Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't know how much of a difference the input lag would make, but that aside if this can be changed in the build option of unity (like you said if you mean compiling a new build with "uploading")than it could just be an option in the beta tab for the game.
Windowed mode wise, when testing multiplayer I use a couple of windows and run two games locally, talking to each other. I am not sure about a borderless windowed mode but I will talk to Richard to see what is required. I generally play full screen. The game alt-tabs fast, so I am not 100% sure if it is playing true full screen or borderless windowed
Now, the downsides are worse perfs and increased input lag.
Glad to hear there's a true fullscreen option. That's what I wanted to know.
If you want to know whether it's running borderless windowed or true fullscreen, simply take a look at the taskbar when you tab back in the game. If it briefly loses the Aero theme and shrinks, it's true fullscreen.
Uhm, not quite. The input lag is there because vsync is forced on, which is hardly a problem for a game like SPAZ. This isnt an FPS. And performance is lowered only in some games, most run just the same. Fullscreen borderless windowed mode I consider to be the standard option/setting these days and it saddens me greatly when games dont have it (which is thankfully becoming a very rare thing these days).
Fullscreen is the best option in every way apart from alt tab switching. Borderless windowed renders the desktop, and it's completely useless, just a performance drain, which in some cases is actually quite significant.
If you really need to alt tab that often, maybe consider quitting the game and playing when you have time?
I run stuff in the background that doesn't function with a fullscreen game. It has to be windowed or borderless windowed.
I have never seen any noticeable increase in delay or performance impact when using borderless windowed, in any game (least in the last 5 years). Playing Fallout 4 with it on right now and there are no issues. Everything responds instantly without delay. Youd have to be running win 7 or older to see a performance difference (or a correspondingly old game).
Running in borderless mode also makes interacting with secondary monitors much smoother/easier (which I do every few minutes). Having to tab out of the game each time or having it minimize the moment it loses focus is beyond annoying.
Many games also have issues when being tabbed out. Assasins Creed Syndicate for example which just came out thankfully had a day 1 patch to fix just such an issue, "Fixed Alt+Tab issue in Fullscreen mode" .
And same deal with performances. Rendering desktop versus not rendering means borderless windowed will automatically have worse perfs. Whether it's impactful depends on the engine and your rig.
I just did some borderless vs dedicated fullscreen tests in Fallout 4 and there is absolutely no difference between the responsiveness of the game. In borderless mode DWM also takes up between 0 and 1% of CPU power, being almost always at 0%, so its hardly causing any noticeable impact. Everything in windows these days is rendered via directx, including the desktop, so the days of crappy GDI and windows 7 are well over.
Finally one of your original comments stating "I know that if you alt tab in the current build of Unity, while using exclusive fullscreen, the game will simply crash" doesnt hold true for all Unity games. Not sure what game youre testing with, but Satellite Reign which is Unity 5 and runs dedicated fullscreen alt tabs out just fine without crashing.
DX9 is still very powerful:
http://store.steampowered.com/app/258520/
Able to produce awesome visuals with good performance.
Bear in mind - if you decide to go the borderless windowed route, you immediately lock out SLI and Crossfire users from utilizing their additional cards. It is a major mistake in more demanding games, but I have no idea how demanding SPAZ 2 will be.
SPAZ 2 will use Unity, which lacks multithreading support. And no, 80% load on a single core isn't multithreading, sorry. So, right off the bat, the perfs won't be really good unless you OC your CPU. In my opinion Unity is a terrible engine and I have no idea why so many devs use it. I guess it must have something really good about it, but I'm no dev, so I wouldn't know. I just know that, as a player, all games running on Unity have poor performances compared to what an engine with multithreading support would give.
We'll just see when we get our hands on the first public version, but if the framerate tanks, you'll know why.
PS: Multithreading isn't mandatory for all games. SPAZ 1 didn't have multithreading and it ran great. Games that aren't 3D usually can get away with using only one core. But whenever a 3D game has most of its load on one core, you'll go from 200 fps to 20 in a matter of seconds depending on the situation. All the while your GPU is not even close to being maxed.