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No modern system can handle more!
What exactly is the Neighbour Tiles Count anyhow? I just saw my game crash upon loading tiles so I fiddled with it, but I have no clue what the setting itself means.
If it can't go above 3 they really shouldn't be offering us the option to push all the way to 20, but I'm guessing it must have worked just fine on test machines - unless they overlooked it, that is.
But i will try it:
The complete Map is build in many squares.
Neighbour Tiles Count = How many Squares will be loaded ..
1 sqaure means: The game loads 1 around u .. (1 in front - left - right - back)
Higher "Entries" means more "map parts" at the same time.
Neighbour Tiles = 4 means:
4 squares around you. This is a lot of data - and the game / pc can't handle it.
One of the main-reasons is:
It is an "32Bit" Game, it can only adress 2 GB.
These lags u have, while driving ... happens cause the game "loads the next squares" ..
Hard to understand? (because of my bad english)
I understood it entirely actually, thanks. I've tried patching the game executable with a 64-bit patch so that it can use up to 4GB of RAM, but that doesn't seem to help the problem - it still crashes with 4+ neighbour tiles. I suspect there's some improvement to be done in the coding that might make it work.
You must also count with the tile that you are drivng in.
So a "Neighbour Tiles Count" set to 4 is 17 tiles in total...4x4=16 + 1 (the tile in your nearest vincinity). And no modern home PC is capable to handle that amount of objects, maybe a NASA computer...
If no modern PC can handle it, they really shouldn't be allowing us to set it to 20 - the slider ought to just end at 3.
First off all a Happy New Year !
I have lowered the Neighbour tiles from 2 to 1 and reduced also the target frame rate from 30 to 25... Seems to do a good result but always get some instant freeze when tiles are loaded but not hang the game now !
Yeah, unfortunately I don't think there's any way to solve the lag while it loads new tiles. That's a game optimization issue for sure. The OMSI developers could learn a thing or two from the devs of Euro Truck Simulator 2 about loading large maps - ETS2 seamlessly pulls off the entire European continent, surely they'd have an idea or two about how to manage a city map.
This game realy needs to be reworked for the core game multi threading and memory adressment to use better hardware stuff.
Wait and see cause Marcel Khunt work on ! Firstly to reduce the numerous bugs messages many users are getting while playing.
I hope in the next months or days we will get a large update to fix all these lag and bugs !
I love this game.
I think about a thing : with FSX game when launched it deactivate the aero stuff in windows because the FSX graphics stuff are incompatible with windows aero graphics.
Is there the same with OMSI2 but launching the game it don't deactivate itself the aero windows stuff.
Trying to change the aero stuff to the old features appearence before launching OMSI2 can be helpfull ?!!
Ok for that ;-)
Gladly, we don't have that in Windows 8. Only a very very basic version, that barely needs performance.
See here official OMSI Forum : http://www.omnibussimulator.de/forum/index.php?page=Thread&threadID=20396