Sword of Convallaria

Sword of Convallaria

Black Hammer Nov 19, 2024 @ 7:06pm
Worth getting into as a tactical game?
I know it's a gacha and I've played other gacha. I still play Arknights.

Thing about gacha games is they are nearly impossible to judge off first impressions, and you can't tell for the first 5-15 hours what the actual game is going to be like, hence the question.

Is this more of a "throw OP meta units at the wall and win everything easily" or is there somewhat satisfying tactical combat? I'd be satisfied with something on par with Arknights; not terribly hard if you just throw meta units at it, but very challenging if you're purposely running a niche comp.
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Showing 1-15 of 15 comments
Meowish Nov 19, 2024 @ 7:32pm 
Just like any other character collection Gacha games out there, you can pursue the meta units and win everything in a blink, or do self restriction using some of the weaker units for challenging purposes.

By the way, this is a TRPG (SLG/SRPG), Arknights is a TD, so they are on a different genre of strategy games, TRPGs plays more like the board game chess, so it's going to be slightly harder and less carefree than Tower Defense games that auto move its units, in TRPG you have to move them manually. But for TRPG vs TRPG itself, this game's difficulty is on the lower part, where it's possible to clear stages 15+ higher than your commander level. Player Skills matters though.

There are both online and offline versions of TRPGs out there. Most offline versions are more fun imo due to they do not require unfair/insane grind online games placed on their players. You can check the list below for some recommendations.
https://steamcommunity.com/app/2526380/discussions/0/4517758247950775318/?ctp=2#c4753074499845067431
Last edited by Meowish; Nov 19, 2024 @ 11:53pm
Zoid13 Nov 19, 2024 @ 7:43pm 
there is def an element of gacha randomness to pulling the characters.
the currency you can earn (luxite) through simply playing is fairly abundant for F2P. at least to a point. you wont be getting every character that launches but knowing the release roster since we are behind CN/TW can be beneficial to save to guarantee you getting an upcoming character you want.
only spend the luxite on character pulls (nothing else is really worth spending the luxite on as F2P)

the game as quite a lot of content to it and while you are energy limited per day, when starting a new account you earn quite a lot of energy potions along the way to keep you going for a good chunk of time.

theres also the non-gacha game mode (spiral of destiny). which is a branching rpg that's "mostly" separate from the main gacha side of the game and its challenges and modes.
you'll earn lots of permanent keys to play this mode (1 key per chapter) and you'll also get constant time limited use keys from the daily logins to use on said mode.

you can use your gacha characters in this mode but its not necessary.

from my experience you can play the game F2P pretty flat out untill you hit the 40's in level. then i started hitting intermittent walls of a few fays of just grinding the daily challenges and levelling up slowly to unlock more stuff.

i also don't like gacha games, would it be better as a stand alone game? probably, but ive had a lot of fun with this one. its a great game. its worth a shot imo :)
Last edited by Zoid13; Nov 19, 2024 @ 7:45pm
TigerNightmare Nov 19, 2024 @ 10:35pm 
Hi, 1100 hours guy here. I enjoy the game, I'm still experiencing the different paths of the single player rogue-like mode. There are some tougher stages I have yet to tackle. I just completed the level 65 Weapon Trial II yesterday by essentially copying a video that was using units at a lower level than me. I reached the level cap a while back, I'm still grinding away at the talent trees. Pulling is fun, I pulled every unit I chased after thanks to some good luck and the full 180 pity for one character.

There's some characters I haven't used much, I kinda stick with favorites and experiment when I need something specific, like I needed two units that had Weapon Eroder to beat the boss of the latest Fool's Journey chapter, so I put two epic units instead of filling my team with all legendaries. I'm having fun. The grind can be a chore if you've done everything else in the game, but you don't have to put in 1100 hours, you can just play whenever you feel like it till you get sick of it, or maybe you're like me and want to get new units to play with and experience the stories.
Black Hammer Nov 20, 2024 @ 8:10am 
Gave it a shot, used free beginner pulls to get through the starter banner, got Simona. It's definitely interesting so far, and I see a lot of room for varied teams given that the Epic units aren't just fodder, even if they aren't as strong as the top tier stuff.
Nazkai Nov 20, 2024 @ 8:59pm 
Tactically I really enjoy it actually and it's the Only Gatcha I've ever spent money on. Came for the Tactics, Characters and Lore and Stayed and even learned to enjoy the Gatcha a ilttle. YMMV. :lunar2020thinkingtiger: :cozyspaceengineersc:
Meowish Nov 22, 2024 @ 12:30am 
For those interested, Hidden Pass just opened for Alpha Test. So you can play the game for free right now.
https://store.steampowered.com/app/2430170/Hidden_Pass/
Taerdin Nov 25, 2024 @ 4:10am 
As a long term tactics RPG player, I've been addicted to this game. There's a lot of love put into this game, and it shows. The story is really good, and the battle mechanics are fun. I haven't experienced something like this in a long time... I don't know if you're click with it like I did, but I think it would be a shame to not at least try. I hope you enjoy :)
NocheLuz Nov 26, 2024 @ 6:42am 
I think I like Tactical-RPG (TRPG). But apparently, I was wrong. I only like Tactical-RPG where there are no obvious advantages/disadvantages between units, like the Super Robot War kind of games. I don't really like a class-based TRPG game like Langrisser. So, yes, this game is basically not on my favorite list. Even if it is a very good TRPG game.

Not to mention, it is a Gacha game. Some of the character's traits/bonuses might not work on your units. Unless you have units that can get those benefits. So, some of your team might not be able to make full use of themself until you pull quite a lot of characters in the game. That is one of the aspects where I dislike TRPG with the Gacha element. Maybe give us normal units that can make full use of the higher-tier character's traits/bonuses. Or just delete them altogether if having them and not having them will make no difference for most of the players.

To conclude, I think is game is pretty good. The game system is good. The 2D animation might need some variation, but it is good enough for now. Also, long-range attacks can get blocked by obstacles on the stage. But AFAIK, there is no way to know which attack will get blocked or just arch through them in the status screen when you select the characters. Maybe I missed it? Someone might be able to tell me.

As a side note, Spiral of Destiny is basically like an offline game mode. You cannot use any units from your main gameplay and have to recruit them through the game. Pretty good game mode if you ask me. But it didn't do much to impact your main game except for some rewards. So you might find yourself frustrated when you pull quite a good combination of characters on the main game and cannot use them on Spiral of Destiny
Meowish Nov 26, 2024 @ 7:58am 
Originally posted by NocheLuz:
I think I like Tactical-RPG (TRPG). But apparently, I was wrong. I only like Tactical-RPG where there are no obvious advantages/disadvantages between units, like the Super Robot War kind of games. I don't really like a class-based TRPG game like Langrisser. So, yes, this game is basically not on my favorite list. Even if it is a very good TRPG game.

Not to mention, it is a Gacha game. Some of the character's traits/bonuses might not work on your units. Unless you have units that can get those benefits. So, some of your team might not be able to make full use of themself until you pull quite a lot of characters in the game. That is one of the aspects where I dislike TRPG with the Gacha element. Maybe give us normal units that can make full use of the higher-tier character's traits/bonuses. Or just delete them altogether if having them and not having them will make no difference for most of the players.

Depends on which SRW you played, most SRW are actually based on Fire Emblem and Langrisser in most of the gameplay. There's a sort of faction/class where Super Robot versus the Real Robot since the 1st series but it's not seriously followed in the later series... Like Macross and Power DoLLS, they use mecha instead, and there's the pilot you can choose to mount the mecha that effects their stats and advantages/disadvantages settings, where most TRPG let you pair heroes with soldiers (which is often the same thing just different naming/visual). SoC here, it's also based on Langrisser M (mobile) but without the soldiers.

For the character collection part, it's the same for both online and offline versions, the more characters you collect the more variety of tactical plans you can do. The only difference is it cost money (or time) to collect characters in online versions while the offline you often only need to pay once for everything.

In gacha games, most SR have a stronger version of SSR with similar skills. The long-term gacha games often ended up with more SSR than SR+R put together. And their SSR started to go into the weird and unique play style after they ran out of ideas, and a lot of newer characters are designed to replace the older ones, power creep is the way to create demands and sales. For offline TRPG, you don't get that much character choices as the online versions, but each character are well designed and unique for certain situations. If you really want to play a balanced game, go for those offline versions.

Originally posted by NocheLuz:
To conclude, I think is game is pretty good. The game system is good. The 2D animation might need some variation, but it is good enough for now. Also, long-range attacks can get blocked by obstacles on the stage. But AFAIK, there is no way to know which attack will get blocked or just arch through them in the status screen when you select the characters. Maybe I missed it? Someone might be able to tell me.

You can view if the enemies have certain buffs or talents on them like guard/evade/block by clicking on them in the battle then click again on the little portrait icon that pops up.

For archers there's the arc type attack and direct shot (straight line) attack, arc type often doesn't get blocked. These are written in the skill description. For mages, almost all of their single target attacks are straight line, so theirs can be blocked easily by obstacles unless written in the description or using AoEs.


Originally posted by NocheLuz:
As a side note, Spiral of Destiny is basically like an offline game mode. You cannot use any units from your main gameplay and have to recruit them through the game. Pretty good game mode if you ask me. But it didn't do much to impact your main game except for some rewards. So you might find yourself frustrated when you pull quite a good combination of characters on the main game and cannot use them on Spiral of Destiny

You can use your Elysium (Gacha) rosters in SoD, when deploying characters click on the Elysium tab to which to your main game rosters, these don't get reset when you finish SoD so the stronger they are the easier your SoD run will become. End game players use them to speed run SoD.
Last edited by Meowish; Nov 26, 2024 @ 8:53am
NocheLuz Nov 27, 2024 @ 4:18am 
Originally posted by Meowish:
In gacha games, most SR have a stronger version of SSR with similar skills. The long-term gacha games often ended up with more SSR than SR+R put together. And their SSR started to go into the weird and unique play style after they ran out of ideas, and a lot of newer characters are designed to replace the older ones, power creep is the way to create demands and sales. For offline TRPG, you don't get that much character choices as the online versions, but each character are well designed and unique for certain situations. If you really want to play a balanced game, go for those offline versions.

That is also one of the reason why I don't like Gacha TRPG games. Eventhough it based on a really good game. But just for the sake of selling character gachapon, they would just make them far less useable than their offline counterpart (or the opposite, far stronger than their offline counterpart).

Also, for SRW, I think I should explain more. But basically, most Mecha/Robots do not have obvious weak points. For example, the Archer class characters cannot attack at close range. But Sniper-type Mecha will still have some attack that they can do to deal reasonable damage when they get close (Vulcan or sword/dagger/beam saber). However, the status of the pilot and the Mecha itself will have a major impact on how the Mecha will be represented. Ex, a close-range pilot on a long-range Mecha will deal very little damage and have low accuracy. Although it can deal high enough close-range damage. But due to the weapon of the Mecha doesn't have a high damage output, it'll deal less damage than the close-range Mecha one. In most of the class-based games, there is no way for us to make Archer-class fight in close-range combat when they get corners.

As a side note, yes, I did miss quite a lot of explanation on the characters. I didn't know you could look at the explanation of the basic attack itself (although, I look at the skill quite a lot). I was on the assumption that it should be shown on the attack range or something. Also the Spiral of Destiny character selection. Maybe I really missed Elysium's character selection tab. I think I'll try it again after I level up my characters more.
Meowish Nov 27, 2024 @ 4:40am 
Originally posted by NocheLuz:
In most of the class-based games, there is no way for us to make Archer-class fight in close-range combat when they get corners.
I know how you feel. Online TRPG have nerfed archers to a point that they are pretty useless compared to the offline versions where "long" range is their real strong point. In most Online version they are nerfed to balance out the PvP else range attackers will be too OP.

So for online version, you actually need to prepare your archers to do CQC. Langrisser M have weapons and such to give that advantages to archers, SoC here have passive skills and gears to do that as well.

Originally posted by NocheLuz:
I was on the assumption that it should be shown on the attack range or something.
If i am not wrong, you get to see an arc line displayed after you picked an enemy with an arc attack skill, that shows whether or not it's an arc attack without the need to go into the skill description. But it doesn't show the direct line attacks though.

Originally posted by NocheLuz:
Also the Spiral of Destiny character selection. Maybe I really missed Elysium's character selection tab. I think I'll try it again after I level up my characters more.

Yeah, there's an disadvantages to use your Elysium roster in the SoD if you haven't reach end game. Your roster do not gain exp nor they are able to learn skill or level up inside the SoD, using them will mean replacing the chance your SoD gain exp and level up as well. So unless your Elysium roster is strong enough to run all the way to the end of SoD (Lv65~69 contents), else it's not recommended to use them that early in, you will surely get stuck once the enemy gotten stronger than your Elysium roster and your SoD roster lacked the training they needed at that point could mean you might need to reset the run.
Last edited by Meowish; Nov 27, 2024 @ 4:45am
NocheLuz Nov 27, 2024 @ 4:54am 
Originally posted by Meowish:
If i am not wrong, you get to see an arc line displayed after you picked an enemy with an arc attack skill, that shows whether or not it's an arc attack without the need to go into the skill description. But it doesn't show the direct line attacks though.

That is the sad way I learned about Arc Shot. I am on the assumption that all archers will shoot the arrow on an arc. Since the Tutorial uses the Arc shot archer. So I just slotted in my archer that I got from Gacha in the hope of shooting the explosive barrel on the back line. Just to discover that the attack will get stopped by the enemy in the front. Took me some time after that to learn about them too.
Meowish Nov 27, 2024 @ 5:44am 
Originally posted by NocheLuz:
That is the sad way I learned about Arc Shot. I am on the assumption that all archers will shoot the arrow on an arc. Since the Tutorial uses the Arc shot archer. So I just slotted in my archer that I got from Gacha in the hope of shooting the explosive barrel on the back line. Just to discover that the attack will get stopped by the enemy in the front. Took me some time after that to learn about them too.
For barrels the easiest tactic is actually using knock-back skills. Knock-back an enemy and make it bumped into the explosive and you get maximum damage out of it, with attack damage + knock-back (collision) damage + explosion damage. The initial Maitha can be equiped with up to 3 knock-back skills on her making her a knock-back machine. The initial Rawiyah has knock-back normal attack that gives her knock-back with no cool down and no EN required.

Archers in the game have 2 strong point. The assistant attack that attacks an enemy whenever an ally within range attacked the enemy is great for some strategy uses but that's isn't the best part. The Alert mechanism in this game gives the archers high damage when doing alert, and there are gears and such that boost that damage sky high + self heal with hp drain, making archers with alert skills pretty OP. The initial Faycal is one that's pretty sweet to use. Pairing him with the mage Momo's alert and you can easily cheese all the non-boss contents in this game using auto-battle. :winkycat:

All the mentioned characters except Momo could be gotten for free as initial characters from doing the newbie event. So make sure you do that as a priority, it helps you learn the game as well.
Last edited by Meowish; Nov 27, 2024 @ 5:45am
TigerNightmare Nov 27, 2024 @ 7:33am 
Originally posted by NocheLuz:
That is the sad way I learned about Arc Shot. I am on the assumption that all archers will shoot the arrow on an arc. Since the Tutorial uses the Arc shot archer. So I just slotted in my archer that I got from Gacha in the hope of shooting the explosive barrel on the back line. Just to discover that the attack will get stopped by the enemy in the front. Took me some time after that to learn about them too.
You will eventually need to choose between two basic attack upgrades. You can get both and equip one of the three versions at a time. It will say curved shot in the description if it ignores line of sight.
Zen Nov 27, 2024 @ 8:00am 
if u asking depth strategy or AI difficulty, the answer is NO....

AI difficulty is just go charge n atk nearby unit, no complexity at all.... the dev only "ADD BUFF" to AI unit like :
- decrease 90% damage taken
- increase DMG
- decrease AOE DMG taken
- Bonus Movement and unlimited jump
- Bonus Atk range and AOE DMG
- disable debuff
- disable knockback

yeah just like that, the behavior doesnt change at all from lvl 1 to endgame and event. just charge and atk nearby unit, so Power and rarity unit are the only matter.
Last edited by Zen; Nov 27, 2024 @ 8:02am
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