Eldritch
Please nerf lizard statues!!!
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Showing 16-28 of 28 comments
🐭 Aug 27, 2014 @ 1:30pm 
I have to agree with a nerf. I can't tell if it's more silly or just insane to make someone lose precious health just because they looked away for a fraction of a second. I mean the mechanic is fine on it's own if the player has more than 3 health points and in fact it works well in other games because usually the player has 100 and the statues take away a small but still noticeable amount but it's unbalanced as it is in Eldritch. Maybe if the player lost artifacts(coins), ammunition, keys or something then yeah, that would be more balanced but as it is, it's obviously developer favoritism at work here. :diver:
Sleeper Service Aug 27, 2014 @ 6:01pm 
In my opinion they are among the most interesting challenges the game has to offer. Nerfing them would just make things more boring. I havent even found the block power yet, I mainly used dynamite and avoidance to deal with them. The hallway that is guarded by statues exclusively was a great "boss fight" for the dessert tomb. I tried to dynamite one line of them, but missed my throw. So I used the knock power to open the gate from affar and sliped through, trading damage for progress. I later realized that I probably could have just blown a hole in the wall, passing them with no damage at all.
Nasty Peep Aug 27, 2014 @ 6:03pm 
Originally posted by #!.mouse:
I have to agree with a nerf. I can't tell if it's more silly or just insane to make someone lose precious health just because they looked away for a fraction of a second.
It's neither silly nor insane. It's a fear mechanic. Some of the scariest beings in media utilize this. SCP-173, and the Weeping Angels from Dr. Who.
They have a terrifying ability, and you just have to accept that and tread as lightly as you can. It is a living statue, made of stone that can move faster than the eye can percieve, if it hits you, it SHOULD hurt a lot. Like the person above me said, it's a challenge. Don't nerf challenges, meet and beat challenges.
Last edited by Nasty Peep; Aug 27, 2014 @ 6:05pm
Wazat1 Aug 27, 2014 @ 6:58pm 
Some tips:

Lizard statues are deaf. Only seeing you will trigger them. You can run around behind them, do somersaults, yell and sing, murder monsters, and defile sacred altars with impunity and the statue won't even flinch. However, as soon as one sees you, that's a game changer.

The sleeping statue has a short maximum vision range and limited field of view... until it awakens by seeing you in front of it. Once it's awake, its vision range and FOV expand tremendously (check my guide for exact numbers). Ideally, you avoid waking them up. Stay behind statues or, if you must pass on front, far away from them so they don't notice you.

Once a statue has awoken, it rumbles to let you know you screwed up. Listen for that sound. Awake statues will teleport to the player if he lets them out of his sight, and they no longer care whether you're in front or behind them. They deal 2 damage, which really hurts. Keep the statue in your vision until you can use a wall to break line of sight, then be super-careful about moving around. As you're walking it's easy to have a gap in the walls open up and briefly expose you to the statue, resulting in a surprise jolt!

The hallway of lizard statues is easy: walk behind the statues. You don't need to walk down the middle of the hall, unless there's a variation of the room that I have never seen before. Moving behind the statues you don't even need to sneak -- remember, they're deaf and cannot see you unless you're right in front of them. Use that limited vision to your advantage.

Lizard statues can be defused in several ways:
*Land some TNT directly at their feet
*Use a destruction amulet + revolver to dig under them until they fall to the floor below. You'll possibly encounter them later, but it can get you out of some sticky situations.
*Cloaking spell gives you 10 seconds to run right past a statue. Cheese it!
*Materialize spell can build blocks around a statue to block its vision.
*If you position yourself just right when you provoke a teleport, you can make them teleport into a wall and fail to hit you, and probably never bother you again. Clearly a bug, but an awesome one. Check my guide for details.

Beware the perma-stuck bug. It's happened to me twice, both times while crouching as a lizard statue hit me. The statue becomes wedged inside you, and you cannot move or stand up. If you have the teleport spell, some TNT or the destruction amulet you could maybe escape, but I've not tested. I also suspect, but have not confirmed, that the player would encounter the same problem if killed by a statue and then reviving with the medkit.

You could also potentially be trapped in a room or other space if a statue teleports behind you -- you're not pinned by the statue, but it's blocking the only way out.

Fun fact: You can climb on statues as though they were any other solid block. I use them regularly to get in and out of areas that are too high to climb, such as the gated vault rooms with open ceilings. Just be careful to not step in front of them or, if they're awake, keep them in view until you can break vision.
An especially clever player who can stand to take a hit or two could also deliberately provoke a statue into teleporting into position for him...


I hated the lizard statues when I first encountered them, but now I love them. They're a brilliant way to shake up the pacing of the game and force the player to be aware of his surroundings, and they really drive home the fear factor of the second book.

You can speedrun in the second book, but you have to be very careful and a bit lucky. If you're having trouble with the statues, then this is NOT the book for exploration and item gathering; save such activities for the first and third book. Instead you should be finding the shortest route possible to the exit, which means a compass or destruction amulet is extremely valuable.

I hope that helps everyone!
Cobble Aug 27, 2014 @ 7:04pm 
Was I the only one who expected an actual lizard to jump out of the lizard statue?
Cobble Aug 27, 2014 @ 7:41pm 
Originally posted by Drakomonk%_O-THE-GATOR:
Originally posted by Cobble_Fun:
Was I the only one who expected an actual lizard to jump out of the lizard statue?

Yes. :gordon:

Oh...was I the only one who thought bullets + destruction amulet should work? I wasted my last bullet on that thing ;-;
Royal_Tenenbaum Aug 28, 2014 @ 6:17pm 
They are a pig, but that's what TNT and the block spell are for. Or avoid 'em. :lizardstatue::lizardstatue::lizardstatue::lizardstatue::lizardstatue::lizardstatue:
TheGZeus Aug 28, 2014 @ 8:37pm 
Originally posted by Turd Blossom:
Weeping Angel Lizards are what make the game difficult!
Word.
Toughest enemy to deal with in the game.
I love to be terrified of them.
inannasaurus Sep 20, 2014 @ 4:31pm 
I walk around corners, drop to another floor, finally turn around with a wall to my back, and it still kills me. I give up.

I love Book I, but...well, I thought it was way creepier when I wasn't just getting hammered by unkillable enemies. Now, it's just annoying.
aaadelnrrv Sep 28, 2014 @ 1:11pm 
I think they are a great way to add to the challenge. Nerfing would just make it too easy.
RedstoneAce Sep 28, 2014 @ 1:12pm 
You can just blow them up with dynamite.
Silvus Sol Sep 29, 2014 @ 2:38am 
Don't blink. Blink and you're dead. They are fast. Faster than you can believe. Don't turn your back. Don't look away. And don't blink. Good Luck.
GC13 Oct 2, 2014 @ 9:53pm 
So are the ones closest to the door in the hallway at the end supposed to be able to see the door? I had an epic search for a key the first time I made it to the end, with one health point left, and when I went to unlock the door I got killed.

The sad thing is I had Cloak and enough artifacts to activate it, but didn't know I needed to use it. :rcry:
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Date Posted: Aug 21, 2014 @ 4:49pm
Posts: 28