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Just as a preface, we’re a very tiny team and this game has been developed by ~3 people on average over the course of 2 years, so we had to make choices to keep the project scope manageable. The art team consists of 2 persons working for a year, and our direction from the start was to evoke a diorama/scale model/board game feeling rather than a lively city-builder (hence the use of pawns, or paper-style vegetation) rather than animated characters. It’s our first game together as a team and there is definitely room for improvement, however with the release date set to April we won’t be able to change much, sorry. If the game’s successful and we can release updates (or even a sequel) we’d definitely love to enhance the atmosphere and push the ambition!
About your other feedbacks:
- you’re right, we’ll add the button to heal after entering the grid preparation menu, it’s an oversight
- the priority order of activation is from the last placed to the first placed, could be interesting to add a number to remind that indeed
- we’ll improve the tutorials, the intention was to not overwhelm players with info and let them learn by doing, but it seems that we went too far in this direction
- the tooltip being cropped at the bottom of the screen was fixed since! we caught it, but too late for the demo
- the overworld part is a bit simple I admit, but it gets more interesting as you unlock new places to visit and more terrains. With playtesting, we realized that it was better to simplify it and sacrificing depth there, because the core gameplay is already mentally draining and players preferred when the map was less of a strategic headache (since they also have to think of their card upgrades)
- your approach to military vs production is the right one I believe, these are meant to provide variations and not play the same round with the same cards every time. The challenge gets trickier in act 2 and 3, because you need resources to upgrade your military to match up with the enemies, so you need to take production buildings with you too! Also, there are more advanced cards beyond the demo that encourage synergies between resources and military.
Thanks for your input and your praise!