Tomb Raider IV-VI Remastered

Tomb Raider IV-VI Remastered

View Stats:
genuine Question to the Devs or Fans of the old OG Games.
I noticed with the Remasters of the TB 1-3 Games that some things/Content got removed or altered in ways thats not true to the OG Games.

Now the quite obvious Question, is this here the case as well, or do these Remasters stay true to the OGs?
< >
Showing 1-15 of 26 comments
The developers took a lot of liberties when 'remastering' TR I-III, whether using TR II's reverse roll in TR I, creating achievements and an NG+ mode, allowing players to change Lara's costume, or adding the photo mode. Obviously the remasters are much more than a high resolution textures upgrade. And there were some re-texturing choices that were controversial, like replacing the nude on Pierre's jacket and the locker pin-ups that briefly disappeared.

I don't know of any removed content in TR I-III Remastered. You can literally follow the walk-throughs for the original games level by level for all of the pickups and achievements. The developers did add back at least one lost cut scene to TR III, and I think an FMV as well? They also added back the Viva Las Vegas leopard print costume that was cut from the original release, which doesn't change the levels at all. So, we got an amalgam of the PS1 vs. PC versions, updated character models, new control schemes, Easter eggs for fans, new QoL features, etc., without really changing the original levels.

I'm just starting The Last Revelation, and so far it is true to the original versions. The inventory menu is a little different, but not by much. The Tank Controls controller scheme is similar to the Playstation version, and is exactly the same as the profile I created for the original PC version using AntiMicroX. I'm happy I didn't have to download a bunch of mods (dgvoodoo for example) to even make TLR work on PC.

My understanding of the remastered Angel of Darkness is that it officially incorporates the work of the AoD Restoration Project mod. I anticipate AoD remastered will show the most departure from the original games, but it is not a complete remake either. I used the AoD Definitive Edition mod, which is a branch of the Restoration mod, and I can confirm it changed the tutorial and first levels significantly -- for the better, in my opinion. I'm curious how the remastered version will play.
Last edited by shadowgravy; Feb 14 @ 12:22pm
Originally posted by shadowgravy:
The developers took a lot of liberties when 'remastering' TR I-III, whether using TR II's reverse roll in TR I, creating achievements and an NG+ mode, allowing players to change Lara's costume, or adding the photo mode. Obviously the remasters are much more than a high resolution textures upgrade. And there were some re-texturing choices that were controversial, like replacing the nude on Pierre's jacket and the locker pin-ups that briefly disappeared.

I don't know of any removed content in TR I-III Remastered. You can literally follow the walk-throughs for the original games level by level for all of the pickups and achievements. The developers did add back at least one lost cut scene to TR III, and I think an FMV as well? They also added back the Viva Las Vegas leopard print costume that was cut from the original release, which doesn't change the levels at all. So, we got an amalgam of the PS1 vs. PC versions, updated character models, new control schemes, Easter eggs for fans, new QoL features, etc., without really changing the original levels.

I'm just starting The Last Revelation, and so far it is true to the original versions. The inventory menu is a little different, but not by much. The Tank Controls controller scheme is similar to the Playstation version, and is exactly the same as the profile I created for the original PC version using AntiMicroX. I'm happy I didn't have to download a bunch of mods (dgvoodoo for example) to even make TLR work on PC.

My understanding of the remastered Angel of Darkness is that it officially incorporates the work of the AoD Restoration Project mod. I anticipate AoD remastered will show the most departure from the original games, but it is not a complete remake either. I used the AoD Definitive Edition mod, which is a branch of the Restoration mod, and I can confirm it changed the tutorial and first levels significantly -- for the better, in my opinion. I'm curious how the remastered version will play.
Thank you very much for your detailed Comment.
Seems like i have to keep on watching the new Remasters. So far i couldnt hear anything bad about them. But yeah, they made some strange decision on the first 3 Remasters which led me to not instantly buy these new 3 Remasters, but rather look what others say and if People notice again that some stuff got altered in ways that they shouldnt. I dont mean Models having more Polygons or new Textures, but lets say straight up removing or altering stuff in ways that just isnt in the same Vibe of the OGs. its quite difficult to explain.
But what i learnt in the past few Years is that some Remasters are spot on, like the Diablo 2 Remaster, and others are total failures, like the WarCraft 3 one. TB 1-3 are none of these. They arent awful by any means. But these little Hiccups with the Pin-Up Girls, some minor Textures and ofcourse the Jacket Story really soured my perception of the TB 1-3 Games and the currently new 3 Remasters.

Ill wait some more days or Weeks for what People have to say, or maybe a Dev responds, who knows. I just dont want to associate the Games of my Childhood with some bad feels if you know what i mean.
I played the first 6 TB Games when i was still a kid and i enjoyed them very much. And i really hoped that TB 1-3 will get the same treatment that Diablo 2 got, pretty much a Loveletter to the OG that incorporated only improvements like Controller Support , high Resolution Textures, new Animations and so on and so forth, and still keep the dark vibe of the OG, unfiltered, uncensored, nothing removed but improved.
Dont get me wrong, TB 1-3 also have all that, but yeah, these little Hiccups really annoyed me because these were so unnecessary and i dont understand why these little "accidents" were done in the first Place.

Nonetheless, thank you very much for your Comment.
Last edited by Soldner42; Feb 14 @ 7:58pm
FhqwhTODD Feb 15 @ 12:05am 
Originally posted by Soldner42:
So far i couldnt hear anything bad about them.
Both collections released buggy. TR 1-3 is fixed now and can be purchased safely. Clearly the best way to play these games nowadays. They even fixed some "legacy bugs" that never were patched in the originals.
chakkman Feb 15 @ 12:12am 
Originally posted by Soldner42:
I noticed with the Remasters of the TB 1-3 Games that some things/Content got removed or altered in ways thats not true to the OG Games.

Now the quite obvious Question, is this here the case as well, or do these Remasters stay true to the OGs?
Very few things were changed, and then not in a way that I found is annoying. Some people examine everything under the microscope.
Originally posted by chakkman:
Originally posted by Soldner42:
I noticed with the Remasters of the TB 1-3 Games that some things/Content got removed or altered in ways thats not true to the OG Games.

Now the quite obvious Question, is this here the case as well, or do these Remasters stay true to the OGs?
Very few things were changed, and then not in a way that I found is annoying. Some people examine everything under the microscope.
The Microscope part may be true. But on the other Hand, the Devs could have just sticked with the OG Vision and just not changed it. I mean, in the end, these Games are mostly targeted at the Fans of the OG Games, so ofcourse they will notice when things are off. Its afterall most of the time if not all the time a Nostalgia Buy.
To me this behaviour is only understandable.
Last edited by Soldner42; Feb 15 @ 9:14am
Originally posted by Soldner42:
I noticed with the Remasters of the TB 1-3 Games that some things/Content got removed or altered in ways thats not true to the OG Games.

Now the quite obvious Question, is this here the case as well, or do these Remasters stay true to the OGs?
In TR I-III there is no removed content but "content back" that was not present or not working as intended on PC versions (like save crystals ... on NG+ but still it does work as intended, as save crystals not just as collectibles).

Now it is the same thing, nothing seem to have been removed and things got improved but not changed in terms of gameplay.
chakkman Feb 15 @ 9:18am 
Originally posted by Soldner42:
Originally posted by chakkman:
Very few things were changed, and then not in a way that I found is annoying. Some people examine everything under the microscope.
The Microscope part may be true. But on the other Hand, the Devs could have just sticked with the OG Vision and just not changed it.
And they absolutely did so.

Unless you think the reduction of cleavage on 14 year old Lara in Last Revelation to make it more unified with the way it is in the FMVs is something so game altering that it breaks the original's vision.
Last edited by chakkman; Feb 15 @ 9:20am
I think I need an example of how TR I-III Remastered egregiously changed "the OG Vision" or where "things are off."

I played the main games and the expansions back in the late 1990s and early 2000s (and many times since) and I didn't see any major changes in the remasters that affected the gameplay. The change to Unfinished Business to put Atlantis before Egypt is as heavy-handed as Aspyr-Saber got with altering level design, and the justification for why they did it is valid.
In Tomb Raider I-III Remastered, the Unfinished Business levels come before the Shadow of the Cat levels, as the developers originally intended.
https://tombraiders.net/stella/trub.html
chakkman Feb 15 @ 9:46am 
Exactly.

It's pretty comedic that someone seriously would consider the few cosmetic changes they made as something game altering.

Actually, the biggest change I could think of is the implementation of a modern control scheme. Which doesn't really work well, so, I'd recommend anyone to play with tank controls anyway.
Came across some raunchy images on lockers in AOD's sewers so no weird censorship edit-outs as far as i can see, had a few bugs already in AOD where one stack of bills had a brick wall texture on them, infiltrating the tunnels has a weird buzzing and fell through the map once (couldn't repete it after reload so it must have been a rare angle glitch) and the HD FMV had not improved at all and could use a little more polish.
however i am glad to see the first level so far has it's side street restored which was blocked off and I could only see in the original PS2 game using noclip with Gameshark.
Want to play through AOD first and check out the cut content and play it the way it was intended to be played without the need of the gameshark back on the ps2 where it would often softlock you into a puzzle and no way to get that 'levelup' to make it through it.
Originally posted by The Wonton Cat:
however i am glad to see the first level so far has it's side street restored which was blocked off
I think the AoD Definitive Edition mod did a better job of restoring the back alley cut from the original. In Remastered, the back alley still feels incomplete.
Cazo Feb 15 @ 3:34pm 
genuine Question?
"these little Hiccups really annoyed me because these were so unnecessary and i dont understand why these little "accidents" were done in the first Place."
"these little Hiccups really annoyed me because these were so unnecessary and i dont understand why these little "accidents" were done in the first Place."

MUDFU"KER, grow up. those changes made absolutly no difference on the game thone and setting or anything at all.
Last edited by Cazo; Feb 15 @ 3:37pm
Originally posted by Cazo:
genuine Question?
"these little Hiccups really annoyed me because these were so unnecessary and i dont understand why these little "accidents" were done in the first Place."
"these little Hiccups really annoyed me because these were so unnecessary and i dont understand why these little "accidents" were done in the first Place."

MUDFU"KER, grow up. those changes made absolutly no difference on the game thone and setting or anything at all.
yeah, looking at your Post History, your in dire need to grow up.
Cazo Feb 17 @ 7:05am 
Originally posted by Soldner42:
Originally posted by Cazo:
genuine Question?
"these little Hiccups really annoyed me because these were so unnecessary and i dont understand why these little "accidents" were done in the first Place."
"these little Hiccups really annoyed me because these were so unnecessary and i dont understand why these little "accidents" were done in the first Place."

MUDFU"KER, grow up. those changes made absolutly no difference on the game thone and setting or anything at all.
yeah, looking at your Post History, your in dire need to grow up.

Lets see if you are going to complaing about this change:

https://imgur.com/zpyUVO4

https://imgur.com/XoNhc1m

This is a way bigger change than "little Hiccups with the Pin-Up Girls, some minor Textures and ofcourse the Jacket Story"
No content was removed in the TRI-III remaster. Every single one of the 67 levels from TRI to III and the three expansions are included in the game.

In fact the remasters literally have more content since the expansions used to be standalone games. And they also added NG+.

Of course things have been visually altered. Every 3d model and texture was altered, because it's a remaster, changing graphics is what remasters usually do, of course it's not going to be true to the original games in that regard.

All of the mechanics and QoL they added, like modern controls and new Lara's movements, are optional, nothing was taken away to add that.

Geez, you get these remasters that don't remove any content and even let you play with OG graphics and controls if you want, and that's still not true enough to the OGs to you?
Last edited by Lanzagranadas; Feb 17 @ 7:23am
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Feb 14 @ 11:33am
Posts: 26