Drop Duchy

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Bug report: Moat technology not working as intended
I have noticed in a recent run that the Moat technology (giving your military buildings additional strength when surrounded by border or rivers) ist not working as intended.

I had a Watch Tower Lvl 1 (completetly) surrounded by River terrain, Fertile Grounds Lvl 3 and Bridge Lvl 3 - both of which should be considered a river. However, the Moat Lvl 1 card did not trigger for the Watch Tower.

Possible explanations are either that the WT was not recognized as military building or FG or Bridge or both were not considered River by the Moat.
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Showing 1-3 of 3 comments
Yes, Moat doesn't work with Fertile Grounds.
Sorry that's a mistake, I didn't test this specific scenario
Will there by any more patches or updates to fix any remaining issues?
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Showing 1-3 of 3 comments
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