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Ein Übersetzungsproblem melden
No. You never even encounter the old ones. This game takes the power of the old ones much more seriously than games like Quake, where you actually fight them. Instead, they are presented more as a looming threat that, at best, you can hide the Earth from or seal away for a time. For an explanation of why a game would do this, I really like this video from the Extra Credits team:
https://www.youtube.com/watch?v=7DyRxlvM9VM
I can understand why, but I don't know. Something inside me just wants to see me fight Azathoth even though I would be go insane the moment I look at him.
Also, what do you mean by hiding the Earth or Sealing them? I never heard anything about that.
But really? You just enounter the normal variety of Lovecraft creatures? Doesn't that get boring?
What I meant by hiding the earth or sealing them is, in games where you don't fight the elder gods (but are actually able to do something about them) usually give you the goal of delaying the Earth's destruction. You seal away the god for a time, or prolong its slumber, or close the portals to hide the Earth from the attention and inexorable tide of this terrifying evil, even if the reprieve is only very temporary. You can never defeat or kill the eldritch god, and you might not even be able to fight it: at best, you might delay it. In this game (similar to games like Arkham Horror), that's the goal: re-establish the wards that are supposed to keep the earth separate and buffered from the minions and power of the unspeakable ancient ones. And then hope they hold.
In terms of normal Lovecraft creatures getting boring, that's really up to you and how jaded you feel about the genre. If you've played a lot of Lovecraft-inspired games, you may be sick of the creatures an mythos by now. This game introduces a couple creatures that are not specifically lovecraftian, but it draws a lot of influence from his writings. I personally enjoyed the atmosphere of this game and I liked seeing the creatures (I don't read Lovecraft, but games like this make me want to). The creatures are not quite as devastating as Arkham Horror or Call of Cthulhu -- you can face and fight them without going barking mad in seconds -- but you're always a couple mistakes away from death. The environment and creatures can be surprisingly lethal. In that sense, it's a proper rogue-like with many Lovecraft-inspired creatures.
It's not as fully Lovecraftian as some people would like it, but really, what is? The game that finally achieves that will drive its players insane, which may affect its ESRB rating and sales. ;)
However, I have to address a problem in the video. Nothing is wrong with the idea itself but how its presented. They only concentrate on Cthulu, which isn't a big problem since his is argualby the most reconigzed creature in the mythos. They forgot to mention the other creatures of the mythos such as... (INCOMING LIST)
Hastur The Unspeakable
Nyarlathotep
Shub-Niggurath
Yog-Sothoth
or the other Old Olds
So, the title should have been call "Why Games do Lovecraftian Monsters Wrong"
Don't get me wrong, I love Cthulu as much as the next cultist... I Mean dude, but come on why not shed some love for Yig? or Ithaqua? or hell, why not even Dagon?
They could of at least gave them an honorably mention