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I presumed so. Thanks for your comment. I wonder if theres a smartie out there who could??
The orginal Team split up.
Changing the source code of the base game would be a violation
Hello, I am one of the technical supporters from the publisher, not the dev.
But as I said, this is more or less not possbile because the dev team split up and the project (regarding to the main game) is finished
What happens if OMSI becomes incompatible with future Windows versions?
If this happens, we will talk to the people and ask for a permission, because of a not playable state.
https://fellowsfilm.com/threads/omsi-2-performance-mod.12341/page-2#post-144416
https://fellowsfilm.com/threads/omsi-2-performance-mod.12341/page-2#post-144724
Does anything Ive mentioned make sence?? Well they should be tracked & blinkin made by law to do something. Purchasers have been scammed this way & its not right.
Maybe ppl should view the game as just a money making thing not really cared about by the Devs??
Oh, as a user from nearly the first moment when OMSI 1 was release, they really cared for the game when it was first published, wrote a second version and bugfixed it. The game is not a money making machine no one cares about. Consider it more a child of divorced parents. And the circumstances cause some issues resulting from German law, which you probably don't know abroad.
The two developers Marcel Kuhnt and Rüdiger Hülsmann never founded a corporate enterprise - especially because here in Germany you need to either invest 25,000 Euros from the start for a GmbH, the equivalent of a Ltd. in the UK. There is a way round with less money abbreviated UG, but then all earnings must be reinvested into the company until these 25,000 Euros are reached and it gets converted to a GmbH.
So M-R Software was a private company (GbR in German law) and when the two founders had decided to split after 7 years into the development of the game from the first idea through OMSI 1 to OMSI 2 and its support, there was no legal entity available that could carry the rights linked to the game, except they would sell it.
I know one of the developers in person from a public transport fan convention long ago, during a weekend somewhen between first announcement and release of OMSI 1. Considering the passion for the topic and the product, I would never expect this to happen.
It would mean that the new owner could do anything to the title, including releasing a 3rd version which turns from a technically correct simulation to some cheap and simplified "simulator", what we call in Germany "pyramid junk" because CD and DVD versions of these cheap and often badly written games used to be sold in pyramid shaped stands with a banner saying "5 € or less per title" on top.
These were really money making machines. Written on a long evening, which considering the "quality" seemed mostly to involve alcohol, pressed on a disc, sold in hundred thousands, each just earning a few cents but the amount makes it because with this price tag people bought the disc before thinking. And of course no bugfixes ever. The two developers never would want this to happen under the name of OMSI so they just keep the rights to the title.
They stayed shared equally between two private persons who split their ways, in accordance to German law. That's what André wrote before. While his company as the holder of the sales rights based on an old contract with the devs (of course they will still earn their share on new sales...) obviously is in possession and technically able to change the code, they are legally unable to do so except they get the written permission from the legal owners of the code, i.e. both, Marcel Kuhnt and Rüdiger Hülsmann because they both own it commonly to equal parts as a result of the commercial construct OMSI was created.
Please also consider, that the DLC are not made by the game developers. These are 3rd parties that just use the existing platform of OMSI but are not related any further. The developers of the original game don't get anything from these DLC, except maybe some new sales of the base game that will happen only because someone wants to play a DLC and needs the game for it.
A very detailed description. (Above) Thanks for sharing.
However, I still feel my points valid about responsibility.
Sorry you feel this way. OMSI, is as complete as it can get. Yes, it can be glitchy at times, especially as it's only 32 BIT and requires a 4Gb patch but I find it's only those that have issues with OMSI that go on to slate the game as a scam or ripoff e.t.c which is simply not true.
OMSI, is still the King of bus simulators out there in this genre of PC gaming. If you check the Steam Stats on a regular basis, you will see that the figures are outstanding showing that OMSI always has the most User base playing at any one time beating all the other wannabe bus simulators out there.
It's longevity lies in the amount of fantastic payware DLC and freeware maps and buses available produced by other developers. Heck, OMSI even has an Editor where anybody can make their own map.
OMSI goes back as far as 2011 and when you think about it, OMSI, at that time, was far ahead of its time.
Would you care to mention which one of the Devs you met? Marcel or Rüdiger?
I know Marcel is now producing, ahem, LOTUS, but the less said about that, the better, but I've never been able to track down Rüdiger via online searching in order to find out what he's up to these days, is he still developing I wonder?
You may ask but I could not answer for sure. That was 12 years ago or so. From a picture of them both from the OMSI 1 release in 2011 I found on Google I'd even say Rüdiger, because I have memories of someone wearing glasses. It was a one off meeting be coincidence, we just happend to attend the same event which was a small group of 10 or 12 people and had been advertised by word of mouth. To be there you basically had to be friends with the organiser or a good friend of someone he had invited.
I never met someone of them again and my only contact to both of them was like for every early user through the original OMSI forum where they delivered support for the game which had a rather buggy start and needed a lot of ironing out in the first months, which they delivered with huge effort.
When OMSI came out they were both students close to graduation and neither of them on something related to software but both in traffic planning. So it is very likely that Rüdiger works in his original profession today.
I fully share your thoughts on LOTUS by the way.