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It would be really cool if these changes were incorporated into the base game, maybe combined with Steam Workshop support for distributing mods somehow.
I know David is probably too busy working on Neon Struct to make that happen any time soon though.
BTW I tried running this (after making a copy of my Eldritch folder and copying in the new files), but it immediately crashes:
Assertion failed: "m_Size==0 || m_Offset + NumBytes <= m_Size" () in Read in src/memorystream.cpp at line 20.
I suspect this is because it's failing to read a config file. My Mods folder has mEldritch, SampleMod and Template folders. mods.cfg appears to have non-Windows endlines so notepad of course loves it. :) I'll have to grab a nicer IDE.
I don't see any problems. I tried uncommenting the SampleMod line but it doesn't help.
BTW, what IDE do you recommend for windows development? I'm guessing visual studio 2005 (2012 barfed when I tried to load the original project, long ago), but if there's something better, I'd love that (VS2005 hurts).
It crashed for me too until I deleted main.eldritchsave main.eldritchmastersave (on Linux). Now it is working fine, not sure if your issue is the same though.
EDIT: corrected file name.
Edit: so it looks like this is primarily config and asset modding. It's set up for changing sounds, levels, monsters, textures, and all that good stuff, but not the code itself yet. Or am I not seeing that part?
Question is, could we create a bot entirely through config files? If not, I wonder what it would take in the engine to set that up. I still have that crazy AI contest in my head. :D
Also the config files seem very extensive, I think most of the game logic - including AI - is set up in them, so your AI contest idea may well be possible.
Wazat1: almost every aspect of eldritch is controlled by those config files. From what I can tell (have not examined that too closely) even the AI behaviour. Try Extras/Raw/Config/entities_ai.config and .../bt.config for a start.
Now, could someone please go and make me more eldritch, after all, that's why I did this :)
I'm trying to add a custom spawner but the game crashes everytime I regenerate the world with the mod enabled. The error message it prints isn't very helpful:
Also I think there's a bug: If I click while holding shift, it spawns a rock. This happens even with my broken mod disabled.
And about the "bug", it's not really a bug, it is an oversight. I'll remove it. Thanks for the report.
Thanks, are the config file names significant? I have been putting everything in a single config file, so that might be the problem.
It adds penguins to the upper library floor that explode when they die (and lag the game quite a lot). Originally I was trying to make it a power like the shoggoth summoning one, but I haven't got that to work yet.
I uploaded it here: https://www.sendspace.com/file/ayb47i
EDIT: updated version: https://www.sendspace.com/file/3xgwbm
What can I do?