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All key decisions are made by protagonist.
There are a few missions where you can play protag but generally you don't. In terms of story you end up being 'strategist'/'leader' who supports the squad with tactics in terms of gameplay.
Story wise protag is not 'powerful' - in bad ending you get massacred along with everyone else in one hit and in general you never play a power role, you are more of a commander.
Outside of battles, there is a town management layer where you wander about the hub zone as your leader character and level up various aspects of your units: training them to have new abilities and reach higher levels, smith equipment for them, hire new mercenaries at the tavern, use the church to apply blessings aka buffs, etc.
Most of the story actually revolves pretty heavily around your character, though some do also have their own narratives going on somewhat in the background.
For example, casting Thunderbolt to strike down an enemy or an explosive barrel in order to get rid of a major threat that your units cannot deal with from their current positions. Or using an ability that buffs your whole army to deal more damage.
It’s another part of the town management section of the game, where you can level up to get new types of Tactical skills, and you gain points during combat to cast skills by performing specific actions against the enemy units.