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By the way, this is a TRPG (SLG/SRPG), Arknights is a TD, so they are on a different genre of strategy games, TRPGs plays more like the board game chess, so it's going to be slightly harder and less carefree than Tower Defense games that auto move its units, in TRPG you have to move them manually. But for TRPG vs TRPG itself, this game's difficulty is on the lower part, where it's possible to clear stages 15+ higher than your commander level. Player Skills matters though.
There are both online and offline versions of TRPGs out there. Most offline versions are more fun imo due to they do not require unfair/insane grind online games placed on their players. You can check the list below for some recommendations.
https://steamcommunity.com/app/2526380/discussions/0/4517758247950775318/?ctp=2#c4753074499845067431
the currency you can earn (luxite) through simply playing is fairly abundant for F2P. at least to a point. you wont be getting every character that launches but knowing the release roster since we are behind CN/TW can be beneficial to save to guarantee you getting an upcoming character you want.
only spend the luxite on character pulls (nothing else is really worth spending the luxite on as F2P)
the game as quite a lot of content to it and while you are energy limited per day, when starting a new account you earn quite a lot of energy potions along the way to keep you going for a good chunk of time.
theres also the non-gacha game mode (spiral of destiny). which is a branching rpg that's "mostly" separate from the main gacha side of the game and its challenges and modes.
you'll earn lots of permanent keys to play this mode (1 key per chapter) and you'll also get constant time limited use keys from the daily logins to use on said mode.
you can use your gacha characters in this mode but its not necessary.
from my experience you can play the game F2P pretty flat out untill you hit the 40's in level. then i started hitting intermittent walls of a few fays of just grinding the daily challenges and levelling up slowly to unlock more stuff.
i also don't like gacha games, would it be better as a stand alone game? probably, but ive had a lot of fun with this one. its a great game. its worth a shot imo :)
There's some characters I haven't used much, I kinda stick with favorites and experiment when I need something specific, like I needed two units that had Weapon Eroder to beat the boss of the latest Fool's Journey chapter, so I put two epic units instead of filling my team with all legendaries. I'm having fun. The grind can be a chore if you've done everything else in the game, but you don't have to put in 1100 hours, you can just play whenever you feel like it till you get sick of it, or maybe you're like me and want to get new units to play with and experience the stories.
https://store.steampowered.com/app/2430170/Hidden_Pass/
Not to mention, it is a Gacha game. Some of the character's traits/bonuses might not work on your units. Unless you have units that can get those benefits. So, some of your team might not be able to make full use of themself until you pull quite a lot of characters in the game. That is one of the aspects where I dislike TRPG with the Gacha element. Maybe give us normal units that can make full use of the higher-tier character's traits/bonuses. Or just delete them altogether if having them and not having them will make no difference for most of the players.
To conclude, I think is game is pretty good. The game system is good. The 2D animation might need some variation, but it is good enough for now. Also, long-range attacks can get blocked by obstacles on the stage. But AFAIK, there is no way to know which attack will get blocked or just arch through them in the status screen when you select the characters. Maybe I missed it? Someone might be able to tell me.
As a side note, Spiral of Destiny is basically like an offline game mode. You cannot use any units from your main gameplay and have to recruit them through the game. Pretty good game mode if you ask me. But it didn't do much to impact your main game except for some rewards. So you might find yourself frustrated when you pull quite a good combination of characters on the main game and cannot use them on Spiral of Destiny
Depends on which SRW you played, most SRW are actually based on Fire Emblem and Langrisser in most of the gameplay. There's a sort of faction/class where Super Robot versus the Real Robot since the 1st series but it's not seriously followed in the later series... Like Macross and Power DoLLS, they use mecha instead, and there's the pilot you can choose to mount the mecha that effects their stats and advantages/disadvantages settings, where most TRPG let you pair heroes with soldiers (which is often the same thing just different naming/visual). SoC here, it's also based on Langrisser M (mobile) but without the soldiers.
For the character collection part, it's the same for both online and offline versions, the more characters you collect the more variety of tactical plans you can do. The only difference is it cost money (or time) to collect characters in online versions while the offline you often only need to pay once for everything.
In gacha games, most SR have a stronger version of SSR with similar skills. The long-term gacha games often ended up with more SSR than SR+R put together. And their SSR started to go into the weird and unique play style after they ran out of ideas, and a lot of newer characters are designed to replace the older ones, power creep is the way to create demands and sales. For offline TRPG, you don't get that much character choices as the online versions, but each character are well designed and unique for certain situations. If you really want to play a balanced game, go for those offline versions.
You can view if the enemies have certain buffs or talents on them like guard/evade/block by clicking on them in the battle then click again on the little portrait icon that pops up.
For archers there's the arc type attack and direct shot (straight line) attack, arc type often doesn't get blocked. These are written in the skill description. For mages, almost all of their single target attacks are straight line, so theirs can be blocked easily by obstacles unless written in the description or using AoEs.
You can use your Elysium (Gacha) rosters in SoD, when deploying characters click on the Elysium tab to which to your main game rosters, these don't get reset when you finish SoD so the stronger they are the easier your SoD run will become. End game players use them to speed run SoD.
That is also one of the reason why I don't like Gacha TRPG games. Eventhough it based on a really good game. But just for the sake of selling character gachapon, they would just make them far less useable than their offline counterpart (or the opposite, far stronger than their offline counterpart).
Also, for SRW, I think I should explain more. But basically, most Mecha/Robots do not have obvious weak points. For example, the Archer class characters cannot attack at close range. But Sniper-type Mecha will still have some attack that they can do to deal reasonable damage when they get close (Vulcan or sword/dagger/beam saber). However, the status of the pilot and the Mecha itself will have a major impact on how the Mecha will be represented. Ex, a close-range pilot on a long-range Mecha will deal very little damage and have low accuracy. Although it can deal high enough close-range damage. But due to the weapon of the Mecha doesn't have a high damage output, it'll deal less damage than the close-range Mecha one. In most of the class-based games, there is no way for us to make Archer-class fight in close-range combat when they get corners.
As a side note, yes, I did miss quite a lot of explanation on the characters. I didn't know you could look at the explanation of the basic attack itself (although, I look at the skill quite a lot). I was on the assumption that it should be shown on the attack range or something. Also the Spiral of Destiny character selection. Maybe I really missed Elysium's character selection tab. I think I'll try it again after I level up my characters more.
So for online version, you actually need to prepare your archers to do CQC. Langrisser M have weapons and such to give that advantages to archers, SoC here have passive skills and gears to do that as well.
If i am not wrong, you get to see an arc line displayed after you picked an enemy with an arc attack skill, that shows whether or not it's an arc attack without the need to go into the skill description. But it doesn't show the direct line attacks though.
Yeah, there's an disadvantages to use your Elysium roster in the SoD if you haven't reach end game. Your roster do not gain exp nor they are able to learn skill or level up inside the SoD, using them will mean replacing the chance your SoD gain exp and level up as well. So unless your Elysium roster is strong enough to run all the way to the end of SoD (Lv65~69 contents), else it's not recommended to use them that early in, you will surely get stuck once the enemy gotten stronger than your Elysium roster and your SoD roster lacked the training they needed at that point could mean you might need to reset the run.
That is the sad way I learned about Arc Shot. I am on the assumption that all archers will shoot the arrow on an arc. Since the Tutorial uses the Arc shot archer. So I just slotted in my archer that I got from Gacha in the hope of shooting the explosive barrel on the back line. Just to discover that the attack will get stopped by the enemy in the front. Took me some time after that to learn about them too.
Archers in the game have 2 strong point. The assistant attack that attacks an enemy whenever an ally within range attacked the enemy is great for some strategy uses but that's isn't the best part. The Alert mechanism in this game gives the archers high damage when doing alert, and there are gears and such that boost that damage sky high + self heal with hp drain, making archers with alert skills pretty OP. The initial Faycal is one that's pretty sweet to use. Pairing him with the mage Momo's alert and you can easily cheese all the non-boss contents in this game using auto-battle.
All the mentioned characters except Momo could be gotten for free as initial characters from doing the newbie event. So make sure you do that as a priority, it helps you learn the game as well.
AI difficulty is just go charge n atk nearby unit, no complexity at all.... the dev only "ADD BUFF" to AI unit like :
- decrease 90% damage taken
- increase DMG
- decrease AOE DMG taken
- Bonus Movement and unlimited jump
- Bonus Atk range and AOE DMG
- disable debuff
- disable knockback
yeah just like that, the behavior doesnt change at all from lvl 1 to endgame and event. just charge and atk nearby unit, so Power and rarity unit are the only matter.