits from these aura to its maximum is the fun part of team building in the game.
This design creates the FOMO in gacha where you feel the need to collect heroes of the same faction for these team building.
eg. When running a Iria faction, or if you like Safiyyah a lot and wanted her to be as powerful as can be... You will need Iria's faction leader in her team, so either Xavier or Dantalion is "required"...
I was just going to put Inanna in, but I think I'm just going to start with Safiyyah until she gets two stars to get her life steal, then do the same with Cocoa, Alexei, and Xavier, and by the time that's done, Col will hopefully reach five stars and I'll need to revisit this. Hopefully I can just pull Auguste soon and it won't be an issue.
Saf is the 2nd unit I'd keep at least untill 4 star and probably all the way to 5. More targets, higher dmg cap, more range - all very useful things on one of the most versatile units in the game.
The last slot I would leave to just get units you use to 3 star and rotate them when 3 star reached. Inna wins quite a bit from pushing to 4 star though, because extra range on her ability (which is doubled by flight of the princess) is quite nice.
So I'd go with Cocoa as permanent spot till 5 star, Saf till 3 (or 4, honestly, tough choice here), Inna till 3, then Saf either stays till 5 star or rotates for Alexei till 5 star, while third slot remains flexible for stragglers.
Your 2nd priority goes to Inanna, she can be paired with any team with that healing + move again buff, that's something vital in strategy planning, especially in pvp.
Auguste is great when you have Gloria buffing him up with Union Faction buff. But he's one of those disposable type, which means he can be replaced in later date. In fact, if we don't get faction into consideration, Alexei works better, especially how he can't die easily makes him a great asset when fighting the weapon boss. He's just dim in compare to Agatha.
There's 2 types of legendary imo, those that's OP or have unique skill set that's a must have, and those that are replace-able. Inanna is no doubt the best tactical asset with her move again skill, she's equivalent to Liana in Langrisser. Samantha is arguably the most useful healer around, equivalent to Tiaris in Langrisser (one that works best with tank type team)... Rawiyah is an all rounder that have a lot of useful features. Faycal... if you run him with Alert gears + full alert skill set and pairing him with Momo doing similar gears and skill set, you can almost auto most contents below Lv70 easily... the rest in your list are replace-able by one another... well... in case you need extra knock backers, Xavier could be a good choice, but quite the limited usage... Alexei might do better there... and no one beats Rawiyah on that job since she can knock back every turn... Safiyyah is great just like how Akambe is great i guess, the summon + extra attack part makes her an asset, and her retaliate counts is a great fun if you know how to build around it, but she needs Dantalion to shine while Akambe might turn deadly with Miguel.
In short, there's only 3 worth your time and trouble in that list, Rawiyah Faycal are both great with SoC and Alacrity run (Col leader), and Inanna's act again goes with any team. Just note that Faycal require specific gears to shine, eg "Irian Combat Bow" + "Hunter's Intuition" + "Destruction of the Tower".
For the faction thingy, it will be great if you decide early, because once you decided which faction to stick to, you will only need to pull specific characters from certain banners, which gives you the leisure to save up luxites and skip those that you didn't needed as a free player. You don't have to build a faction team of every type, that's for the whales. You basically just need one.
For PvP, it's near impossible to bring in a full faction, as your opponents will surely prevent that from happening, so a full rosters of leaders that can bring their own buffs are preferred there. But that's something to focus after you have your PvE team sorted out.