Sword of Convallaria

Sword of Convallaria

Averagedog Aug 1, 2024 @ 5:11pm
This game is like they mashed two games together
1 Gacha

and 1 the SRPG that a lot of the marketing seemed to imply exists.

Like seriously, I fail to see why they didn't release the Sword of Convalaria mode by itself as a separate game for 30-45 bucks and have the Gacha side of things be its own completely separate entity? Because now it feels like both modes are half assed other than the visuals and the music. The music is love the music is life.

Actual combat so far feels so simplified and resources are gated by CD and a charge point system. There don't appear to be in battle items and there doesn't appear to be a mana resource or a large choice of skills to pick/build from. There is a rank system that allows you to unlock more abilities but the way it presents feels to gacha in a negative way.

I don't know. Maybe I just like overly complicated systems. Everything other than monetization is way too streamlined. Meanwhile therea re like 8 to 10 different currencies so far that feel like they exist for no other reason than to overload the player and get them to buy things with money.

Having played a lot of different gacha games over the years and seeing where things have been going with the likes of AFK Journey... I really feel my point of this game feels like 2 mashed together stands. They don't feel integrated enough to warrant them using the same client. It actually kind of feels like some people passionate about making a SRPG had to make a faustian bargain with investors in order to get the funding to make their game. But the devil comes due and that devil is the Gacha side of things.
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Showing 1-4 of 4 comments
Kyutaru Aug 1, 2024 @ 7:06pm 
It's more like a rogue-like. There's actual SRPGs where they do this dripfeed recruiting of characters too, sometimes with random results. Ultimately you can't use a character unless the dev says you can and you've reached the point or unlock in the story that enables it. So just play a long time and you get everything eventually. AFK Journey didn't work because it required massive amounts of wishing to max characters.
Dumeka Aug 1, 2024 @ 8:53pm 
Originally posted by Averagedog:
1 Gacha

and 1 the SRPG that a lot of the marketing seemed to imply exists.

Like seriously, I fail to see why they didn't release the Sword of Convalaria mode by itself as a separate game for 30-45 bucks and have the Gacha side of things be its own completely separate entity? Because now it feels like both modes are half assed other than the visuals and the music. The music is love the music is life.

Actual combat so far feels so simplified and resources are gated by CD and a charge point system. There don't appear to be in battle items and there doesn't appear to be a mana resource or a large choice of skills to pick/build from. There is a rank system that allows you to unlock more abilities but the way it presents feels to gacha in a negative way.

I don't know. Maybe I just like overly complicated systems. Everything other than monetization is way too streamlined. Meanwhile therea re like 8 to 10 different currencies so far that feel like they exist for no other reason than to overload the player and get them to buy things with money.

Having played a lot of different gacha games over the years and seeing where things have been going with the likes of AFK Journey... I really feel my point of this game feels like 2 mashed together stands. They don't feel integrated enough to warrant them using the same client. It actually kind of feels like some people passionate about making a SRPG had to make a faustian bargain with investors in order to get the funding to make their game. But the devil comes due and that devil is the Gacha side of things.
The fools journey is the one with the energy and Gacha system but energy reloads pretty fast (unless you have nothing else to do with your life and want to be in the game 24/7) and the gacha you don't really need to use since you get 10 summons for free from the start and you unlock more by doing the quests too.

The spiral of destiny is the main story game which gives you a lot of stuff to do and the reason for the currency is not to just have them because the devs "felt like that" but because it makes sense to have them since you use them for various things.
On the top of that you have a whole town to unlock parts of that lets you train units, heal units, craft weapons and more as also have normal and special quests that gives you gold, crafting materials, weapons and other stuff.

On the top of that you can recruit the regular characters with in game gold through the tavern while the special ones either ask you to join you or join automatically through the story and the quests.

The keys needed to unlock further chapters are easy to gain by just playing the game aswell.

The third mode is only there to provide you with extra materials and only costs energy.

So all in all it gives us a lot to do and more then some other games that cost a lot of money to buy only so you can play like 10 - 20 hours.
Tuanis90 Aug 1, 2024 @ 9:19pm 
Originally posted by Dumeka:
Originally posted by Averagedog:
1 Gacha

and 1 the SRPG that a lot of the marketing seemed to imply exists.

Like seriously, I fail to see why they didn't release the Sword of Convalaria mode by itself as a separate game for 30-45 bucks and have the Gacha side of things be its own completely separate entity? Because now it feels like both modes are half assed other than the visuals and the music. The music is love the music is life.

Actual combat so far feels so simplified and resources are gated by CD and a charge point system. There don't appear to be in battle items and there doesn't appear to be a mana resource or a large choice of skills to pick/build from. There is a rank system that allows you to unlock more abilities but the way it presents feels to gacha in a negative way.

I don't know. Maybe I just like overly complicated systems. Everything other than monetization is way too streamlined. Meanwhile therea re like 8 to 10 different currencies so far that feel like they exist for no other reason than to overload the player and get them to buy things with money.

Having played a lot of different gacha games over the years and seeing where things have been going with the likes of AFK Journey... I really feel my point of this game feels like 2 mashed together stands. They don't feel integrated enough to warrant them using the same client. It actually kind of feels like some people passionate about making a SRPG had to make a faustian bargain with investors in order to get the funding to make their game. But the devil comes due and that devil is the Gacha side of things.
The fools journey is the one with the energy and Gacha system but energy reloads pretty fast (unless you have nothing else to do with your life and want to be in the game 24/7) and the gacha you don't really need to use since you get 10 summons for free from the start and you unlock more by doing the quests too.

The spiral of destiny is the main story game which gives you a lot of stuff to do and the reason for the currency is not to just have them because the devs "felt like that" but because it makes sense to have them since you use them for various things.
On the top of that you have a whole town to unlock parts of that lets you train units, heal units, craft weapons and more as also have normal and special quests that gives you gold, crafting materials, weapons and other stuff.

On the top of that you can recruit the regular characters with in game gold through the tavern while the special ones either ask you to join you or join automatically through the story and the quests.

The keys needed to unlock further chapters are easy to gain by just playing the game aswell.

The third mode is only there to provide you with extra materials and only costs energy.

So all in all it gives us a lot to do and more then some other games that cost a lot of money to buy only so you can play like 10 - 20 hours.

I mean its a matter of personal taste, but I prefer a complete 10-20 hours game, than a 100+ hours repetitive grind-fest, whose story may never be finished.
Averagedog Aug 2, 2024 @ 5:48am 
Originally posted by Dumeka:

The spiral of destiny is the main story game which gives you a lot of stuff to do and the reason for the currency is not to just have them because the devs "felt like that" but because it makes sense to have them since you use them for various things.
On the top of that you have a whole town to unlock parts of that lets you train units, heal units, craft weapons and more as also have normal and special quests that gives you gold, crafting materials, weapons and other stuff.

On the top of that you can recruit the regular characters with in game gold through the tavern while the special ones either ask you to join you or join automatically through the story and the quests.

The keys needed to unlock further chapters are easy to gain by just playing the game aswell.

The third mode is only there to provide you with extra materials and only costs energy.

So all in all it gives us a lot to do and more then some other games that cost a lot of money to buy only so you can play like 10 - 20 hours.

See that's the thing though, they don't advertise the things you can actually do in the spiral of destiny other than gain different endings. The mechanics they went into in the ads I saw were for the basics of combatt with some info on the gacha and nothing for the systems of the spiral of destiny other than getting different endings.

If they really do want to provide a premium experience for people mostly interested in single player SRPGs, they should have advertised the things that would have appealed to us more. But I suppose this makes sense. People who are aggressively F2P only when it comes to gacha games are not contributors other than warm bodies playing the game and spreading word of mouth so one of their friends could whale for "the greater good." It would actually feel less predatory to me if the spiral of destiny mode cost SOME money up front to access and keep forever. But if it does get as interconnected as you suggest, then again, this is a very bad case of bad advertising and explanation of important systems up front.
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Date Posted: Aug 1, 2024 @ 5:11pm
Posts: 4