Drop Duchy

Drop Duchy

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KoV Jan 16 @ 7:58am
1st demo run
Was fun did get overwhelmed by the boss but thats fine on a 1st try I guess

Do like the passive bonusses as well max HP extra line reward havent seen others yet

Do hope for longer maps feels like I dont have enough resources/turns to prepare for the boss but might also be I buffed the boss to much because the system around what happens is not to clear to me yet
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Showing 1-2 of 2 comments
Daremo Jan 16 @ 8:06am 
I won on my first run but it can be an easy lose without some synergy and good placement yeah.

The game seems interesting but from that run alone I wondered how the game would fare after a few hours. I'll try some more runs to hopefully see a bigger amount of buildings.

I hope to see more combos like how you can transform forests in plains which then get transformed into wheat fields.
And if you have rangers who get bonus from both they get plains then fields bonus which feels good when it happens. That's what carried me in the boss fight. Ended up with a ~60 power ranger camp.

The buildings with high range felt stronger that short range ones but with only one run it's hard or even impossible to say for sure. Hopefully the balance is good.

Solid game design. The content and balancing will do a lot. It's fun which is the most important for now.

- I wish I could have a way to pause and check again buildings that are already places, because sometimes I forget if an enemy camp likes woods or plains.

- Also, a way to not have the piece bottom drop on the up arrow as an option could be interesting for Steam Deck/controller users, to be sure to not push the button by mistake when moving around, while keeping the directional movement in menus.
Last edited by Daremo; Jan 16 @ 8:13am
Daremo Jan 16 @ 5:39pm 
I think it could be interesting to have a bonus when you manage to exactly fill the whole board without any missing square.
Like that :
https://steamcommunity.com/sharedfiles/filedetails/?id=3408872586

It felt good to do it but would be nicer to have even a small bonus like 5 gold or anything of the sort.

- When choosing new cards, we don't see their range of action so it can be hard to decide.
Hovering on top of them doesn't always show any info as well.

- The shipyard is supposed to get 1 axe per river adjacent to the gris border. It gets to little it means it doesn't count squares but actual pieces only. Is that intended ?
It seems extremely weak as you can get 20, 40 and more arrows with the Watchtower, which is a starting building.
While the Shipyard might not even be able reach 8-10.

Not only that but river actually only shows up rarely which makes it situation AND weak to me.

- Training Camp doesn't always work. I just put it right beside a Watchtower, so adjacent should also mean aligned and I didn't get the +8 bonus (which would have made me win the battle at the end actually).

- What is the point of skipping a building if you can't use them all ? Especially as you get money from selling them. There should not even be a skip option or am I forgetting something ?

- I agree with trading fairs being weird.
You're forced there sometimes with none of the option helping you. Random events instead would feel better so at least there's some surprise. What about at least choosing which building we want to exchange ? It doesn't have a strength of a "transform" from Slay the Spire since starter buildings are already good. So you don't especially want to exchange them.
While start deck of StS is full of stuff you can go on without.
Last edited by Daremo; Jan 16 @ 9:57pm
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