Sword of Convallaria
If you don't like gacha....
Then guess what, this game might not be for you. But don't bother trying to tell the developers that you would've paid for the full game. The gacha gaming industry is a multi billion dollar industry exceeding half a billion dollars monthly and the TRPG industry can't even crack a $100 million annually.

The #1 gacha game generates more revenue MONTHLY than the entire TRPG industry generates in a year.

Everyone is entitled to their subjective opinion and if you don't like gacha games than my advice would be to not play them but the industry is not going away any time soon. Additionally, a strict adherence to avoiding gacha games is going to mean missing out on some of the best titles in multiple genres including TRPG.

For myself I have refined my preferences to have a more nuanced approach to gacha games. Some gacha based mechanics I find drain the fun out of the game (even if it is a paragon of it's other respective genres). Other mechanics I find more tolerable and I can live with if it means getting a top quality game in a genre that I enjoy.

You don't have to take my lead but the only person who stands to lose out from your actions is you, not the company that you're withholding your money from.
< >
Сообщения 3145 из 50
Автор сообщения: Ian
because theres a shortage of non gacha srpg games to play? lol
who are you responding to ?
Автор сообщения: Kyota
This game describes itself as a TRPG...

Explain to me the "tactics" involved in blocking important units behind a gacha system?

How would you feel if we play a game of chess...except I take away your entire row of pawns and tell you:

"If you want em' back...it'll cost you 200$"

Much tactics involved. Much WOW!
dont forget about tha this one has "automatic play" taking away the "tactic"
Автор сообщения: plinplinplon
Автор сообщения: PocketYoda
What is Gacha?
https://en.wikipedia.org/wiki/Gashapon
How does that relate to Video Games.. Do they have loot boxes adding characters and weapons?
Автор сообщения: PocketYoda
Автор сообщения: plinplinplon
https://en.wikipedia.org/wiki/Gashapon
How does that relate to Video Games.. Do they have loot boxes adding characters and weapons?

Gacha is a System like a Loot Box. Instead of a Grouping of a Bunch of Items of Different Types, its often a Selection of One Type (Like Characters) and you only get 1 for each Pull.

Gacha is a System that existed before Loot Boxes (heck even before Video Games), just in Real Life in the forms of Coin Operated Machines often found in Stores.
Автор сообщения: nobalkain
Автор сообщения: PocketYoda
How does that relate to Video Games.. Do they have loot boxes adding characters and weapons?

Gacha is a System like a Loot Box. Instead of a Grouping of a Bunch of Items of Different Types, its often a Selection of One Type (Like Characters) and you only get 1 for each Pull.

Gacha is a System that existed before Loot Boxes (heck even before Video Games), just in Real Life in the forms of Coin Operated Machines often found in Stores.
Is that even legal here in Australia, seems like gambling? for minors.
Автор сообщения: PocketYoda
Автор сообщения: nobalkain

Gacha is a System like a Loot Box. Instead of a Grouping of a Bunch of Items of Different Types, its often a Selection of One Type (Like Characters) and you only get 1 for each Pull.

Gacha is a System that existed before Loot Boxes (heck even before Video Games), just in Real Life in the forms of Coin Operated Machines often found in Stores.
Is that even legal here in Australia, seems like gambling? for minors.

No idea, I live in the US, and it is Legal. My Personal Opinion, it is, but Legally it isnt. Gambling in the US requires that the "Prize" can be Sold for Real World Money, and that is not the case.

Not to mention there are very few Laws concerning the Internet and Consumer/Customer Protection/Rights. From what I know very few Countries have any Laws concerning it.
Автор сообщения: nobalkain
Yes it can indeed have an effect as it can inform Devs as to WHY a Game may not be seeing as many Players as they had thought they would get. If someone comes to a Forum to Complain/Criticize about a Game due to any number of Worries/Issues it is BECAUSE they are/were interested. If Potential Customers never tells a Company WHY they are not willing to give them Money then they will never Improve.

We really need to move past this age of trying to Shame people for Criticizing a Company, especially when it comes to Monitizing a Game. Companies dont need to be Defended, they are not your Friends or Family, they will NOT Defend you. They only care about your Money, and once that runs dry they wont even remember you exist.

Sure correct any Misunderstanding/Misinformation. Dont let things get to the point of Threats, or attacking the People instead of a Company, but that also goes for the Customer/Posters. Dont get upset just because they are unhappy with a Game YOU dont have an issue with.

We should all be allowed to Criticize. While you may not have issue with this Game, you should be allowed to Criticize a Different Game. Criticism is important because it allows a Company to learn what they may have done wrong and make a Better Product in the Future.

THIS

Feedback allows Devs (or indeed any company) to learn about their potential customers' preferences.

XD won't get any money from me for Sword of Convallaria, but if I let them know that it's because I don't like their pricing model, rather than not liking their actual game, then they may choose to make a game in future which does meet my needs as a consumer.
There is no subjectiveness when it comes to Gacha. It is scummy and predatory, the next brown stain on the gaming industry after dlcs, mtx and lootboxes.
The only way to win is to not play.
Автор сообщения: Piotyr
I think the big problem with gacha systems is its not just "it will cost you 200" its "it will cost you about 200 for a good chance"

Not quite, contrary to popular belief, most gacha titles are not forms of gambling - they are however predatory and very expensive.

Gambling schemes and mechanics do not have soft and hard pity.

This game does.

In a nutshell soft pity is at 100 pulls and it means you have a 100% guarantee to pull an SSR.

Hard pity is a guarantee on pulling the rate-up SSR unit of your chosing.

Meaning that you are guaranteed to have your chosen SSR after 180 pulls.

This is the opposite of gambling. gambling DOES NOT have pity safety-nets. You can gamble your entire fortune away and STILL not get your "jack-pot". You can't do this in gacha, in general - because pities prevent you from down-spiralling into a "gambler's dilemma".

Gacha is, however, an overpriced micro-transaction and banner FOMO is, by definition, predatory, but none of what I've described is gambling.
Отредактировано Kyota; 1 авг. 2024 г. в 5:42
Gacha isn't gambling because in gambling it's possible to win, gacha you always lose. Even if you got the character you wanted, all you got was a jpeg and a brief rush of dopamine, you're still a loser.
Автор сообщения: Kyota
Автор сообщения: Piotyr
I think the big problem with gacha systems is it not just "it will cost you 200" its "it will cost you about 200 for a good chance"

Not quite, contrary to popular belief, most gacha titles are not forms of gambling - they are however predatory and very expensive.

Gambling schemes and mechanics do not have soft and hard pity.

This game does.

In a nutshell, soft pity is at 100 pulls and it means you have a 100% guarantee to pull an SSR.

Hard pity is a guarantee on pulling the rate-up SSR unit of your choosing.

Meaning that you are guaranteed to have your chosen SSR after 180 pulls.

This is the opposite of gambling. Gambling does NOT have pity safety nets. You can gamble your entire fortune away and STILL not get your "jackpot". You can't do this in gacha, in general - because pities prevent you from down-spiraling into a "gambler's dilemma".

Gacha is, however, an overpriced micro-transaction and banner FOMO is, by definition, predatory, but none of what I've described is gambling.
Not everyone is so lucky that is just it lol. well, gambling works by chance I have seen people gambling in casinos and winning but it is luck or chance some people are lucky some are not that just bye the fact is you have to pull 100 pulls sounds insane lol
if you win good for you if not then oh well.
Отредактировано Yuki sanada; 1 авг. 2024 г. в 5:56
Автор сообщения: PocketYoda
Автор сообщения: plinplinplon
https://en.wikipedia.org/wiki/Gashapon
How does that relate to Video Games.. Do they have loot boxes adding characters and weapons?
That's wild that you have so little attention span or ability to read that you can't even scroll down ever so slightly to see the videogame section. You're somethin' else.
Отредактировано I'm cucked; 1 авг. 2024 г. в 6:07
To be fair, the Spiral of Destiny part of the game has no gacha element, it's just a cool SRPG with a nice story. You have to play a bit of the gacha part to access it but it's great value for a free game.
Автор сообщения: Paul Walker
Gacha isn't gambling because in gambling it's possible to win, gacha you always lose. Even if you got the character you wanted, all you got was a jpeg and a brief rush of dopamine, you're still a loser.

notice possible because some don't and lose everything everything is a gamble in life that is just the way it is you can't win everything
< >
Сообщения 3145 из 50
Показывать на странице: 1530 50

Дата создания: 30 июл. 2024 г. в 12:37
Сообщений: 50