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Do you want more
Shields ? More Noses.
Speed? More engines.
Turn rate? More wings.
Bonuses are helpfull when in the mid game and you have a few but powerfull weapons to boust.
"Stick" builds (including modified versions that "bend"):
Pros
Cons
Synergy "bricks"
Pros
Cons
"Partial synergy" builds happen to work well, by the by, and end up pretty much the "happy medium" between the two styles (although I personally still tend to prefer full synergy). Here's an example of what I mean. At the time, it was actually somewhat *stronger* than my full-synergy brick, w/o becoming especially "porky":
http://steamcommunity.com/sharedfiles/filedetails/?id=1124794833
(By turret: 7x Sniper, 2x Plasma, 3x Flak, 2x Zapper hangar, Zapper pod; the final design also had the medium nose on the right side)
Tl;dr? All three approaches can do just fine, but they definitely play very differently.
http://steamcommunity.com/sharedfiles/filedetails/?id=1199964266
@Ichabod: Good aesthetics, but you have a LOT of "dead" slots that have no weapon attached (I count 10). Two isn't a big deal but you're sacrificing a lot of power ^^'.
The main reason I "bend" stick builds, is to give them more wings, and thus a good bit more maneuverability. Plus it looks cool. But remember, EVERY bend creates 1 dead slot, period. And that engine blocks so many =x.
I'm playing on a different PC now but I'll play around with it tomorrow when I go back to that game
I do like the "weight" to be on the front though for the way I play that ship
For example, look at the front of this build (credit to Manwue for the original chassis):
http://steamcommunity.com/sharedfiles/filedetails/?id=1123465451
That center bit is actually 2 medium wings overlapping a 1-slot nose AND each other. While this build works fine, it has an issue with ships getting stuck in the center during rams; it's mostly an aesthetic flair here for kicks (I build a LOT of variants ^^'). Doesn't it look like the ship is held together by massive cables?
I actually most often end up doing this with engines and wings, I'll note, and for practical, rather than aesthetic reasons, but *shrug* why not fool around? You DON'T need any kind of "uber" build to rampage about the game, honestly, unless you have the recurring horde enabled, so have fun with it!
http://steamcommunity.com/sharedfiles/filedetails/?id=1200312036
10x cannons front - 2 side double streamers, 2 inside double front, 2 cockpit
2x Defender Hangar (16 ships) in center area and 1 defense cannon between them
4x Lasers left and right back
Rear Flak and defense cannons
Melted the boss, only taking 30% shield damage
One notable issue with a "U" build, for example, but not an inverted version, is that it's relatively weak at ramming, due to the small noses and the fact that ships tend to get stuck in the middle of the "U"s arms ^^'.
Here's a somewhat older inverted-"U" 15-core design, to show you what I mean:
http://steamcommunity.com/sharedfiles/filedetails/?id=847305333
(By turret: 4x Particle Hose, 3x Plasma, 4x Flak, 2x Zapper hanger, Assault hangar*, Zapper pod)
This is a CQC-speced ship (Close Quarters Combat) but you can replace the Particle Hoses with Pulsers or Snipers for a long range build.
________
*Assault drones were nerf-hammered into "Defensive" drones, sadly, which are nearly worthless. If you're copying this design, use another Zapper hangar instead =).
Great design.
Care to elaborate? I tried synergy with 3x3 weapons... can't hold a candle to a U design. Even your ship listed is the same idea - your 3x noses are similar to my side/inner/nose setup.
That ship I posted just easily won a fight against 2 zombie captains (100+ threat) and a base, and I didn't even bother to evade or boost the shields. No synergy/block build I've tried allowed that.
As for ramming... think I've done it twice by accident; kind of a dumb way to fight in this game imo. A sawblade (whatever it's called) beam by itself is more effective for removing parts if that's what you are getting at.