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I agree with everything you say, however, I ask myself what motivates a person to post in the discussion of a game they have no intention of playing?
There are thousands if not tens of thousands of games on steam that I have no interest in playing at all. Some for their monetization, some for their mechanics, some for their themes etc... Yet I don't go to all of their discussion threads and post comments outlining the reasons why a game doesn't interest me.
I'm sure there could be a variety of motivations but the pessimist in me immediately suspects people of trolling.
I would actually put myself into the group of people that would play the hell out of this game were it not a gacha game, but I also know that saying that is kinda pointless because, it is a gacha game, and they're gonna make a sh*t ton of cash this way most likely. It's lamentable, but it's not worth whining about either.
Explain to me the "tactics" involved in blocking important units behind a gacha system?
How would you feel if we play a game of chess...except I take away your entire row of pawns and tell you:
"If you want em' back...it'll cost you 200$"
Much tactics involved. Much WOW!
Within a gacha the players are sub divided into 5 categories typically but it might be more or less depending on the community.
1) F2P
Players who spend no money and enjoy the benefits of other people who perhaps have worse judgement or large bank accounts. Most likely the highest population of all the groups. Sometimes further sub divided into casual vs sweaty (try hard). F2P players tend to constantly inform people that they're F2P as a badge of honor. Kind of like playing on a higher difficulty level.
2) Low Spenders
Typically these players spend $5 per month on like a battle pass that has at least double the value of any other purchase option in terms of return per dollar. Even if you make a purchase without any of your own money it still moves you into this bucket (due to the F2P bragging rights). I.E. if you win a contest or use a google play games rebate.
3) Dolphins
These players spend hundreds of dollars on a game they enjoy.
4) Whales
These players are the primary source of revenue for gacha games. Typically in the thousands of dollars per player. I don't know where they come from or how they get their money but man can they spend it. I assume that all of them live in the UAE. Whales fund the game for all of the F2P and Low Spenders.
5) Leviathans
These players spend astronomical sums on gacha games. Tens of thousands or hundreds of thousands of dollars. I hope they can afford it....
Seriously though, it will need some crazy level of Game Play to actually make this last long without Fan Service or using an Existing IP. My issue with Gacha is that once the Game Shuts Down, because it WILL, the Game just goes
I agree with this. If the game play isn't there the game will not have staying power.
This game definitely has potential as I think a good TRPG is a solid core for a gameplay loop. They're going to need to be either very aggressive with content like events or do some kind of end game like a rogue-like mode. Of course a hybrid of both could work too.
Anyone who's played gacha games before knows that most developers don't have what it takes to keep their game alive but I think this 1 has the potential to be good thanks to the core gameplay. As long as they don't just count on that being enough and actually put in the effort to sustain it in an engaging way it could be great.
I wonder the same thing. I could not imagine going on the forums or social media pages of a game I do not want to play or that I am not interested and constantly posting stuff. Do they really think their opinion matters that much that the Devs will be like "oh my god you are totally right, let's change it all."
For someone who does not want to play the game and it upset about the pay model you certainly post on the forums a lot. XD A little bit sad.
As for your point...... you should think of a strategy/tactic with what you have(can afford) and are given. The paying just gives you more options and making things a tad easier. Many players have already said you can complete the game as a free to play. It will just require a bit more strategy. So actually not paying to win will make the game more challenging and require better tactics.
Yes it can indeed have an effect as it can inform Devs as to WHY a Game may not be seeing as many Players as they had thought they would get. If someone comes to a Forum to Complain/Criticize about a Game due to any number of Worries/Issues it is BECAUSE they are/were interested. If Potential Customers never tells a Company WHY they are not willing to give them Money then they will never Improve.
We really need to move past this age of trying to Shame people for Criticizing a Company, especially when it comes to Monitizing a Game. Companies dont need to be Defended, they are not your Friends or Family, they will NOT Defend you. They only care about your Money, and once that runs dry they wont even remember you exist.
Sure correct any Misunderstanding/Misinformation. Dont let things get to the point of Threats, or attacking the People instead of a Company, but that also goes for the Customer/Posters. Dont get upset just because they are unhappy with a Game YOU dont have an issue with.
We should all be allowed to Criticize. While you may not have issue with this Game, you should be allowed to Criticize a Different Game. Criticism is important because it allows a Company to learn what they may have done wrong and make a Better Product in the Future.