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I don't have any issues with how armor/shields work. My designs work fine as far as protection and firepower at any range.
Exactly,
Leave it alone, there are far more pressing problems to address.
With the way fighters move a large group of fighters attacking a single target will ignore the majority of a large ships shields and tear the hull to pieces or at the very least destroy more than their fair share of modules which can sometimes cripple a ship while its shields are still mostly untouched. This is also an issue when the ship AI set to brawler as the ships will often park themselves so close that they are under the shield bubble and ignore them completely.
I really like to design and redesign my ships for the sole purpose of matching or countering my current best designs. While doing this I have found that if you don't take precautions against weapons that ignore shields, ships that are based around chaos cannons, singularity cannons, or employ the methods I stated above, will completely melt through even the most shield stacked of ships.
And you would be wrong. The shields work off of a mesh collider component in Unity. The Unity engine does a ray cast from the firer to the target and returns the object hit. If its a shield then you get the expected protection. If its a ship then it treats it as if there are no shields because there weren't any shields in the ray cast.
Shields work fine as they are. They have their weaknesses and their strength. I do find shielded ships MUCH harder than those without shields but that is expected. In MOO2 I always rushed to get shield 1 as soon as I could because there was a huge difference between a shielded ship and an unshielded one.
Shields should be better than armor since it is a futuristic tech. We HAVE armor today. There's nothing futuristic about armor really.
- there are shield piercing weapons (and bugged one's that still pierce shields though they shouldnt)
- shield tech comes late and there are only 3 (usual and 5 in total) kinds of them
- shields need energy, most armor do not
- it takes some seconds to break a shield if you concentrate firepower, but it takes much longer to penetrate (good) armor. Armor isnt useless.
- shields are not overpowered. MoO2 got reflective shields for example which doesnt exist in here (so far)
- the current concept works and makes fun
- an armor overhaul of the concept would lead to a total overhaul in the game
- there is just one dev working on it, much effort for a too small effect
- if this discussion would be about if ROCKETS make sense then I'd totally agree: they dont.
- there are more important probs in the game
1. there are shield piercing weapons which makes them useless
2. there are weapons that are bugged like the gausscannon who do dmg to ship modules and shields.
3. EMP can still hit a ship with shields it all depends how big the emp AOE is and how far the shield from the hull is.
armor needs a buff but only a small one.
Is this a bug, a feature, or a bug that is only kept around because it balances shields*?
If it is not a feature it will be removed in the future.
*Game programmers know that sometimes a bug should not be fixed because it is temporarily an integral part of the balance.
1. I know of one. The Black Hole Cannon. Wich is Tier 8 or so. Shields start at Tier 3, plus two more buyable levels. One late game weapon that you have to choose over other weapons is not what I call "solid counter".
2. And since those are bugged, they will be fixed. It is likely they have not been fixed yet because they keep shields in check.
3. that I did not know
Those are all non-arguments:
- I already gave an example of how to change it without need for a total overhaul
- I know there is only one dev. I am wh reminds other people of that. So I try to find low work solutions, rather then the best.
- Rockets are just OT for any discussion about shields and amor. You were not even trying to make usefull discussion with that.
- And the more important problems will be dealth with according to how important they are. The armor/shield balance greatly affects other areas, like the ship hull balance (especially across races). Zero decide wich will have the most effect for the time. Neither of us.
I think I answered the parts that were actualyl on topic with the quotes before that.
Go forth and win because i absolve you.