Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Let me know if I made any misinformation and I'll correct it. It took a while to post. I might make this into a guide later.
High G and Holy Land: D to C
Ship Offense: B to A
Cybernetic: F to D
Fair enough and not very big changes :) I most agree on the ship offense. Alpha striking is on the borderline from very strong to OP on the current patch.
It's powerful because the AI sucks at doing and dealing with the long range phase of combat.
If they used more mass drivers and cruise missiles and less "RAAAA!!! CHARGE FORWARD IN A STRAIGHT LINE AND ATTACK POINT BLANK!!", then it might be better, until then.....
Aquatic, should be bottom tier. Outside of playing as Rayleth, I have never once seen an ocean planet. Never seen a gaian planet either, but maybe the RNG gods just hate me. Nearly every game I play, my homeworld is the only planet that can produce food. Barren, barren, toxic, barren, gas giant, barren, asteroid, empty, sigh.
Thanks for the input.
Aquatic I placed as a gimmicky pick (Class C) because it is very luck dependent. Personally I've seen a few games water rich and a few games very water poor so that's why I've placed it where it is. At least your homeworld is aquatic xD which basically makes it Gaia. If you ever played Civ V then aquatic is like playing Spain. Sometimes you just dominate, sometimes you wish you picked something else.
Also Tundra and Swamp planets arn't too insanely rare especially in yellow/red systems in case you didn't know which essentially upgrades them to Terran class which is very nice.
Hey after realizing how it easy it was to make a guide I reformatted it into a guide. I also made some grammatical edits so it's a bit cleaner than the forum post.
You knew this was coming right?
Cybernetics, you seem to of missed off their most powerful benefit - they don't suffer from moral penalties.
Also consider this, DON'T build the charger hub right away, just use food until you're happy to change over to the hub.
Also if you end up getting a food tech (aeroponics) to help until you change over, that building is still going to pay for itself when you stop using food, excess food = more money.
But back to moral, you could say this is a negative as well as a positive, but this factor really makes a difference if you combine Cybernetic with subterranean, massive worlds massive pop, no food shortages and no moral penalties more people to put into research and prod (because there are less farmers) - Freaking power house!!
Basically I'd rate Cyber as a C at worst, tricky start but always strong mid-late game
but when combined with other traits thats when it really shines
Cyber combined with + prod
Cyber combined with sacrifice, (build then sacrifice @ profit)
Cyber combined with Subterranean,
I expect there are more great combinations I haven't tried.
Hey there Elethio, thanks for your input. I actually didn't think about not building the charger hub which is kind of funny. It actually does make more sense to grab your automated robo -> research lab -> charger or auto -> charger. Nontheless then you're still delaying the benefits from the charger bay for quite a long time.
I'm not sure if aeroponics -> more than 2 BC just selling food. This part the mechanic is unclear to me because you do get 3 food but does it sell 1:1 ratio? Sometimes I've got the money but sometimes not.
Cybernetic + sacrifice is potentially a good money / tech producer but in the early game there's probably a bunch better things to be producing than chopping away your citizens. You don't want to be 2 techs up but significantly down in people. The BC is nice but you're just going to be using it to rush projects. You didn't build enough for maintenance to be a big factor and if you're just rushing stuff then it's better to just build. Unless you're really spread out at the start with your starting colonies it might just be better to build rather than get the money.
In the late game, the RP bonus is moot so it becomes more of an improved Trade Goods. Let's say that you're a real life automaton and want to micro multiple systems of robotic sacrifice, 10 pts is still a lot. You could have also went any of the food / money picks and gained much earlier.
IMO the greatest potential you stated was with Cyber Subterranean which the main problem is 14 points. It'll definitely be really strong late game and I assume you're taking maluses in ground/spy/dip to get there but what's the opportunity cost? I could have grabbed Sub and 2 +1 or Sub/Photosynthesis/Space+1 or many other combinations.
Morale is a very fickle thing too. Unless we're talking subterranean huge worlds, morale really usually ends up positive (>50%) by the mid-late game through resources / tech / buildings. If you get the early start you probably can control the resources to do so as well.
I was actually thinking about moving it to Class D but the opportunity cost is still extremely high. Cybernetic is basically mini-lithovore in MOOII. Lithovore was one of the best picks but that's partially because you get the benefit right away by having no farmers at the start so either fast research or fast production.
If your capitol got a free charging bay with no maintenance I'd raise Cybernetic much higher, potentially up to even C or a low B but until then it'll just eek between the border of F and D. It's actually a really simple change but a really profound one for the early game. 8 points for a significant start that has bumps with new colonies as you need some food then is much more balanced for the cost.